RimWorld

RimWorld

2,181 ratings
Sparkling Worlds - Full Mod
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
41.727 MB
Aug 29, 2017 @ 7:11am
Jun 14 @ 3:56pm
78 Change Notes ( view )

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Sparkling Worlds - Full Mod

In 1 collection by Albion
A spark from a Glitterworld
5 items
Description
Sparkling Worlds - Glittertech on the Rim
The main features of this mod is to increase the ability to craft advanced Glittertech items and introduce some new advanced weapons, items and buildings from Glitterworlds without breaking the game or deviating to much from the vanilla version.
Glittertech items can be found as rewards in various events or crafted after research Glitterworld technologies.
Enjoy your spark from a Glitterworld!

Sparkling Worlds can be added to any existing savegame, however it is encouraged to start a new game.

Forum thread with more details:
https://ludeon.com/forums/index.php?topic=35373.0

This mod INCLUDES the Sparkling Worlds Core and all other addons and features. This mod is all you need for the full Sparkling Worlds experience.

Main features:

New Events:
  • Spaceship crash - A spaceship from a Glitterworld crashes near your colony. Send a caravan to investigate. In the wreckage you might find riches and dangers. Beware, others might want to disrupt your salvage operation.

  • Thrumbo sighting - A herd of Thrumbos gather nearby. Kill or tame them.

  • Doctor request - The presence of a doctor was requested at a campsite, sending a good doctor will result in an increase of goodwill for that faction.

  • Psychic emitter activation - An ancient glittertech psychic emitter activats and produces a powerful drone. Either go out and destroy it or endure the drone until the emitter shuts down again.

  • Trade fair - Some caravan traders are gathering nearby to trade. Go out and trade with multiple caravans at once.

  • Infested ship chunks - Bugs from space! Some infested ship chunks fall down near your colony. They act like normal insect hives.

  • Hunting lodge - Get the location of a nearby hunting lodge. Facilities to sleep, cook and butcher animals are already there as well as a herd of animals.

  • Weapons cache pods - Some drop pods land on your map but instead of resources they contain weapons.
New Stuff:
  • Three new orbital traders (glitterworld, farming and mining goods)
  • Pain gun and stick - Non-leathal melee and ranged weapon
  • Neutroamine production using Boomalopes
  • Blue Moon Corporation Faction - Spacers with Glittertech equipment
  • Lazarus injectors
  • Three Gauss weapons
  • Burn gauntlet - burn based melee weapon
  • Plasma gun - devastating Glittertech weapon
  • Nuclear power plant
  • Mind Altering Device
More crafting:
  • Healer/Resurrector mech serum crafting
  • Orbital bombardment targeter crafting
  • Plasteel, Synthread and Hyperweave crafting
  • AI persona core crafting
  • Glitterworld medicine and Mechanite injector crafting
  • Craftable Luciferium
  • Rocket launcher crafting

There is also a Sparkling Worlds Core version of this mod with a stripped down feature list:
Sparkling Worlds - Core Mod

Compatibility:
The mod should be compatible with most other mods.
The only incomatible mod is Combat Extended!
If you encounter any other incompatibilities or have questions please feel free to contact me.

Credits:
  • Albion - Creator of Sparkling Worlds and all its code
  • Mehni - helping out by answering questions
  • Shotty - preview and all gun textures
  • MrHoodlum - various event related textures
  • Halno - various building textures
  • Chicken Plucker - mechanite assembly texture
  • Riper - russian translation
  • ShadowTani - original Boomalope chemical extraction idea
  • IzzyHRC - original Mind Altering Device creator

Tags: Sparkling Worlds More Events, Recon and Discovery, Glittertech, Glitterworld, Sparkling Worlds, Ultratech, Sparkling Worlds Glitterworld technologies, Glitterworld trader, Glitterworld items, Glitterworld crafting, Glitterworld weapons, Glitter Tech, Sparkling Worlds Full mod
Popular Discussions View All (7)
177
Aug 31 @ 11:56pm
PINNED: Error and bug report
Albion
2
Jan 9 @ 4:25am
Suggestions
CTH2004
2
Sep 2, 2022 @ 5:26am
most recent non steam 1.0 version would be nice.
SilverXReaver
949 Comments
YnFa Sep 2 @ 11:12am 
You can take a look at the screenshots in my file. It's a bit difficult to explain.
Albion  [author] Sep 2 @ 7:44am 
Can't open whatever that link is. Please also use the error and bug report discussion topic for any reports.
YnFa Sep 2 @ 3:13am 
Could you adjust the MOD a little bit? The problem I encountered today
https://steamcommunity.com/sharedfiles/filedetails/?id=3560724359
oldmanwhistler Aug 31 @ 3:21pm 
the doctor events don't seem to work properly if you shuttle over, or maybe it's just because I'm using a modded shuttle (orca shuttle)
Solarius Scorch Aug 25 @ 10:16am 
I love this classic mod, and I'm sad that I'm unable to use it now due to using CE. Maybe I'll cook up a patch some day.
That Defensive Guy Aug 25 @ 9:11am 
Thanks for maintaining this mod for so long. I can't play without this mod, at all. Feels like vanilla to me.
Albion  [author] Aug 21 @ 11:59pm 
Thank you. This is exactly what I was going for. I heard a lot of feedback from people that they forgot that this mods content is actually not vanilla Rimworld, especially regarding the events.
Omega13 Aug 21 @ 4:57pm 
I have loved this mod for years. I like that it adds a high tech edge to the game, but unlike almost every other mod that strives to do the same, it's not wildly unbalanced and doesn't force you to focus only on its content at the expense of everything else, (like altered carbon or genetic rim) it also adds a nice diversity of content so that it is always quietly sitting there, improving your experience, even when you aren't at endgame.
Protok Aug 12 @ 11:45am 
Oh, now I see the Blue Moon )
Albion  [author] Aug 12 @ 11:35am 
It's mentioned in the list of Features.