Garry's Mod

Garry's Mod

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Ragdoll Mover
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Content Type: Addon
Addon Type: Tool
File Size
Posted
Updated
408.929 KB
Oct 25, 2012 @ 3:30am
Jun 26 @ 12:31pm
41 Change Notes ( view )

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Ragdoll Mover

In 1 collection by Winded
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24 items
Description
What is it?
Ragdoll Mover is a tool that allows you to move ragdolls in a similar way to 3D programs. This also includes IK chains.

Why should I use it?
If you are fine with physgun, then maybe you don't need to use this. But here's a few key features of why you might want to use this in certain situations:
-You can move ragdolls without limitations from the ragdoll physics; you can twist the ragdoll's head upside down without problems.
-When you rotate a bone, it's child bones will rotate with it. So you can rotate the ragdoll's arm like you've welded the lower arm and hand to the upper arm. (Except, as mentioned, without physical limitations.)
-By moving the ragdoll's root bone (usually the pelvis), you can move the entire ragdoll like it's a statue!
-Contrary to bones moving relatively to their parent bones, there's IK chains. IK chains are used to keep certain bones in an exact position while moving, for example, the rest of the body. This is most commonly used with legs and arms.

I'm still confused
Then watch the video! It might clear things up.

Are you going to keep updating this?
Current version of the tool seems to be doing most of the things I'd like it to do, but in case of any bugs showing up, those would be fixed up.

If any bugs occur, report them here.

Or, you can report them here: https://github.com/Winded/RagdollMover/issues

There's also a possibility to translate Ragdoll Mover through GMod's resource files, in case if you'd like to help translate the tool in your language, you can help! You can fork ragdoll mover github repo and then add translations there. If you submit a pull request, write either here or contact PenolAkushari to check and update it to the workshop.

https://github.com/Winded/RagdollMover
Popular Discussions View All (165)
2
Jun 30 @ 8:53am
cant edit fingers after using this
Ivan Raidenovich Raikov
5
May 22 @ 6:05am
Gizmos appearing extremely far away from Model
Jaxntar
2
Jun 30 @ 3:10am
(BUG) I can't see the gizmo, and it only showcases the spine as a selectable bone.
Mr. Pug (Twitch: MrPugMC)
2,544 Comments
goooose777 Jul 9 @ 5:50am 
что делать если у инструмента всего два режима и я не могу врощять кость
-[FF]- Jupiter Jul 8 @ 3:44pm 
Could you fix some certain bones being unmovable? (EX: the box2 bone on a crab synth ragdoll)
dim sum un  [author] Jul 7 @ 7:39am 
Does it freeze GMod, or does it print a lua console error? If it prints a console error, paste it so we can debug this.
And when you use the tool, how does it break? This will also help us
it breaks and i have to restart garry's mod
mannings19 Jul 4 @ 4:11am 
if i may say how do ya spawn a tposing ragdoll
Ralsei Jul 3 @ 12:43pm 
IS BACK!!!1!!! but i dont want to animate anymore:steammocking:
dim sum un  [author] Jul 2 @ 10:28pm 
@greg.g For the face pose or fingers to reset, the only way that this could happen naturally is level of detail, which can change a model’s face pose or fingers pose depending on your camera or player’s distance from a character.

To fix that, open the developer console ( YT tutorial ) and type and enter “r_lod 0” and “r_rootlod 0”. The first command ensures that the level of detail doesn’t change, keeping your model’s face and fingers pose. The second command just sets the model quality to high (similar to GMod’s video settings)

Let me know if that’s the solution to your problem. If not, that issue may be related to another addon which could be causing it
minorvlad✠ Jul 2 @ 11:49am 
Nice...
greg.g Jul 2 @ 11:03am 
does pressing e Reset Any Face posed or bone manipulated joints such as fingers or the jaw Happen for anybody else And if so how do I fix it?
Weegeepie Jul 2 @ 4:51am 
steam is so wonky, this was inaccessible for a good while