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just to be sure, could you link the new models addon you subscribed to and the physics override you use?
Perhaps new models screw up the .phy file? Anyhow, thanks for the suggestion @dim sum un, yet unfortunately I've already overridden my work to restarted the process. I'll keep this in mind if this were to happen again. 😊
I suggest looking into your addons for any physics overrides: workshop addons, local addons, any ragdoll that has a .phy file in your garrysmod filesystem.
Enable or disable physics override addons to find the one that works. Have any physics overrides updated lately? If so, you can ask those authors for the old versions: Steam keeps those for authors to fall back to.
This may still be recoverable. There’s just always more work to it
The known way for (ragdoll physics) bone positions to mess up is if one changes a physics model between saves. It happens with any ragdoll (not just a TF2 ragdoll with improved physics override)
Try narrowing down the addon that changes the physics of your ragdolls