Garry's Mod

Garry's Mod

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Ragdoll Mover
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Content Type: Addon
Addon Type: Tool
File Size
Posted
Updated
411.535 KB
Oct 25, 2012 @ 3:30am
Aug 15 @ 7:06am
42 Change Notes ( view )

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Ragdoll Mover

In 1 collection by Winded
Server
24 items
Description
What is it?
Ragdoll Mover is a tool that allows you to move ragdolls in a similar way to 3D programs. This also includes IK chains.

Why should I use it?
If you are fine with physgun, then maybe you don't need to use this. But here's a few key features of why you might want to use this in certain situations:
-You can move ragdolls without limitations from the ragdoll physics; you can twist the ragdoll's head upside down without problems.
-When you rotate a bone, it's child bones will rotate with it. So you can rotate the ragdoll's arm like you've welded the lower arm and hand to the upper arm. (Except, as mentioned, without physical limitations.)
-By moving the ragdoll's root bone (usually the pelvis), you can move the entire ragdoll like it's a statue!
-Contrary to bones moving relatively to their parent bones, there's IK chains. IK chains are used to keep certain bones in an exact position while moving, for example, the rest of the body. This is most commonly used with legs and arms.

I'm still confused
Then watch the video! It might clear things up.

Are you going to keep updating this?
Current version of the tool seems to be doing most of the things I'd like it to do, but in case of any bugs showing up, those would be fixed up.

If any bugs occur, report them here.

Or, you can report them here: https://github.com/Winded/RagdollMover/issues

There's also a possibility to translate Ragdoll Mover through GMod's resource files, in case if you'd like to help translate the tool in your language, you can help! You can fork ragdoll mover github repo and then add translations there. If you submit a pull request, write either here or contact PenolAkushari to check and update it to the workshop.

https://github.com/Winded/RagdollMover
Popular Discussions View All (167)
35
Dec 15, 2024 @ 1:18pm
Is There a Way to Rotate Bones by Entering an Exact Value (in the Tools Menu at Least)?
Gamer
5
May 22 @ 6:05am
Gizmos appearing extremely far away from Model
Jaxntar
2
Jun 30 @ 8:53am
cant edit fingers after using this
Ivan Raidenovich Raikov
2,614 Comments
PenolAkushari  [author] 23 hours ago 
the tool is meant to be in the posing tab in the tools menu, if it's not there at all, then it may be some issue with addon mounting. i recall that disabling other addons can help to make "invisible" addons show up
EmoCan Aug 27 @ 7:24am 
Modu indirdim ama bir türlü bulamıyorm yardım lütfen :(
dim sum un  [author] Aug 25 @ 7:09pm 
@ekiduna
See my reply to seby5008 on Aug 19 @ 9:55am
ekiduna Aug 25 @ 5:32pm 
i can't move arms with the tool, make it so you can so i can make serverblight type stuff
dim sum un  [author] Aug 22 @ 10:44pm 
There is already support for effects. You have to go to the bottom of the UI in the C menu, and find the Entity Children section, and then select the desired model from there, under “watermelon.mdl.” See 31:56 of the tutorial video for more info on it
-[FF]- Jupiter Aug 22 @ 6:45pm 
Could you make support for effects? (like if an effect has bones, you can use this tool to move them instead of needing to use the adv bone tool, which can take some time depending on the effect)
dim sum un  [author] Aug 22 @ 10:57am 
Hey all. If you had an issue with Ragdoll Mover not working because you removed/undo’d an entity while moving it, we narrowed down the issue to some incorrect logic on our side. Please test out the fix here if you are able!
PenolAkushari  [author] Aug 19 @ 8:09am 
using some ragdoll breaker tools is also an option, but those will totally break connections between bones, so ragdolls will fall apart in a funny way when unfrozen
seby5008 Aug 19 @ 8:08am 
oh i thought i could move them with the arrow gizmos, thanks!
dim sum un  [author] Aug 19 @ 7:55am 
@seby5008
If you have the arrow gizmos, you can only move the pelvis because it isn't parented to another physics bone ( check the Bone List in the C Menu and notice that the pelvis bone is not located underneath another bone with a "Brick" icon ). On the other hand, physics bones that are parented to another physics bone (e.g. the bip_spine_0 is parented to bip_pelvis) cannot be moved. You can only rotate them using the disc gizmos.

If you want to move them around with the arrow gizmos, use the Ragdoll Stretch and Ragdoll Weight tools