Project Zomboid

Project Zomboid

1,449 ratings
[B41] Show Wall Health
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File Size
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124.249 KB
Jul 11, 2023 @ 6:24am
Aug 4 @ 6:04pm
16 Change Notes ( view )

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[B41] Show Wall Health

In 1 collection by Kamer
Kamer's Solutions
8 items
Description
Part 1 of Sandbox Settings Update is up! Check comments for more info.

Have you ever wondered how long your gate/wall/anything lasts? Well, now you know and you can prepare for the next horde.

Just right click on whatever you've built, then hover on the "Check Status" menu, and if you're closer you can just hover over his options to see its health.



Details
  • Works in Multiplayer / Coop / Singleplayer
  • Safe to be added / removed for any save.
  • Checking health works for everything you built from right click menu and some other objects like doors.
  • Have preview like generator, so you can see on which wall you looking.
  • If you're too far, you won't have the health on hover. You need to click on the button or get closer by yourself.
  • Cool-looking menu.
  • Sandbox settings

Known Issues
  • Some names might be junky like "MetalWindow1", they named them like that. I might do my translation after some time.

Mod Compatibility
  • Every mod that adds/change "Destroyable" things should work with it.
    (Examples: Destroyable World Fences)
  • If you want to make sure the mod is compatible, the object instance must be "IsoThumpable" / "IsoDoor".

Translation
  • Every language has partial translation, but some of them are made using "Google Translator" which can make some words incorrect.
  • MY LANGUAGE SUCK! - You can contribute to the mod and add your own correction to the language. To do that, please join Discord (click on the banner below) and tag me there!
  • Github with available languages and templates - https://github.com/Kamer5555/Translation/tree/main



Want more?
Join me on Discord to stay up to date!
You can suggest or report anything there, you can also join the pz modding community ;).


[discord.com]
[discord.gg]

Made by Kamer
* Workshop_ID: 3002666175
* Mod_ID: KAMER_WallHealth
* Version: 1.5.6
Popular Discussions View All (2)
20
Dec 4, 2024 @ 3:44am
PINNED: Report Bug
Kamer
16
Aug 15, 2024 @ 3:36am
PINNED: Suggestions
Kamer
91 Comments
Kamer  [author] Oct 22 @ 10:23pm 
@Michael_Scott Gracias, they actually made it in b42, but for debug mode only hah
Joss Oct 22 @ 10:08pm 
La verdad, es un mod pequeño, pero WOWW
La verdad es muy buena, incluso necesaria la el juego base
10/10 como mod de vanila + calidad de vida
:steamthis:
Kamer  [author] Aug 4 @ 6:06pm 
I heard that they've fixed problem according steam workshop updates, so I pushed that IT lang update.
Kamer  [author] Jul 20 @ 11:49pm 
@Drift_91, I'm not an expert, but I guess it detected an update, because reverting to different version is an update to the mod, BUT it is the same version which your server used before, so should be okay after rebooting it,

This is my wild guess.
Drift_91 Jul 20 @ 8:15pm 
I can't say this with 100% certainty since I self-host and applied a workaround for the Workshop issue, but I don't believe reverting it fixed the problem, as I still needed to reboot my server for myself and players to be able to connect. However I see no one has been complaining in the comments, which makes me even less certain. Can anyone renting from a gameserver host please confirm or confirm otherwise?
Kamer  [author] Jul 18 @ 6:49am 
@Malakhaj Right, I'm aware of that, I reverted the changes, I hope you can use it again now.

I'll update it when they fix it.
Malakhaj Jul 18 @ 6:00am 
Just a small note/request. At the moment, mods updated after July 12th cannot be updated by dedicated servers due to changes in the SteamAPI. There are workarounds, but on hosting services like Nitrado, 4Net, etc., these fixes can’t be applied because server files can’t be edited.

It would be a huge favor if you could roll back or hold off on updates until Valve or the PZ devs resolve the issue. (There’s a lot of info about this on the PZ and PZ Modding Discord servers.)
bkgarner00 Jun 20 @ 11:36pm 
@Luc- you ever find a mod that auto regens things?
Kamer  [author] May 25 @ 6:23am 
@Glytch3r, This error is related to mp when server can't recognise object that you've right-clicked, but I'll make double protection for that stuff in next small patch.
Glytch3r May 25 @ 5:26am 
Callframe at: get
function: HandleServerRequestsK -- file: WallHealthServer.lua line # 7 | MOD: [K] Show Wall Health

java.lang.reflect.InvocationTargetException
at jdk.internal.reflect.GeneratedMethodAccessor255.invoke(Unknown Source)