rFactor 2

rFactor 2

273 ratings
Stock Car 2018
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Cars: Stock Car
File Size
Posted
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446.707 MB
Jul 31, 2020 @ 1:03pm
Feb 21, 2023 @ 7:44am
6 Change Notes ( view )

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Stock Car 2018

In 2 collections by Studio 397
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Description
Stock cars, undoubtedly the most popular form of motor racing in the United States, is often seen as primitive by Europeans and much of the rest of the world. It is our hope to change this perception by giving all our customers access to what is, our neck of the woods. Stock cars are dictated by rather restrictive rules. However, the technology and development programs are as sophisticated as just about any other form of motorsport. Extensive wind tunnel testing, CFD programs, 7-post rigs are standard in developing the most competitive cars. We've been hard at work for nearly 16 months redesigning almost every aspect of these cars. The main component of this update is the tire model. A lot of development was spent making sure they reacted correctly, giving the car a much improved feel and a better sense of realism. This update consists of brand new tire compounds for every track the Gen 6 CUP cars run on that are available in rFactor 2. The update uses the 2018 rules package with reworked aerodynamics, proper center of gravity, shocks, default setups, engines from dyno data (750+ horsepower), and, most importantly, rebuilt tires (24 different compounds/sets). The decision to stay with the 2018 rules was due to horsepower. In 2018, Stock Cars had 750 horsepower. In 2020 they have 550 horsepower. We felt the higher horsepower would provide a better experience of how a real stock car drives and feels.
Popular Discussions View All (1)
18
Mar 17, 2023 @ 10:14am
From Development Roadmap - "Developed New Tire compounds for 24 tracks."
borororo
27 Comments
joel_brown333 Sep 2, 2023 @ 6:07am 
The main focus of this mod is Multiplayer League use. We would like to have better AI cars but that takes a lot of time to develop. We didn't want to NOT release the mod because AI wasn't completed - which will be a long time. As far as graphics, the mod works very well on most medium and above graphics cards using High or Full settings. And most low ends cards with settings turned down.
Pvt. Joker Jun 5, 2023 @ 9:31am 
This is the only official car from rf2 that is terribly optimized. It runs really slow in most tracks, I've put the settings on low and it still bootlegs.. this gotta be a joke. Newer paid DLCs with better graphics runs better at 4k than this mod at 1080p on low.
Marc Christian Nov 7, 2022 @ 10:30am 
Bootlegs 😕
Jair Oliveira Jun 16, 2022 @ 12:34pm 
Hey Joel and Mike mike.scheimer ! Can you tell us about the SC2018 / SC2018x updates ? Is there anything about the release date? Congrats for yours hard and great job !
jsilvs42 Aug 26, 2021 @ 3:20pm 
this is a really great mod. when will we get updated models. thats the only thing that really sucks.
ProudTiger May 10, 2021 @ 3:32am 
I can't create a single player series with these cars.

ducman888 Mar 12, 2021 @ 11:43am 
I ran these cars at Alabama and had a good race in that the A! were tough but fair. I then tried the Brickyard and Apple Valley and they seemed to be on a mission of seek and destroy. Are the AI determined by track as I did not change any settings from one to the next.
juanarg70 Feb 17, 2021 @ 6:28pm 
Please, add an optional 550 HP engine in setup that could be selectable indepently of track configuration.
64BoxChevy Jan 26, 2021 @ 3:55am 
You guys shouldnt be using wet tires ever anyways for oval racing.
Dennis Dec 4, 2020 @ 3:29am 
Great car but still useless without functioning AI for ovals