rFactor 2
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Stock Car 2018
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Cars: Stock Car
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446.707 MB
2020年7月31日 13時03分
2023年2月21日 7時44分
6 項目の変更履歴 ( 表示 )

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Stock Car 2018

Studio 397 作成の 2 件のコレクション
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解説
Stock cars, undoubtedly the most popular form of motor racing in the United States, is often seen as primitive by Europeans and much of the rest of the world. It is our hope to change this perception by giving all our customers access to what is, our neck of the woods. Stock cars are dictated by rather restrictive rules. However, the technology and development programs are as sophisticated as just about any other form of motorsport. Extensive wind tunnel testing, CFD programs, 7-post rigs are standard in developing the most competitive cars. We've been hard at work for nearly 16 months redesigning almost every aspect of these cars. The main component of this update is the tire model. A lot of development was spent making sure they reacted correctly, giving the car a much improved feel and a better sense of realism. This update consists of brand new tire compounds for every track the Gen 6 CUP cars run on that are available in rFactor 2. The update uses the 2018 rules package with reworked aerodynamics, proper center of gravity, shocks, default setups, engines from dyno data (750+ horsepower), and, most importantly, rebuilt tires (24 different compounds/sets). The decision to stay with the 2018 rules was due to horsepower. In 2018, Stock Cars had 750 horsepower. In 2020 they have 550 horsepower. We felt the higher horsepower would provide a better experience of how a real stock car drives and feels.
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2023年3月17日 10時14分
From Development Roadmap - "Developed New Tire compounds for 24 tracks."
borororo
27 件のコメント
joel_brown333 2023年9月2日 6時07分 
The main focus of this mod is Multiplayer League use. We would like to have better AI cars but that takes a lot of time to develop. We didn't want to NOT release the mod because AI wasn't completed - which will be a long time. As far as graphics, the mod works very well on most medium and above graphics cards using High or Full settings. And most low ends cards with settings turned down.
Pvt. Joker 2023年6月5日 9時31分 
This is the only official car from rf2 that is terribly optimized. It runs really slow in most tracks, I've put the settings on low and it still bootlegs.. this gotta be a joke. Newer paid DLCs with better graphics runs better at 4k than this mod at 1080p on low.
Marc Christian 2022年11月7日 10時30分 
Bootlegs 😕
Jair Oliveira 2022年6月16日 12時34分 
Hey Joel and Mike mike.scheimer ! Can you tell us about the SC2018 / SC2018x updates ? Is there anything about the release date? Congrats for yours hard and great job !
jsilvs42 2021年8月26日 15時20分 
this is a really great mod. when will we get updated models. thats the only thing that really sucks.
ProudTiger 2021年5月10日 3時32分 
I can't create a single player series with these cars.

ducman888 2021年3月12日 11時43分 
I ran these cars at Alabama and had a good race in that the A! were tough but fair. I then tried the Brickyard and Apple Valley and they seemed to be on a mission of seek and destroy. Are the AI determined by track as I did not change any settings from one to the next.
juanarg70 2021年2月17日 18時28分 
Please, add an optional 550 HP engine in setup that could be selectable indepently of track configuration.
64BoxChevy 2021年1月26日 3時55分 
You guys shouldnt be using wet tires ever anyways for oval racing.
Dennis 2020年12月4日 3時29分 
Great car but still useless without functioning AI for ovals