Stellaris

Stellaris

7,341 hodnocení
Amazing Space Battles
127
34
23
98
34
16
26
12
9
35
12
15
13
13
11
5
8
6
2
3
3
3
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Velikost souboru
Přidáno
Aktualizováno
15.171 MB
2. říj. 2019 v 6.08
5. kvě. v 12.57
Poznámky ke změnám (41) – zobrazit

Klikněte na „Odebírat“ pro stažení položky
Amazing Space Battles

V 1 kolekci od uživatele Chickenhunt
Amazing Space Battles Collection
6 položek
Popis
Compatible with Stellaris V4 and V3.14




This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles.

It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying true to vannilla intentions), improved ship spacing and behavior in battles, adds new EPIC custom explosions, adds missing hit and muzzle effects paradox did not make, Creates custom effects for shield and hull hits + Space Battles are NOT over in seconds.

But above all, this mod makes space battles super fun to watch!





The new custom Titan explosion effect
  • New EPIC explosions for every ship type.
  • New Effects for all Lasers.
  • New Effects for all Kinetic Weapons.
  • New Effects for all Particle Launchers.
  • New Effects for all Missiles.
  • New Effects for all Disruptors.
  • New Effects for all autocannons.
  • New Effects for XL Weapons.
  • New Effects for Titan Weapon.
  • New Effects for anti-fighter - Flakk.
  • New Effects for all weapons when they hit shield or hull.
  • Effects get larger as gun size increases.
  • Improved Fighter behaviour and movement.
  • Slower ship movement during battles.
  • More intelligent ship spacing and behaviour during battles (no more face hugging fleets).
  • Better ship targeting i.e no more entire fleets targeting one ship at a time.
  • Graphical fixes for weapons without hit or muzzle effects.
  • Longer lasting battles


Tip: Press Ctrl+F9 for a cinematic view.

The new weapon effects:



Gamma Laser Firing

New and improved travel-laser effect, for better graphics but also making it easier to distinguish who is shooting who. Added new muzzle and hit effects.



Missile Firing

New missiles graphics with new smoke, exhaust and backblast effects. Added fire explosion and shards on impact.



Titan Laser Firing

New effects for all XL weapons Including adaptive Lightning for arc emitters, Giga cannons Rail gun effect, Particle Lance beams and also this Epic Titan Perdition beam effect.



Neutron Launcher Firing

New and improved effects for particle launchers. Projectile improved to have a spinning-pulsating disk that is larger and far more visible. Added a new muzzle and hit effect to create a feeling of "Impact" and "power" for this high damage late-game weaponry.




Top: Two fleets engaging using kinetic weaponry - Bottom: A Battleship firing autocannons

Kinetic weapon graphics overhauled for more visibilty and color difference. Added different custom hit and muzzle effects for all varients of kinetic weapons. Also added new autocannon graphics for a more "Gatling Gun" look.



Lvl 3 Disruptors Firing

Disruptor graphics overhauled to better embody its description instead of a laser-like "blur".

Vannilla description = "Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. They completely ignore shields and armor and deal base damage directly to the hull."




A fleet defending itself using flak

Added a new FLAK effect for all flak PD weapons (vannilla used the autocannon effect).



Strike-Craft leaving ship carrier-hangars using the new animations

More realistic Strike-craft animations and behaviour. Strike-craft dont perform pirouettes around ships anymore and have better spacing. Improved weapon graphics as well.



A battleship going down

Overhauled improved explosion graphics for every ship type. More and custom pre-explosions before final explosion effect. Improved fire trails and a new lingering debree/sparks effect for the bigger ships.




Please check-out the Amazing Space Battles Collection for all of the Addon mods.

For Medium to High-end PC's
I recommend: More Visible Particles

For Low to Medium-end PC's
I recommend: More Visible Particles (Lite)





Steam Workshop link for the Ironman Version
  • Ironman Compatible: No. (A "trimmed-down" Ironman version is available)
  • Savegame Compatible: Yes.

  • Compatible with mods adding custom ships.
  • Compatible with mods adding custom weapons and other items - altough they may need a patch for adding my gfx onto their weapons, otherwise their items use the vannilla effects.

  • Compatible with Real Space (put ASB higher on the modlist)
  • Compatible with Downscaled ships
  • Compatible with NSC

You dont like the longer battles?
For these specific group of people I recommend: ASB Addon: Shorter Battles

What you need to do if the mod descriptor file is missing or not automatically updating:

1. unsubscribe from mod
2. delete "mods_registry.json" -> User\Documents\Paradox Interactive\Stellaris
3. delete "ugc_1878473679.mod"-> User\Documents\Paradox Interactive\Stellaris\mod
4. subscribe to mod

[discord.gg]

Support the mod:
Hello, if you like the mods that I make and you wish to thank me for my work, you can do so by buying me a coffee :)

I am a engineering student who does this in my free time because I love playing Stellaris, modding and sci-fi. Any and all support is greatly appreciated, Thank you very much!


[www.buymeacoffee.com]
Populární diskuze Zobrazit vše (1)
7
1
15. kvě. v 5.02
PŘILEPENO: Content Update 3.14 Patch notes
Chickenhunt
Počet komentářů: 3 317
Benzaï před 8 hodinami 
@Urukkubar I have the exact same problem in multiplayer, sync issues.
The_doctor2006 před 22 hodinami 
Awesome its like a battlestar galactica battle
Urukkubar 15. srp. v 13.41 
Does this mod work well in multiplayer? I tried it with a few friends but we were getting a lot of sync problems. We disabled the mod and it ran fine again. Is this a known issue or is it something else? I have no other mods installed.
DaViper 15. srp. v 12.54 
@Foster. My solution was to switch out ASB for ASB Ironman. All of my issues went away. I can blow up asteroids with corvettes again, and the last big 'real' fight was a beautiful sight to behold...even better as I won it. :steamhappy:

While I love the fleet fight side of this (tactical as we say over in Xcom gaming), the problem for me is that mouse control is really SUS, and the UI (what UI? LOL) for the ship fighting is a cluttered mess without serious messing around. For the more "casual", the bling is enough without more headache.

Also, get ready for an avalanche of new patches as PDX is dropping 4.22 release next week. :steambored:
尤里大人-ule 15. srp. v 10.34 
Hi, I notice an error on the battle logic when fleet against multiple stations in the system, the fleet will "stuck" between the targets and circling instead dash and fight. normally if your fleet have long range weapon part of ships will firing when rotate in a certain angle.
With the RS- ship in scale mod this will getting worse because your fleet will stuck in this battle FOREVER as their weapon range to far to firing, so is there any solution or patch to this issue?:steamfacepalm:
Foster 15. srp. v 8.28 
@Daviper I noticed this bug too. it seems sometimes the modifiers from multiple mods stack, resulting in ships have a -100% firerate debuff. My suggestion is to just keep ASB. Mine fixed when removing ships in scaling and related patches, since it seems to have similar modifiers that stack.
Lokki 12. srp. v 2.21 
I suspect we'll have to wait until Chickenhunt returns. Perhaps he's on vacation?
DaViper 11. srp. v 12.55 
Between this, RS, and BSB, something keeps misfiring. A short while back there was the standoff and shoot, then there was the combat strength of '1', and then the shooting issue with corvettes...

My solution was to install ASBIronman. The bling is still there, but now the ships do what they are supposed to. (As far as I can tell anyway. Camera control is kinda' lame for this stuff.)
Boruzhiki 11. srp. v 9.01 
ships attack enemy ships one at a time, whys that?
Starfire 10. srp. v 8.00 
这个mod会使炮击脑失效,现在它修复了吗?