Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/sharedfiles/filedetails/?id=2948368425
We can reasonably assume it is a dwarf-specific mod.
I reload the game, re-do turn, save right before taking Sunken City, this time I conquer it with no issue.
I also had a caravan event that turn, I'm looking into that variable as well, as there's a comment on the Norse Dwarves/Kislev caravans of the old world mod stating somewhat of a similar situation for someone.
steamapps/common/Total War WARHAMMER III/share/data/
With the format script_log_130325_ .... .txt
fyi: I am under linux and also use the mod configuration tool, in case you arent finding yours.
You should also enable context viewer in your game settings if you havent already.
I have not, was not aware of it, ty. I will check and try and find the break. From what I've found it, it's a script break error causing other scripts to crash the game. I believe it's actually the reduced grudges mod. I am still troubleshooting as I generally have to run the campaign into turn 30 or so until issues arise.
If you are trying to look into your scripts (.lua) they are in the .pack files. You need a separate program to open those.
There's an LUA_Mod_Log in my base game, which is good because I'm a noob when it comes to this stuff and can't figure out how to set my PackFileManager from TWW2 to TWW3, haven't used it in a long while.
In the lua mod log I've found this.
"Mod [script\campaign\mod\pj_console.lua] loaded successfully
Loading mod file [script\campaign\mod\pj_console\json.lua]
Failed to load mod file [script\campaign\mod\pj_console\json.lua], error is: cannot open json: No such file or directory. Will attempt to require() this file to generate a more meaningful error message:
module 'json' not found:jsonno field package.preload['json']no file '/script/campaign/mod/json.lua'no file '/script/_lib/mod/json.lua'no file 'c:\program files (x86)\steam\steamapps\workshop\content\1142710\3370118816\json.lua'no file 'c:\program files (x86)\steam\steamapps\workshop\content\1142710\3370118816\script/campaign/main_warhammer/json.lua'no file 'data/script/_lib/json.lua'no file 'data/script/campaign/json.lua'no file 'data/script/campaign/main_warhammer/json.lua'no file 'data/script/campaign/main_warhammer/minor_cults/json.lua'no file 'data/script/campaign/_narrative/json.lua'no file 'data/script/campaign/_narrative/races/json.lua'no file 'data/script/campaign/main_warhammer/endgame/json.lua'no file '.\json.dll'no file 'C:\Program Files (x86)\Steam\steamapps\common\Total War WARHAMMER III\json.dll'no file 'C:\Program Files (x86)\Steam\steamapps\common\Total War WARHAMMER III\loadall.dll'
Failed to load mod: [script\campaign\mod\pj_console\json.lua]
Loading mod file [script\campaign\mod\pj_debug_draw.lua]
Mod [script\campaign\mod\pj_debug_draw.lua] loaded successfully
Loading mod file [script\campaign\mod\pj_debug_draw\inspect.lua]
Failed to load mod file [script\campaign\mod\pj_debug_draw\inspect.lua], error is: cannot open inspect: No such file or directory. Will attempt to require() this file to generate a more meaningful error message:
module 'inspect' not found:inspectno field package.preload['inspect']no file '/script/campaign/mod/inspect.lua'no file '/script/_lib/mod/inspect.lua'no file 'c:\program files (x86)\steam\steamapps\workshop\content\1142710\3370118816\inspect.lua'no file 'c:\program files (x86)\steam\steamapps\workshop\content\1142710\3370118816\script/campaign/main_warhammer/inspect.lua'no file 'data/script/_lib/inspect.lua'no file 'data/script/campaign/inspect.lua'no file 'data/script/campaign/main_warhammer/inspect.lua'no file 'data/script/campaign/main_warhammer/minor_cults/inspect.lua'no file 'data/script/campaign/_narrative/inspect.lua'no file 'data/script/campaign/_narrative/races/inspect.lua'no file 'data/script/campaign/main_warhammer/endgame/inspect.lua'no file '.\inspect.dll'no file 'C:\Program Files (x86)\Steam\steamapps\common\Total War WARHAMMER III\inspect.dll'no file 'C:\Program Files (x86)\Steam\steamapps\common\Total War WARHAMMER III\loadall.dll'
Failed to load mod: [script\campaign\mod\pj_debug_draw\inspect.lua]
Loading mod file [script\campaign\mod\pj_no_ruin_settling.lua]
Mod [script\campaign\mod\pj_no_ruin_settling.lua] loaded successfully
Loading mod file [script\campaign\mod\scehr_lol_building_ancillary_framework.lua]
Mod [script\campaign\mod\scehr_lol_building_ancillary_framework.lua] loaded successfully"
So, it looks like there's an issue with the console commands mod, but I use it without fail on every other race, so I have to assume it's another thing breaking the console command mod. I did not see any script break when playing previously, but perhaps I just missed it. Thanks for the help, I imagine I can handle it from here, but if not I'm sure I'll ask questions here.
Mod manager is screaming at me over 100 missing files on various mods though, so I think I'll just have to trim some down even if they're not the main cause anyway.