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thanks for the update though! I can't wait to start making maps!
Unity engine is one of the most well documented engines in history. There are plenty of videos out there. I would try searching terrain related tutorials.
This one came up in the first few results: https://www.youtube.com/watch?v=4yTUMiuhjK4&list=PLS7jk2aVN8G4gjIPTeyVhK0HYEbVY7xSa
All this will do is stop 95% of players from making maps and the people who do make mods and maps, hide them behind paywalls and they never get uploaded to the workshop.
There is at least 3 discord groups now with pay walled mods for UEBS.
You have created a Black Market for uebs mods.
Second stop ♥♥♥♥♥♥♥♥ about people wanting to get paid for their work, you already stole peoples work and unlawfully distributed them.
If people care enough they will learn unity, if they don't then they will be happy with the many freely available maps that will come, but you can get ♥♥♥♥♥♥ if you think everyone gonna be putting hundreds of hours of work on on massive maps for ungrateful ♥♥♥♥♥ like you to use freely :)
Hey Pinky, we love your videos here at BGS. We choose to not make an in game editor for multiple reasons.
1. Unity engine is huge and has infinite flexibility for art assets, terrain and coding. Whatever in game editor we could make would never be able to match the flexibility of a massive game engine.
2. Quality over quantity. As said previous, an in game editor would never have the flexibility as Unity editor would. You would like get a whole bunch of copy paste maps that all look the same since an in game editor would be limited to the included assets.
3. Huge cost for development time. An in game editor is a big undertaking for our small team of 5 people. It would take a great deal of development time, and we have lots of bigger future ambitions to fry here.
Hope this helps.
Thank you for your reply! I am truly humbled that you even know about my videos. :)
I have a huge passion for this game and really want it to reach its full potential. I completely understand your reasoning for not making a simple in-game map editor and the huge variety this will open up for modding.
However, it has to be said that even with the help of online tutorials, this is a large undertaking for someone who has no idea how Unity works.
For instance, every online tutorial already has texture files prepared. As a newcomer loading your mapping mod file into the assets, the first hurdle people will come across is that they have no textures with which to paint terrain or assets.
Not one of the tutorials online has mentioned where to get the textures from—they all just go to the painting tab, add a layer, and already have loads of assets to use.
I am currently in the process of learning how Unity works to create maps and will post a proper tutorial at some point, as many of the online ones are quite low quality. Hopefully, this will encourage more players to take up the mantle of modding if there is a dedicated step-by-step tutorial for this game specifically.
Is there any chance you can provide links to the assets you use for the game so we can download and use them?
Thanks! :)
FYI: For anyone wondering how to get assets and terrain textures, do a quick search online for "Unity Assets"—the top link should be the Unity Asset Store. There are lots of free assets that I assume will work in the editor.
Under the 2D dropdown, you will find Terrain Textures.
Under the 3D dropdown, you will find Prefab Buildings and Vegetation/Trees.
The video from last week did show the work will be done in unity
Asset Folder. Just drag and drop it right in there :D