Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Make sure your character rig is set to Humanoid. Click on the character model file in the project and go to 'rig' > 'animation type > humanoid. If your character isn't human we can't help you there since mods currently don't support this(coming soon), though sometimes non human characters still work with humanoid animations.
As for scale. A characters scale can range when imported into Unity. you can see how large the character is supposed to be by looking at the wire frame box surrounding your character in the scene view. Scale your character using the scale tool to fit inside that box.
Thanks for the help so far. I have two last problems. One, my character goes through the LOD settings really fast, and second, the character is floating on the ground, the feet are touching the bottom of the collider, so I don't know what is wrong
I got you dude, will make one right now
Thanks for the vid! I'll give it a shot.
Anyone else having similar problems or has a solution?