Ultimate Epic Battle Simulator 2

Ultimate Epic Battle Simulator 2

UEBS2 Mods
Want more from UEBS2?! Ultimate Epic Battle Simulator has long been known for it's dedicated modding community. Join us in the wacky and epic world of modding, with potential for unlimited content!
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Brilliant Game Studios  [developer] 2 May 31, 2023 @ 12:33pm
2
Character Mod Tutorial
More detailed tutorials under construction..


Quick Start For Character Setup:

-Download UEBS2 mod files v0.5: https://drive.google.com/file/d/1BSe4UyTb5jy6CaHA1-HMjOj5OUBy1epz/view?usp=drive_link

-Download Unity 2018.4.6f : https://unity.com/releases/editor/archive

-Create a brand new Unity project. There should be no other files or assets or scripts in your project except your character you wish to add.

-Copy the CharacterModSetup script to your new Unity project.

-Drag your character into a new Unity scene.

-Add the CharacterModSetup script to your character prefab in the scene. (The parent object with the animator attached).

-Once you have added the script, you now need to create a unique prefab. Right click on your prefab and click 'unpack prefab completely'. Name your the character object what you want to, and drag it into your project folder, this will create a unique prefab for the system to use and modify.


-Click the drop down arrow on the 'All Meshes' list and add a new item.

-Once you have added a new mesh item, you need to drag in the first skinned mesh of the character(The skinned meshes on the character should be child objects in your character object).

-Repeat the last step for the rest of the meshes attached to the character if there are more.

-Assign the root bone and head bone from the skeleton. (The root bone is often the first child bone of the character belonging to the full rig skeleton. The head bone is usually further down the bone lists attached the to neck bone)

-Customize your army stats, collision and other settings as necessary(Not required)

-Once this is done, export your character by clicking the gear icon on the top right of CharacterModSetup script and clicking 'Export Character'. Before exporting we highly suggest you make a folder in your project for your exported character. When you make a folder, copy the folder name to 'sub folder export' setting in CharacterModSetup.

-Your character is now ready to test. Navigate to the games data folder in steam by right clicking UEBS2 in your library and go to properties > local files >browse.

-Once you are in UEBS2 data folder, copy your 2 mod files(Modata and asset file) to 'UEBS2_Data > StreamingAssets > ModCharacterTest' folder.

-Launch the game and test. Your character should now be visible in 'modded' category and in unit customizer.




Publish your character:

-First, make sure to delete your character from the ModCharacterTest folder before continuing. You will get a confliction error if your mod appears in both the steam mods and the test folder.

-Create a dedicated folder in my documents for your mod and copy your mod files to the folder.

-Create an icon image using a screenshot of your character. Your image should be 512x512 and should be named 'icon.png' lower case.

-Before uploading, you need to be logged into your Steam account on your PC.

-Navigate to 'ModUploader' in the included UEBS2 mod tools and launch ModManage.exe.

-Copy your mod folder url into the 'folder location' and click 'create new mod'.

-Name your mod, add a description and click 'Upload'. Your mod should now be published.



Hope this helps get some people started. We will have more detailed tutorials soon!
Last edited by Brilliant Game Studios; Feb 27 @ 10:42am
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Showing 1-15 of 114 comments
chlover 5 May 31, 2023 @ 3:15pm 
YES
chlover 5 May 31, 2023 @ 5:15pm 
my character is wayy too big, it is rigged but no animations play, and it faces the wrong way. idk what I am doing wrong lol
Brilliant Game Studios  [developer] 2 May 31, 2023 @ 5:25pm 
Originally posted by CJH:
my character is wayy too big, it is rigged but no animations play, and it faces the wrong way. idk what I am doing wrong lol

Make sure your character rig is set to Humanoid. Click on the character model file in the project and go to 'rig' > 'animation type > humanoid. If your character isn't human we can't help you there since mods currently don't support this(coming soon), though sometimes non human characters still work with humanoid animations.

As for scale. A characters scale can range when imported into Unity. you can see how large the character is supposed to be by looking at the wire frame box surrounding your character in the scene view. Scale your character using the scale tool to fit inside that box.
Last edited by Brilliant Game Studios; May 31, 2023 @ 5:26pm
chlover 5 May 31, 2023 @ 5:47pm 
Originally posted by Brilliant Game Studios:
Originally posted by CJH:
my character is wayy too big, it is rigged but no animations play, and it faces the wrong way. idk what I am doing wrong lol

Make sure your character rig is set to Humanoid. Click on the character model file in the project and go to 'rig' > 'animation type > humanoid. If your character isn't human we can't help you there since mods currently don't support this(coming soon), though sometimes non human characters still work with humanoid animations.

As for scale. A characters scale can range when imported into Unity. you can see how large the character is supposed to be by looking at the wire frame box surrounding your character in the scene view. Scale your character using the scale tool to fit inside that box.


Thanks for the help so far. I have two last problems. One, my character goes through the LOD settings really fast, and second, the character is floating on the ground, the feet are touching the bottom of the collider, so I don't know what is wrong
can we have a video tutorial how to do this?
chlover 5 May 31, 2023 @ 6:00pm 
Originally posted by SEREVERISLOSTGAMERS:
can we have a video tutorial how to do this?

I got you dude, will make one right now
chlover 5 May 31, 2023 @ 6:25pm 
Originally posted by SEREVERISLOSTGAMERS:
can we have a video tutorial how to do this?
editing
chlover 5 May 31, 2023 @ 7:22pm 
Originally posted by SEREVERISLOSTGAMERS:
can we have a video tutorial how to do this?
https://steamcommunity.com/sharedfiles/filedetails/?id=2983369439
jo e May 31, 2023 @ 8:31pm 
Originally posted by CJH:
Originally posted by SEREVERISLOSTGAMERS:
can we have a video tutorial how to do this?
https://steamcommunity.com/sharedfiles/filedetails/?id=2983369439

Thanks for the vid! I'll give it a shot.
Originally posted by CJH:
Originally posted by SEREVERISLOSTGAMERS:
can we have a video tutorial how to do this?
https://steamcommunity.com/sharedfiles/filedetails/?id=2983369439
Thanks Man Appreciate it, ill try it
Thanks,looking forward to lots of cool mods :) (Why use unity from all the way back in 2018 though on a 2023 game?)
chlover 5 Jun 1, 2023 @ 5:38am 
Originally posted by jamie_adam_derry:
Thanks,looking forward to lots of cool mods :) (Why use unity from all the way back in 2018 though on a 2023 game?)
it is odd, but I am assuming it is because they started dev on that version
I'm struggling to get a menu pop up when I click "Create New Mod" in the mod uploader.
Anyone else having similar problems or has a solution?
All good, I redownloaded and it worked
Would it be possible to cheat/take a shortcut by buying some premade models from the unity store to port into the game? Guessing some work would still be needed to add weapons and the animations the game would recognise.
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