tModLoader
Модификации tModLoader
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Is anyone thinks Infernum mod became worse after last updates too?
Like, until DoG's servants or Phantoplasm (sorry, if I spelled it wrong. I'm foreing) fights everything is awesome! Queen of Slimes and Providence are the best ones in my opinion. But after all of that... It feels like developers have been replaced. The attacks seem forced, difficult for difficulty. And don't get me wrong, I've played through previous versions of the mod, and not out of anger at the difficulty, I can tell you for sure - it was better before. The above-mentioned bosses rewarded reaction speed and maneuverability, which is what distinguished Infernum from other mods. Providence marked attacks, did not have a huge arena, was not particularly nimble, and still was challenging. Even unmarked projectiles was moving slowly and along an oblique trajectory, emphasizing that you cannot win by constantly running away from it. Meanwhile, Signus will fill the entire screen with daggers, forcing you to RUN, will release homing spheres, forcing you to RUN FASTER, and then will turn into shadow daggers, forcing you to RUN again, albeit in a different direction. There's nothing to say about the new Yaron, because the air-to-your-face missile is already approaching, and you need to RUN AS FASTER AS POSSIBLE! This really makes you give up.