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If you want to truly port a B41 mod over to B42 you'll just have to manually go through each and every .txt script file due to the new stuff in base PZ scripts, and you have to very carefully go through the custom lua scripts.
Otherwise you may (and probably will) end up with a seemingly innocuous mod breaking half the game. So far I've seen a gun mod that completely breaks vehicle interactions, a cooking mod that breaks gas cans, gas stations and cars' gas tanks, and a simple ui mod that breaks your entire save.
So a few things to remember:
-You porting over someone else's mod from B41 to B42 is fine.
-You publishing your B42 port is not fine unless you have permission from the original author. (We just had a pretty blatant incident of someone straight up stealing content, then deleting comments before finally coming to their senses and deleting their stolen re-upload.)
-If your new port breaks your game/save, that's entirely on you.
Do you know WHAT exactly I need to edit in the lua scripts? I really wanna know how to port certain mods that are being left out of b42 currently for personal use, I dont care to publish it to the workshop whatsoever.
In the lua folders it's even more complex. It can be every function, some table.insert. Use the console.txt file that shows you the errors while you're porting. It's pretty good at showing you exactly where a lua file causes an error.
Is it because they use build 42 code in all their files and the textures/UI have no specific place to be.
This common folder Is for what ? anything not 42 ?
Scripts and lua and all that good stuff needs to be in their respective folders, because B41 scripts and lua won't work in B42 mostly, etc.