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But as far as making it crash i would think it would depend more on what each mod is changing.(loading)
For instance if you have two mods trying to load RedAlert.dll I cant imagine they would get along well. and i could see that as causing a crash.
But you could easily load two mods that change some textures. say one a structures one and the other a unit , or another structure as long as they are not the same texture.
How ever if you being the author of two or more mods that are each loading RedALert.Dll could also combine the source codes into just one mod that is loading RedAlert,dll then that should stop the crashing .
As long as you aren't still trying to load two dll's at the same time ..
That would be my thinking .
This doesn't appear to be 'some limit' of mods you can use after which the game starts to become unstable, but rather what's effectively a hard limit of three mods after which the game stops working entirely in a consistent manner. And it's a limit that has been introduced at some point. That is, unless you are able to run more than three compatible mods at the same time.
They are all set to load order =2
I changed text id 1,10 ,11,12 and tested them and they are all working . So i don;t know what is causing the crashes your experiencing .
It could still be the combination of things being loaded.
I assume you have tried the map without any mods to make sure it is not the map causing the crash
this one is set to load order =1 because it loads the dll , it also changes text id 2,13
Generally you should use load order =2 if it is not a DLL , and if it is a DLL or a core game file , such as rules.ini use load order =1
https://steamcommunity.com/sharedfiles/filedetails/?id=2141434102
https://steamcommunity.com/sharedfiles/filedetails/?id=2137567505
https://steamcommunity.com/sharedfiles/filedetails/?id=2136367560
https://steamcommunity.com/sharedfiles/filedetails/?id=2111124854
I've just tried combining the Russian and European voice mods into a single one, and running that combined mod along with the colour mod and the Longbow mod again doesn't cause a crash.
But whatever, in any case the game seems to be completely unable to run mods after a certain point. Running lots of mods in other games usually doesn't result in predictable crashing behavior, but rather in general instability and/or lagging; at least in my experience.
Were the crashes always when you involved the "Veterancy and more" mod though? It might just be an issue with that mod changing something in the rules.ini reading.
added: Jozef's RA Realistic Faction Colours - Allied Europe
added: T-80ra1style for Heavy Tank
- no problems, 2 mods
added: Jozef's RA Voice Mod - The Motherland Calls
- no problems, 3 mods
added: Rename Attack Helicopter to Longbow
- crash on mission start, now with 4 mods
removed: Rename Attack Helicopter to Longbow
added: Jozef's RA Voice Mod - Voices of Europe
- crash on mission start, again 4 mods
removed: T-80ra1style for Heavy Tank
added: Rename Attack Helicopter to Longbow
- no problems, 4 mods
The original problem was the mod composition I listed in my earlier post (so without the Veterancy and more mod) causing a crash for seemingly no reason. They all change entirely different things and shouldn't have any files that conflict.
The colour mods only contain an xml changing the team colours, and textures of the Soviet barracks to have the Soviet flag be red; the voice mods only contain voice files either for the Allies or for the Soviets (not even an xml file) exactly so they are compatible. They should all work together, and they do. The Longbow mod contains only a file named 'ModText.csv', which non of my mods has, so there's no reason this mod should cause a conflict with any of the above mods. Indeed, adding the Longbow mod and removing one of the voice mods or the colour mod doesn't result in a crash.
Though in the RA Realistic Faction Colours - Allied Europe i did notice that you have an Optional Folder.
I was thinking that maybe it is accessing that and causing issues because of the same files are included .
I just tried removing the 'Optional Forward Command' folder, but this didn't fix it.
This one
https://steamcommunity.com/sharedfiles/filedetails/?id=2846508630
Hints : Don't loose your barracks , and for the easier way to the con yard , go due east then north