Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection Workshop
Create, share, and play mods for a custom C&C experience! A new Map Editor is also included. Welcome back, Commander.
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Jozef 8 Aug 4, 2022 @ 6:13am
Using four mods at the same time causes a crash in RA?
I'm not sure if this is a known issue, but I couldn't find it here or using Google.

I'm the author of the RA colour and voice mods in the workshop, and I noticed back in probably 2021 or even 2020 that using my normal mod setup at some point started causing the game to crash on mission start. My mod setup consisted of one of my colour mods, both the European and Russian voice mods and a mod by someone else which changes the name of the Attack Helicopter back into 'Longbow' (as it was in original RA).

The crash isn't caused by any combination of the mentioned mods. Running both voice mods and one colour mod causes no issue, nor does running one voice mod, one colour mod and the Longbow mod. It's when both voice mods are activated, one

Upon further testing using random mods from the Workshop, I found that any combination of four mods seems to cause a crash. For example, running the mods 'Fireball Dogs', 'Flame Tank' and 'Veterancy and more' causes no issues. Once you add 'V2 Nuke', there's a crash on mission start. Same goes for the beforementioned three and 'Rename Attack Helicopter to Longbow'. I also tried running my own mods, 'Jozef's RA Realistic Faction Colours - Allied Europe', 'Jozef's RA Voice Mod - The Motherland Calls', 'Jozef's RA Voice Mod - Voices of Europe' along with 'Fireball Dogs', again causing a crash.

Is it a known issue that at least the RA part of the Remaster (though I presume the same goes for TD) can't seem to handle more than three mods? And it wasn't always like this, as I used to run the four mods mentioned at the top just fine, but at one point it out of nowhere started causing crashes.

Oh, and the crashes happen both on my desktop PC and my laptop, on which I newly installed the game just yesterday.
Last edited by Jozef; Aug 4, 2022 @ 6:18am
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Showing 1-15 of 15 comments
DDF3 40 Aug 4, 2022 @ 11:22am 
I would think, that yes there would be some limits to how many mods you can run. Though i don't know how many.

But as far as making it crash i would think it would depend more on what each mod is changing.(loading)

For instance if you have two mods trying to load RedAlert.dll I cant imagine they would get along well. and i could see that as causing a crash.

But you could easily load two mods that change some textures. say one a structures one and the other a unit , or another structure as long as they are not the same texture.

How ever if you being the author of two or more mods that are each loading RedALert.Dll could also combine the source codes into just one mod that is loading RedAlert,dll then that should stop the crashing .

As long as you aren't still trying to load two dll's at the same time ..

That would be my thinking .
Jozef 8 Aug 4, 2022 @ 12:03pm 
But that's the point: none of my mods change the dll, nor does the Longbow mod. I checked pretty much every configuration of these mods (two voice mods, one colour mod, the Longbow mod) in threes, and it always works, so it can't be due to the mods being incompatible (and they shouldn't be incompatible as they change completely different things). Then when a fourth mod is added, in all configurations, the game starts crashing, which I've replicated again with a different set of mods, as I explained in my OP.

This doesn't appear to be 'some limit' of mods you can use after which the game starts to become unstable, but rather what's effectively a hard limit of three mods after which the game stops working entirely in a consistent manner. And it's a limit that has been introduced at some point. That is, unless you are able to run more than three compatible mods at the same time.
Last edited by Jozef; Aug 4, 2022 @ 12:05pm
DDF3 40 Aug 4, 2022 @ 2:18pm 
Well i just used 4 mods that only have modtext.csv in them and that didn't cause a crash .
They are all set to load order =2

I changed text id 1,10 ,11,12 and tested them and they are all working . So i don;t know what is causing the crashes your experiencing .

It could still be the combination of things being loaded.
I assume you have tried the map without any mods to make sure it is not the map causing the crash
Last edited by DDF3; Aug 4, 2022 @ 2:19pm
Jozef 8 Aug 4, 2022 @ 2:44pm 
I'm not using a map, just starting a new campaign. But that's interesting; my own mods are all set to load order =1, so I'll try changing that and see what happens.
DDF3 40 Aug 4, 2022 @ 2:46pm 
I just added a 5th Modtext.csv that also loads a RedALert.dll and tested all 6 of the text id;s and they all work.
this one is set to load order =1 because it loads the dll , it also changes text id 2,13

Generally you should use load order =2 if it is not a DLL , and if it is a DLL or a core game file , such as rules.ini use load order =1
Last edited by DDF3; Aug 4, 2022 @ 3:08pm
Jozef 8 Aug 5, 2022 @ 3:05am 
Last edited by Jozef; Aug 5, 2022 @ 3:11am
DontCryJustDie 5 Aug 5, 2022 @ 3:54am 
Did not crash for me with exactly those 4 mods active, I tried both sides first mission and skirmish. When I added a fifth mod then the game crashes, I tried 2 different DLL mods (mine and RA Mujalli Mod) and the art mod T-80ra1style for Heavy Tank.
Last edited by DontCryJustDie; Aug 5, 2022 @ 3:56am
Jozef 8 Aug 5, 2022 @ 6:23am 
Thanks! Quite odd that it does work for you... I'd say it still seems that the game effectively allows only a certain amount of mods, though. The 'limit' is just higher for your computer than for both my PC and laptop.

I've just tried combining the Russian and European voice mods into a single one, and running that combined mod along with the colour mod and the Longbow mod again doesn't cause a crash.

But whatever, in any case the game seems to be completely unable to run mods after a certain point. Running lots of mods in other games usually doesn't result in predictable crashing behavior, but rather in general instability and/or lagging; at least in my experience.
Nyerguds 8 Aug 7, 2022 @ 2:46am 
The mods you mentioned may not change the dll, but they definitely change game behaviour. Might just be through a rules.ini. Something like "fireball dogs" and "V2 nuke" obviously do. So the changes of these to mods together will never work anyway, since the game can't load 2 rules.ini files.

Were the crashes always when you involved the "Veterancy and more" mod though? It might just be an issue with that mod changing something in the rules.ini reading.
Last edited by Nyerguds; Aug 7, 2022 @ 2:48am
DontCryJustDie 5 Aug 7, 2022 @ 3:50am 
When I tested the 4 mods he mentioned, every fifth mod I added crashed the game. The game also crashed when the fifth mod where the art mod 'T-80ra1style for Heavy Tank' and during that test my mod (Veterancy & more) was completely removed from the mod directories.
DontCryJustDie 5 Aug 7, 2022 @ 4:25am 
New test if that helps.

added: Jozef's RA Realistic Faction Colours - Allied Europe
added: T-80ra1style for Heavy Tank
- no problems, 2 mods

added: Jozef's RA Voice Mod - The Motherland Calls
- no problems, 3 mods

added: Rename Attack Helicopter to Longbow
- crash on mission start, now with 4 mods

removed: Rename Attack Helicopter to Longbow
added: Jozef's RA Voice Mod - Voices of Europe
- crash on mission start, again 4 mods

removed: T-80ra1style for Heavy Tank
added: Rename Attack Helicopter to Longbow
- no problems, 4 mods
Jozef 8 Aug 7, 2022 @ 11:46am 
Originally posted by Nyerguds:
Were the crashes always when you involved the "Veterancy and more" mod though? It might just be an issue with that mod changing something in the rules.ini reading.

The original problem was the mod composition I listed in my earlier post (so without the Veterancy and more mod) causing a crash for seemingly no reason. They all change entirely different things and shouldn't have any files that conflict.

The colour mods only contain an xml changing the team colours, and textures of the Soviet barracks to have the Soviet flag be red; the voice mods only contain voice files either for the Allies or for the Soviets (not even an xml file) exactly so they are compatible. They should all work together, and they do. The Longbow mod contains only a file named 'ModText.csv', which non of my mods has, so there's no reason this mod should cause a conflict with any of the above mods. Indeed, adding the Longbow mod and removing one of the voice mods or the colour mod doesn't result in a crash.
Last edited by Jozef; Aug 7, 2022 @ 11:50am
DDF3 40 Aug 7, 2022 @ 1:13pm 
I just ran all four of your mods with no problems

Though in the RA Realistic Faction Colours - Allied Europe i did notice that you have an Optional Folder.

I was thinking that maybe it is accessing that and causing issues because of the same files are included .
Last edited by DDF3; Aug 7, 2022 @ 1:18pm
Jozef 8 Aug 9, 2022 @ 4:24am 
Originally posted by DDF3:
I just ran all four of your mods with no problems

Though in the RA Realistic Faction Colours - Allied Europe i did notice that you have an Optional Folder.

I was thinking that maybe it is accessing that and causing issues because of the same files are included .

I just tried removing the 'Optional Forward Command' folder, but this didn't fix it.
DDF3 40 Aug 9, 2022 @ 8:48am 
I also was using a custom map .

This one

https://steamcommunity.com/sharedfiles/filedetails/?id=2846508630


Hints : Don't loose your barracks , and for the easier way to the con yard , go due east then north
Last edited by DDF3; Aug 9, 2022 @ 8:53am
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