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Add FarArea (Summation) or FarAreaEach (Individual) within the quotes in Range="".
Be sure to change Affection="One" to Affection="Team" as well.
Note that the character will simply play the attack motion and damage all enemies. You can use an existing ActionScript if you want to replicate what the game created (You can find them in this website[tiphereth.herokuapp.com] if you look up the cards for reference)
Ah, I see. So based on my understanding of this, if I wanted to have make a mass-individual page that cosmetically looks like Yesod's Grinder Mk.2. I'd have to have these values:
<Spec Range="FarAreaEach" Cost="7" Affection="Team" EmotionLimit="4" />
and under behaviorlist:
<Behaviour Min="5" Dice="8" Type="Atk" Detail="Slash" Motion="J" MotionDefault="N" EffectRes="EGO_Helper_Atk" Script="" ActionScript="yesodboss_helper" Desc="" />
If I wanted to have an On Play page, would the proper value for Spec Range be Instant?
I'm actually quite unfamiliar with most of the tags and labels for this game's XML so this is actually a big step forward for me for making custom receptions.
Would doing this also cause a weird interaction with the game's invitation editor by any chance? I would assume it won't recognize a page if it isn't a melee or ranged.