Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection Workshop
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Red Alert, how do you get infantry to appear out of buildings?
On Red Alert, I have a temporary trigger for Reinforcement (team) for a few infantry. I want these infantry to appear out of buildings. I have set Waypoint 10 to be inside the building and the Mission is to move to Waypoint 11. I have priority set as 7 and Reinforcable ticked. Currently the infantry do not spawn when the trigger is activated.

I tried a few combinations by ticking Auto-create and adjusting the Init Num and Max allowed but that doesn't work. I looked up this FAQ guide for how to do it but I haven't been able to work it out (Section 7-2). https://gamefaqs.gamespot.com/pc/196962-command-and-conquer-red-alert/faqs/1701

What am I doing wrong?
Thanks.
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Showing 1-3 of 3 comments
Nyerguds 8 Dec 3, 2020 @ 5:27am 
If you know of any official missions that do this, I suggest you extract them from the game and open them in the editor to see how the trigger setup works.

You can use XCC Mixer from the XCC Utilities pack[xhp.xwis.net] (click "Utilities" in the sidebar) to extract the mission files.

The missions are in the C&C Remastered game install folder, under Data\CNCDATA\RED_ALERT\CD1, inside MAIN.MIX, inside GENERAL.MIX, and are generally called "scX##e?.ini", where X is either "g" (allies) or "u" (soviet), ## is the mission number, and ? is the a/b/c map choice suffix.

The expansion missions have similar names, are are in the general.mix files in the main.mix in the expansion pack folders (AFTERMATH and COUNTERSTRIKE) beside the "CD1" one.
Last edited by Nyerguds; Dec 3, 2020 @ 5:30am
DDF3 40 Dec 3, 2020 @ 5:56am 
First off you can take off the reinforceable ticked you only need to select this if you want the team to be able to recruit new members from the already on map units when one gets killed

You also don't need the autocreate unless your using an autocreate begins trigger , in that case it will randomly pick an autocreate team to produce

You don't need to set the Init Num or Max num unless you need more than 1 team and is usually used with the create team trigger


I did get the players side to pop them out of buildings , but not the AI side.

And you also need to have the Way Point in the same cell as the building is (the upper left corner cell when you click on the structure while in Structures Mode) it doesn't matter if it is outside of the building a bit .

As well the type of building matters , for instance if i used a power plant they would arrive from the building north of the one they should have popped out of.

But if i changed it to a barracks they did pop of out of the barracks.

Also they do not follow their mission list unless you put in a jump



Last edited by DDF3; Dec 3, 2020 @ 6:08am
NobleSub 28 Dec 3, 2020 @ 3:16pm 
I extracted Soviet Mission 3 where you need to kill the spy. That Mission has triggers where infantry come out of buildings. I copied one of the triggers and added it to my map and kept the same Waypoints that they used. Suddenly it worked. I compared the settings in the Team Types and I didn't actually miss anything. So I had to work out why one was working and the other one wasn't.

I also noticed due to the type of building being used the infantry were appearing from the North of the Building, not the South. After much trial and error it turns out that the starting Waypoint was in the incorrect position. I had to keep Priority as 7, move to the outside Waypoint and move the inside Waypoint to the correct cell for that building.

Thanks for telling me to use XCC Mixer to extract the Mission Files. Thanks for pointing out the Waypoint cell position as that came up as a likely cause, which indeed it was.
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