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On slide 9 it states - "Where End User pays for AVC Video
Subscription (not limited by title) – 100,000 or fewer subscribers/yr = no
royalty"
Also here it states -
https://www.engadget.com/2010/05/04/know-your-rights-h-264-patent-licensing-and-you/
"So what are the rates, and who has to pay?
An excellent question that cuts to the heart of the matter. Remember, patents cover making, using, and selling the patented technology, so the MPEG-LA actually offers two licenses: one for codec developers (who make and sell the patented H.264 technology) and one for video content and service providers (who use it to distribute H.264 encoded content). The rates vary significantly; the yearly royalties for distributing an encoder range from free to $5m, while the royalties for distributing for-pay content are subject to complex rules about distribution but also range from free to $5m. In any event, MPEG-LA has said to us that only the parties at the top and bottom of the H.264 tool chain are generally required to pay royalties; that is, the party who makes the encoder, and the party who distributes the encoded file to the end users. You can think of that as the first and last transaction, if you like -- the person who sells the encoder and the person who sells the content are the ones who have to pay.
That ultimately means products that come with an H.264 codec don't also come with a license to use the codec commercially -- in order to distribute H.264 content in a way that makes money, the distributor has to pay for a separate license. So products like Windows 7, Mac OS X, Final Cut Pro, Avid, and modern video cameras aren't licensed to distribute video for commercial use -- they all have fine print somewhere that says they're for personal and non-commercial use only. It's language that feels incredibly aggressive and broad, especially since it apparently conflicts with the MPEG-LA's general position that only the final link in the chain -- the party selling or distributing the video to the end user -- has to pay royalties for using the H.264 encoder.
Using H.264 to distribute free internet video to end users doesn't cost a thing, and won't cost anything until at least 2015.
Yes, but it's not as bad as it seems. First off, directly asked MPEG-LA whether or not using an H.264 camera simply to shoot video for a commercial purpose requires a license, and the answer is no. We've also asked whether an end user watching H.264 videos would ever have to pay or be licensed, and the answer to that question is also no. Yes, the license terms are worded poorly, but those are the answers straight from the patent horse's mouth."
I was under the impression that mp4 and h264 are the same thing? Or would Wallpaper Engine need to obtain a license to be able to offer content monetization? Could this be a possiblity with other types of codecs?
https://www.amazon.com/3D-Aquarium-Blu-ray-Clownfish/dp/B004Q0CHBK
Yes, it would be great if there was a way to allow video-based wallpapers to be submitted for monetization, but I understand that the Developer is concerned about licensing issues in that regard.
However, I can still use it as a way of promotions of sorts, as in the description for my wallpapers I give a link to my YouTube channel and I believe I've gained some new subscribers from that.
I guess the main thing is I enjoy creating wallpapers and I'm also glad to share them with others (though yes, it would be a nice bonus if I was able to monetize some of my wallpapers as I have put in a fair amount of time and work into making some of them).