Legend of Grimrock

Legend of Grimrock

Skap og last ned nye grotter, gjenstander, monstre og miljøer
Bruk Dungeon Editor for å lage helt nye eventyr og utfordringer som andre spillere kan løse. Fyll grottene dine med puslespill, feller og til og med helt nye gjenstander, monstre og miljøer med egen grafikk og lyd! Klikk her for å få vite mer.
katukinabarra 9. jan. 2013 kl. 5.32
Are new races, classes, weapons, spells... planned for the future?
Hi there, I bought the game during Christmas and has turned to be better than expected, I'm playing game's own dungeon. I think the level editor will enlarge much this game's life, and Ihave already tried some of them.

My question is the workshop will support and if people's has thought about creating new races, classes, weapons, spells, objects and stuff.
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Lord Lobo 27. jan. 2013 kl. 19.32 
I don't know but i hope yes. A cleric-type class would be awesome, like a mage but with skills in maces, armor, and new healing magics and very few offensive ones, like in the eye of the beholder. Focused on willpower and endurence, so he is less than a warrior and a mage in combat. that would be balanced. Some spells could be heal, animate dead, cure poison, cure illness, cure starvation...
[TCG]Beersmith 28. jan. 2013 kl. 10.35 
Healing and curing starvation spells would make this game even more epic.
LD-SK 2 11. feb. 2013 kl. 1.43 
The classes are hardcoded into the game, so at this point, it's not possible. However, authors have embraced the creative gene of the community, so it's likely that we will either get this for Grimrock, or for Grimrock2 (their new project already in production).
LocalFire 4 17. feb. 2013 kl. 13.20 
I saw something on the Wiki for coding custom healing spells into a map; but I haven't seen any maps use them.
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