Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
First, are two kinds of cave plus mine - ignoring bear cave.
Caves without and with transition screen.
In caves without transition screen - have a warm area in their real part, allow lit fire in any flat surface of cave interior, protected from wind. E.g. cave in the hill in front ML Camp Office.
Caves with transition screen allow lit fire in their mouth (outside) protected by wind and in any flat surface of their inside area, e.g. caves in going across mountain in TMW.
Mine - the one from CH-PV allow lit fire in their inside area near entrances, but not in central area - where are a bench, which conditions the use of this bench in having a lantern or stock of torch.
An 'inside' exception - probable due bug or inverted surfaces in code, but Maintenance Shed in BR allow lit fire in any flat surface of their inside area. But after VF update is not possible lit fire anymore in shed outside area, with bed. A complete nonsense.