The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Subjugation
99 Comments
Hinter Knight Dec 10, 2014 @ 11:19am 
do you think you could make a mod like this one but its a spell that makes the follow me dialigue for any npc and doesnt count as a crime?.
cosmic_cube_keeper  [author] May 26, 2014 @ 5:19pm 
@burningfury: raising the cap from 15 would be rather difficult, given the way that Skyrim's scripting language works. It's rather difficult to explain, just believe me when I say, there's a lot of work involved just in getting it to the point it's at now.
Ivan Vlad Vodka May 25, 2014 @ 5:18pm 
How do you raise the subjugation cap?
cosmic_cube_keeper  [author] Mar 28, 2014 @ 2:18pm 
@adam.wiggie: it's not possible.
adam.wiggie Mar 27, 2014 @ 8:00pm 
How can I stop them from being essential or is it not possible?
BloodgodArmor Mar 7, 2014 @ 7:25pm 
Yeah I know about that.
Her name is Galalil.
I've seen people with realistic anime type hair styles that is not in Skyrim.
I myself have been wanting the hair that Kain of Soulreaver has ( the long hair down his back and bound at the end.
As you can see from my pic I have an High elf and in the game he looks a lot like Kain.
cosmic_cube_keeper  [author] Mar 7, 2014 @ 5:52pm 
A good mod will provide a way for obtaining such things without having to resort to the console. As to unique hairstyles and so on, that would be applied during character creation, or once again, through the console--though now, with the Dawnguard expansion, you can visit a certain person in the Ragged Flagon for a facelift (which also allows for changing of hair).
BloodgodArmor Mar 7, 2014 @ 4:54pm 
I found the kit and installed it by the way.
Thanks!
BloodgodArmor Mar 7, 2014 @ 4:50pm 
Hey thanks boss man!
Let me ask you because I'm just realy getting into moding.
How do people get all of these unique armors and weapons and hair styles?
Do they get item codes and then input them in their console command?
I've found all of the codes for ingots, ingredients, tomes, shouts and other items and was wondering if that's how they get them in their games.
Tell me brother!
cosmic_cube_keeper  [author] Mar 7, 2014 @ 9:41am 
@BloodgodArmor: You can get it through your library in Steam. Click on Library, then pick "Tools" from the drop-down list. It's in there.
BloodgodArmor Mar 6, 2014 @ 4:46pm 
Ah!
I see!
Hey how can I get the Creation Kit?
Could you send me the link to a valid download?
cosmic_cube_keeper  [author] Mar 5, 2014 @ 7:51pm 
It's difficult to explain, but it's the way Skyrim's quest system works. In order to change an NPC's factions/packages, etc., they have to be assigned to a variable that's maintained by the quest. Because these variables have to be made at design-time rather than run-time, it's limited by the number I've allocated in the Creation Kit.
BloodgodArmor Mar 5, 2014 @ 4:56pm 
Okay!
I guess I'll recruit those rogue vampires that be trying to kill me then.
You should add a feature where they will be able to not just wait where you tell them but to "dismiss but hang out here" as their new home like in AFT
That would make it PERFECT!
Also, why did you limit it to 15?
cosmic_cube_keeper  [author] Mar 4, 2014 @ 8:57pm 
@BloodgodArmor: No. It would require scripting, etc.
BloodgodArmor Mar 4, 2014 @ 4:41pm 
Okay got it!
Hey let me ask you!
Can I also turn people that I subjugate into vampire lords as I can with AFT?
cosmic_cube_keeper  [author] Mar 4, 2014 @ 9:58am 
You can most certainly do that. Just remember, there is a limit to the number of people you can have subjugated (15).
BloodgodArmor Mar 3, 2014 @ 5:31pm 
GREAT MOD BRO!!!
I will subjugate some rogue vampires and bring them back home to Volkihar castle! ;)
WishSeeker Mar 1, 2014 @ 2:43pm 
subjagated hagraven didnt like lydia to well... decided to go on a killing spree in the bannered mare lol

other then that am loving this mod <3
bellofury Feb 20, 2014 @ 3:55pm 
Perfect for my evil character! Thanks! (I like to make good and evil characters for thr RP element...)
Mori The Vampire Lord Aug 20, 2013 @ 4:53am 
WOW best mod ive ever seen!!! ever-seems to be lack of control of the character when i carriaged to riverwood though he doesnt turn properly, still great great mod thanx
cosmic_cube_keeper  [author] Jun 2, 2013 @ 3:01pm 
@BloodSlinger: LOL.
Grunt May 31, 2013 @ 9:17am 
"- Increased the maximum number of subjugations to 15. Though, really. You actually want to have THAT many people following you at once?"

If you enter a warzone, or purposely built a custom outpost next to a warzone, with 50+ enemies trying to shred your guts or your 'town', yeah, you might :)
Lawaern May 18, 2013 @ 1:16am 
hey why not make the quest based around molag bal the daedric lord of domination I mean its right up his alley
DRAGON Mar 24, 2013 @ 12:05pm 
I've been looking for a mod like this in ages! Very good job bravo!
cosmic_cube_keeper  [author] Mar 8, 2013 @ 10:40am 
UPDATE POSTED: Subjugates now have their regular activation blocked. Sometimes, when activated, a subjugated NPC would still enter into dialogue with the player, even though I'd placed blocking dialogue. A matter of dialogue priority and all that.

@galdon2004: But why do it that way when the menu works much more quickly & efficiently? One thing I miss from F:NV was the companion wheel. Wish they'd used something like that in Skyrim.

Doing dialogue would be difficult, since not every NPC in the game has proper dialogue for followers & so on--Brynjolf is a perfect example of that. The menu system overcomes that, not to mention, allowing for remote commands.
galdon2004 Feb 2, 2013 @ 4:30am 
It would be better if it allowed you to actually talk to the NPC that was subjugated. You can't even give basic orders like you can with normal followers because of that.
mdhammond07 Nov 10, 2012 @ 7:03pm 
no sorry i meant when you put em in relax mode that they stay that way with no wait duration. I
have a castle on my game im trying to populate and need them to stay in relax mode and not leave
cosmic_cube_keeper  [author] Nov 10, 2012 @ 5:52pm 
@mdhammond07: When you tell them to relax, they sandbox in the area you gave them that instruction. Outdoors that can be a little risky.

If you want them to stay exactly in one place, have them wait. They aren't supposed to wander far with that order.

If you've lost someone, use the Subjugate Remote Control spell (Alteration branch), choose individual, find the person you're missing, and choose "Summon". It'll bring them to you from wherever they've gotten off to.
mdhammond07 Nov 10, 2012 @ 3:02pm 
AWESOME MOD LOVE IT! would be nice though if followers would stay where u leave em in relax mode. still love it though good job
cosmic_cube_keeper  [author] Nov 7, 2012 @ 3:59pm 
@Black Hole Sun: *laughing hysterically* Oh my, that's just twisted... and I'll see what I can do >:D
IDK Nov 6, 2012 @ 10:27pm 
Hey Austin. Your spell seems perfect for an illusion mage. Can you perhaps add a dialogue option that commands the NPC to commit suicide when you talk to them? :)
cosmic_cube_keeper  [author] Nov 4, 2012 @ 5:48pm 
@BloodSlinger: the quest markers appear in your misc objectives, so it's just a matter of toggling it there.
Grunt Nov 4, 2012 @ 3:20pm 
Duh... been so long since I played the sucker. Turned off the markers. Having a great time with it so far. Nice job!
Grunt Nov 4, 2012 @ 9:10am 
Did a little testing. Love the idea. Is there a var to set and disable the use of quest system (markers, entries)?
cosmic_cube_keeper  [author] Nov 4, 2012 @ 12:14am 
@ianliew: unfortunately, yes, that's a possibility. There's a bandit guy I've used in the past, who's suddenly changed into someone else entirely. It's the nature of levelled lists. There's nothing I can do about that. Sorry.
ianliew Nov 3, 2012 @ 12:56am 
Would leveled NPCs who are subjugated reset completely, like the cute bandit chick I subjugated will one night change into Conan the Barbarian?
Glass Joe (1-99) Oct 24, 2012 @ 4:49pm 
i would love to buti dont have the current flash player and i dont wanna wait like an hour for it to download
cosmic_cube_keeper  [author] Oct 24, 2012 @ 2:09pm 
@tacoman73696: yeah, pretty much. Though my character was quite able to smith it at that point. See the first video; Agmaer has a blast with it!
Glass Joe (1-99) Oct 24, 2012 @ 1:39pm 
Why is there a screenshot of that overpowered ax. Just showing off?
cosmic_cube_keeper  [author] Oct 20, 2012 @ 6:09pm 
Yes, for some reason this will not work on a few NPCs. Levelled NPCs will glitch out sometimes, reset their inventories, or won't be subjugated. Also, NPCs added by other mods can be an issue as well. I use the WARZONES mod which adds a whole bunch of battles involving loads of NPCs all over the place--they don't subjugate well. Again, your milage may vary here.
StealthMachine Oct 20, 2012 @ 5:25pm 
@ austin316hockey [author] I use this mod with the warchief stronghold mod to have my own group of bandits but some npcs when you cast the subjagation spell on the the don't become subjacated they just do thier normal routine and dont follow you or have the thing pop up when you try and talk to them, could you please fix that.
alenha Oct 17, 2012 @ 8:29pm 
Your 10 followers version is the best of the world !!!!
One of these days the 15 followers will be good like the 10 followers.:-p
Anyways thumb up all!!!
A-Mac Oct 15, 2012 @ 9:16pm 
@ austin316hockey [author] Maybe not every 30 seconds, but a permanent debuff to total magicka (until the subjugate was released) would suffice.
5URV1V0R Oct 14, 2012 @ 12:03pm 
This mod is excellent. Unlike similar ones this actually works and seems to be bug free, for me at least. My new favourite mod.
cosmic_cube_keeper  [author] Oct 14, 2012 @ 2:27am 
@Tsukasa Kun: Working on it. It's a future concept, for sure. It'll likely be a drain on magicka (every 30 seconds or something like that), but yes, it would make sense that it would continuously draw on the caster's well of magic in order to maintain the spell.
A-Mac Oct 13, 2012 @ 6:34pm 
You know, this would feel a lot less overpowered if your total magicka was -30 or something per subjugate. Because you know, you have to keep spending magicka to keep them under your control and tell them to do stuff.
Grivus Oct 10, 2012 @ 8:25am 
My personal Thalmor army. Yeah!!
cosmic_cube_keeper  [author] Oct 9, 2012 @ 3:06am 
xshagroth: check my other mods. The Resurrection Stone will bring most dead NPCs back to life. Hit them with Subjugation immediately after. (I've actually done this on more than a few occasions)
xshagroth Oct 8, 2012 @ 10:00pm 
CAN YOU MAKE A SPELL TO BRING BACK THE DEAD. AND MAKE THEM YOUR SIDEKICK?? NOT AS ZOMBIE?
cosmic_cube_keeper  [author] Oct 8, 2012 @ 6:09pm 
@alenha: that mod wouldn't do anything. The quest aliases make a subjugate essential for as long as he is subjugated. Now if that's what people want, I can certainly post an optional version (it'll have to go on the nexus) where subjugates are not essential.