Killing Floor

Killing Floor

KF-Atlas
38 Comments
>M@tEo$< Apr 9, 2017 @ 3:56pm 
Hi! Are you planning on making updates on this map?
Wolfgang Hype Dec 12, 2012 @ 9:04am 
It looks pretty good, but is rather bland as far as actual layout goes, from what I saw. I'd like to know why the stairs to the center statue are blocked off. Needs to let you inside some of the buildings and just provide more variety.
LHAV Dec 11, 2012 @ 3:29pm 
you must of hidden things you can do on this map but so far I can't find anything interesting to do or go while fighting for my life.
Sense Makes None Dec 8, 2012 @ 3:27pm 
You're welcome :)
Sam  [author] Dec 8, 2012 @ 7:36am 
Passing it on. Thanks! :)
Sense Makes None Dec 7, 2012 @ 6:52am 
Forgot to add the link...

http://www.youtube.com/watch?v=z0q9kXB_24Q
Sense Makes None Dec 7, 2012 @ 6:52am 
Did a playthrough for a new YouTube series called 'Sense Makes None'.

Linked back to here and credited your map.

Hope you enjoy and feel free to pass on the link :)
Rust Titan Dec 3, 2012 @ 3:01pm 
Oh, one more thing I forgot to mention before. The doubled up item spawns make it pretty easy. I got four ammo boxes in one room by picking up two there right before the wave spawned, only for another two to spawn right there again.
Rust Titan Dec 3, 2012 @ 2:15pm 
(cont.) This seems to be "beta 1", though, And aside from low res textures here and there, it's pretty neat. I know it's based on a GoW map, but I definitely recommend creating some new areas for it like I mentioned above, Rather, the style somewhat reminded me of Dishonorable, which is neat. I can definitely see this map ending up a favourite of mine, depending on where you take it. /critique

All in all.. Good stuff. On its way to being awesome stuff, I hope. :P
Rust Titan Dec 3, 2012 @ 2:15pm 
(cont) Opening up the subway section below and some of the buildings interiors (maybe even some multiple-story interiors) would really make the map outstanding and replayable. The force-field fence creates a wide, easy, defensible position. If it alternates with the other ones-- I couldn't tell if they were binary-- it only worsens the issue, but is an interesting mechanic idea if that's what you were going for. Lastly, the statue in the center of the map has stairs up to it.. Each blocked off with an invisible wall. If you were kiting up into there, that's a nasty, frustrating surprise. (continued)
Rust Titan Dec 3, 2012 @ 2:14pm 
(cont) There is also way too many dead ends, which both create inescapable situations, and extremely easy chokepoints; it's not hard to throw down a bunch of pipes, back into a corner, and watch the patriarch come running up the only ramp to his doom. Speaking of the Patriarch, he spawned in a doorway causing the camera to clip into a wall-- might want to check those spawn locations to make sure players get the full cinematic intro and not just half an angry guy's ass. (continued)
Rust Titan Dec 3, 2012 @ 2:14pm 
Just got off work, so I just gave it a shot. The club and the pizza place both have pretty short loops-- maybe that's a limitation of area sfx. The level could definitely use some background music, and I'm considering drafting some for you; you don't have to use it, of course. :P

That aside, layout wise, the level has nice detail. Though I feel like making it darker with greater contrast would do it some good. Bright, lit areas, and dark alleyways. A couple more things: don't use tiny rooms with usable doors as spawn points-- it looks a bit silly and can be a touch confusing. (continued)
Sam  [author] Dec 3, 2012 @ 1:42pm 
Oh! No, I always put classical music in my showcase videos! Has nothing to do with what's in the maps. I just love it and youtube doesn't block me for it so.. there's that. :)
Rust Titan Dec 3, 2012 @ 1:33pm 
Ah, I haven't played it yet. Is the theme in the trailer not from the level/only around the pizza place? Does that mean the level doesn't have ambient music?
Sam  [author] Dec 3, 2012 @ 1:28pm 
@Mr. Krieg: Hang out near the disco then, rather than around the pizza place. :P
ScarletPhantom Dec 2, 2012 @ 6:57pm 
any server that runs this map?
Rust Titan Dec 2, 2012 @ 10:39am 
Yeah. I'll subscribe, but I doubt I'll play it until the music is more fitting. It would be alright if the music suited the map (christmas maps) but it really doesn't. This could use some dirty, dark rock mixed with some electronic stuff, in my opinion.
TacTicToe Dec 1, 2012 @ 9:08pm 
Stop using FRAPS! Worst POS software in the world to record with. Try playclaw, works awesome, utilizes all cores in a multi core system, lots of recording options, and you wont even realize it is running when you are recording. http://www.playclaw.com
ThreatToAll Dec 1, 2012 @ 3:54pm 
that looks fantabulicious. lol
PlayingStyleGames Dec 1, 2012 @ 1:32am 
nice map and nice music 8P
The Cancermancer Dec 1, 2012 @ 1:23am 
Great map mate, i love it.
Napalmosaure Nov 30, 2012 @ 12:49am 
LOVE MAP
ScarBunny Nov 28, 2012 @ 10:40am 
Excellent work, love this map. Great for solo berzerker, well placed traders, cool atmosphere--except one thing. That. Fucking. Italian. Music loop. I will never unhear.
Larios Nov 28, 2012 @ 1:44am 
Nice Work.
Nessaja Nov 26, 2012 @ 9:23am 
can you please give an extern link? somehow the subscribing won't work and I can't seem to find it through google. I would appreciate it so much.
Sam  [author] Nov 26, 2012 @ 4:13am 
That was my machine back then. The map ran fine, but with Fraps recording my framerate went down to single digits in parts.
Mista_Gee Nov 26, 2012 @ 1:32am 
Is that low fps count map-specific or is it just your machine?
Jack Nov 25, 2012 @ 11:56pm 
nothing i could say that hasnt already been said! everyone seems to be in agreement here. Thats one solid looking map! I love the atmosphere and the lighting is spot on. Only thing I could say about this is give it a dark guitar solo song similar to some golden oldies and it would be boss to me.
W_ Nov 25, 2012 @ 3:58pm 
sold map and looks good too
CrazyShooter Nov 25, 2012 @ 8:40am 
look good
combine Nov 25, 2012 @ 2:32am 
Looks like a damn solid map
ЗУЯБА(ЗАЛУПА) Nov 25, 2012 @ 1:46am 
Nice, work
ZERO DARK POOTIS! Nov 23, 2012 @ 12:00am 
Nice! They need more urban like maps like these
TheCurrent Nov 14, 2012 @ 8:38pm 
Great atmospher for KF ++++
Zhnigo Nov 11, 2012 @ 11:04am 
It looks just great.
Storm_at_Sea Oct 28, 2012 @ 5:02am 
Looking forward to trying this one. Looks good.
Estrategos Oct 25, 2012 @ 10:15am 
Veeeeeery nice !
CandidCassowary Sep 30, 2012 @ 10:24am 
Very nice aesthetic!