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Nahlásit problém s překladem
????
Also I think the ores and the items in the chest are too OP for a home expansion mod. I really like the mod but it's just bugged and overpowered in my taste.
I really wanted to "check" and see if the player had already accessed the area, but unfortunately I didn't have the foresight to build that into the mod in the first place. If it is possible to do retroactively, it is beyond my capabilities to do so. If I had been able to, I would not have required the quest to be completed for those who already had the workshop.
I should have mentioned this earlier, but the price to "excavate" depends on your inventory: If you have 15k+ gold, the price is 5k. If you have 4k+, the price is 3k. If you have at least 1k, the price is 1k. If you have less than 1000 gold on you, Douglas will dig for free. The most popular response to my survey was 3000 gold (5000 was second place), but I wanted to make sure it was still accessible to lower level players.
I'm glad your stuff was still there! I was fairly confident that it would be, but the save games can sometimes be very picky!
As for the Whiterun entrance, I deliberately moved away from the sewer cover and went for using the stream grate. Do you think I should make it more precise to the grate, or do you think most will find getting "close" to be easier?
If not, I will completely remove the lever, or at the very least simplify my approach. Everything DOES work, the trick is in getting your existing save files to pick up my changes.
Please let me know!!
WelderWiz... I'm inclined to agree. I think I'll mess with that after I get the lever business sorted out.
* The lever bug refers to the upstairs lever not opening up/closing the workshop area.