The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Underbreeze - A Breezehome Workshop
Počet komentářů: 49
Atlas Omega 6. bře. 2016 v 16.52 
keeps crashing every time i go in the hosue can someone help me out
????
Atlas Omega 6. bře. 2016 v 2.19 
i cant talk to him
johnbaker1922 8. bře. 2014 v 13.02 
i cant get him to talk either
Naskura Gaiero 11. lis. 2013 v 13.01 
I can't talk to Doug Either. I did TCL to get in the back door, though.
Berando 8. čvc. 2013 v 14.01 
i can"t talk to doug, even after picking up his note, any help on this?
Seerk 15. zář. 2012 v 3.37 
i have a little problem, i can't unsub the mod. well i can, but if i do... the wall where the secret entrance is dissapears and you can fall through it...
Doggochi 21. kvě. 2012 v 7.26 
Another problem: ''a floating mannequin''.
Also I think the ores and the items in the chest are too OP for a home expansion mod. I really like the mod but it's just bugged and overpowered in my taste.
Doggochi 21. kvě. 2012 v 7.04 
When I talk to the guy all I can say is: ''Run along now,'' Why can't he come knock down the wall?
scottapalm 20. dub. 2012 v 22.23 
Thanks for the feedback iscribble. Everything is working fine. This is a good mod for the experienced and new player as everything is conveniently located.
kostea2007 14. dub. 2012 v 22.09 
My heart stopped for a second when I saw that the wardrobe was gone. I was going to come here to complain about it but then I saw this strage guy that I have never seen before, and it turns out the author added a quest to get the basement workshop. I then went inside, and noclipped my way back into the basement. To my relief, everything was exactly the way I left it.
iscribble  [autor] 11. dub. 2012 v 9.37 
Are the Mannequins still changing posture for everyone? I'm still looking for a fix.
iscribble  [autor] 11. dub. 2012 v 9.32 
Hi Scott! Is anything still loading slowly for you? Where exactly?

I really wanted to "check" and see if the player had already accessed the area, but unfortunately I didn't have the foresight to build that into the mod in the first place. If it is possible to do retroactively, it is beyond my capabilities to do so. If I had been able to, I would not have required the quest to be completed for those who already had the workshop.

I should have mentioned this earlier, but the price to "excavate" depends on your inventory: If you have 15k+ gold, the price is 5k. If you have 4k+, the price is 3k. If you have at least 1k, the price is 1k. If you have less than 1000 gold on you, Douglas will dig for free. The most popular response to my survey was 3000 gold (5000 was second place), but I wanted to make sure it was still accessible to lower level players.

I'm glad your stuff was still there! I was fairly confident that it would be, but the save games can sometimes be very picky!
scottapalm 11. dub. 2012 v 2.08 
Answered own question. Back door still there and all equipment still inside, just missing the secret door from inside. Still a bit rude to pay 5000 gold to get a front door back.
scottapalm 11. dub. 2012 v 2.00 
Had a drama with slow loading also.
scottapalm 11. dub. 2012 v 1.57 
What happened??!!?? One day Underbreeze was there and today it is gone, only to be replaced with a note to talk to Douglas Gredger. Is all my stuff still there somewhere??
taonas86 5. dub. 2012 v 23.37 
This is a beautiful mod. The only thing I would like to see are some extra weapon plates close to the two manequins, maybe one for each type of weapon I have the full set of ebony armor and weapons and would like to display them all together, otherwise the perfect mod :)
iscribble  [autor] 5. dub. 2012 v 12.22 
added! And working on the mannequins...
CarlFlegg 4. dub. 2012 v 23.51 
harimates is right about the back exit, should show a grate with a stream and some day light coming through (not sure how hard that would be and its no big deal really) apart from that then only thing i get is sometimes the manequins are crouching rather than standing, maybe putting them on pedastals would fix that ? like the one in dawnstar sanctuary? i dont know. but all in all i absolutley love this mod, its awesome having everything i need in one place including the space to store it. i love the look and the feel of the place too im very glad i found this, one of my faveourite mods :) thanks.
harimates 27. bře. 2012 v 22.46 
I think a little more precise is better, for now every part of the wall lead to breezehome. From inside, there's no water nor grate, so it's natural to search anoter access from outside. Perhaps some water, will make it more obvious and natural. The carved tablet is not a big deal, i'm just curious to read what you chose to put on :) Thanks for the mod :)
iscribble  [autor] 27. bře. 2012 v 13.58 
The stone tablet should work, but because of a mistake I made that blew away the previous script, it might not work again for you @harimates unless you go to an old save or a new character. Hopefuly it's not a big deal for now? I plan to get rid of it once the navmesh bugs are squashed.

As for the Whiterun entrance, I deliberately moved away from the sewer cover and went for using the stream grate. Do you think I should make it more precise to the grate, or do you think most will find getting "close" to be easier?
harimates 27. bře. 2012 v 11.49 
Acces to tunnel works well. The stone tablet give nothing when activated. The access to the tunnel from outside Whiterun has no entrance visible, i walk through the wall. Great work, thank you.
iscribble  [autor] 26. bře. 2012 v 22.57 
I've been getting some crashing with the game as well lately... unfortunately I'm not sure if it's my hardware, my mod, a different mod, my savegame or the new patch.
F1Jones 26. bře. 2012 v 21.47 
Yes, I've got my gear back! Thanks for all your efforts, I feel bad for breaking the lever. ;) Nice improvements inside Underbreeze though. One thing, I did just crash re-entering through the backdoor, but I can live with that! Thanks again.
iscribble  [autor] 26. bře. 2012 v 20.06 
LEVER HAS BEEN REMOVED! No more bug!!
F1Jones 25. bře. 2012 v 21.23 
The old lever in the bedroom was silver, but I think as of yesterday when it stopped toggling it was brass and it still is. I tried the latest update but there was no change to yesterday's behavior. Like harimates, I hear the doors open, but they don't.
harimates 25. bře. 2012 v 15.56 
"coc WhiterunBreezehome" doesn't change anything visible, the wall doesn't open. The lever in the bedroom is brass, in the cave, silver. The tablet is still inactive. Can get in and out of the cave to Skyrim, seems enter througn the wall, no entrance. Lydia manage to climb down even with the wall closed.
iscribble  [autor] 25. bře. 2012 v 14.57 
Another question... what color is the lever itself? Brass or silver?
iscribble  [autor] 25. bře. 2012 v 14.44 
harimates - check something for me? Load up an OLD save game, open the console and type "coc WhiterunBreezehome" and let me know if everything works?
harimates 25. bře. 2012 v 14.15 
The lever don't move, it trigger the noise of an oppening wall but the wall stay put. Can't activate the tablet at tunnel entrance and don't have the door outside.
iscribble  [autor] 25. bře. 2012 v 14.02 
So... I hope this will do it!
If not, I will completely remove the lever, or at the very least simplify my approach. Everything DOES work, the trick is in getting your existing save files to pick up my changes.

Please let me know!!
CodeNameShasta 25. bře. 2012 v 10.22 
I have no lever at all.
iscribble  [autor] 24. bře. 2012 v 16.24 
Expect the next fix for the lever bug sometime Sunday morning (PST)

WelderWiz... I'm inclined to agree. I think I'll mess with that after I get the lever business sorted out.
WelderWiz 24. bře. 2012 v 16.21 
Back door is a great idea. but the brotherhood stain glass is a bit out of place. maby a manhole cover or just a simple door? other than my nitpicking about that, Great work.
F1Jones 24. bře. 2012 v 15.38 
It still doesn't work for me. Curiously, yesterday I could toggle the lever, but now that doesn't move at all either. Thanks for trying!
iscribble  [autor] 24. bře. 2012 v 10.19 
Try again folks! A fix has been made... hopefully it'll work. I'll keep trying if not.
F1Jones 23. bře. 2012 v 22.43 
I've got the lever bug. ALL my loot was entrusted to and organized in Underbreeze, now I can't get to any of it. :(
Sparta 23. bře. 2012 v 17.49 
Yes I have the lever bug. Even after waiting a day or fast traveling away and coming back, it still won't open.
iscribble  [autor] 23. bře. 2012 v 16.01 
With the version uploaded today (3/23) is anyone experiencing the lever bug? Is anyone NOT experiencing the lever bug?

* The lever bug refers to the upstairs lever not opening up/closing the workshop area.
iscribble  [autor] 14. bře. 2012 v 22.01 
New update today!
iscribble  [autor] 14. úno. 2012 v 23.07 
I have an idea of hiding the door until the lever is first pulled... stay tuned! It may have to wait a few days...
Thombart 14. úno. 2012 v 12.01 
I like this a lot! But could you make the entrance to the expansion more hidden? im a huge fan of secret passages ;)
iscribble  [autor] 10. úno. 2012 v 18.23 
That was an easy one! The door is now locked until the lever is hit. Afterwards, it will swing freely.
DangitBobby4127 10. úno. 2012 v 18.03 
Favorited
DangitBobby4127 10. úno. 2012 v 18.03 
I think that maybe you could like have the door locked? And when you swing the lever it unlocks it? Then you can go inside. I don't know though it's your mod, But other than that it looks and is pretty cool! Keep up the good work.
iscribble  [autor] 10. úno. 2012 v 17.55 
I couldn't agree more. I've now updated to a more organic look! Not perfect yet, but I'll keep playing with it when I update in the future.
ModernKiwi 10. úno. 2012 v 17.08 
i would say that it looks nice but i feel that the room has too much repitition on the walls you way want to add sine extra items to the wall to make it feel more organic, otherwise it is a nice little mod
iscribble  [autor] 10. úno. 2012 v 16.49 
Thanks! Please feel free to post criticisms.. is the door-lever upstairs silly?
Batophobia 10. úno. 2012 v 16.46 
I like the backdoor idea.
Rusty 10. úno. 2012 v 16.46 
nice I like it.