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machine gun pls
1. SpawnFunction - lua/entities/npc_hl2_turret_gun_explosive.lua:74
2. Spawn_SENT - gamemodes/sandbox/gamemode/commands.lua:756
3. unknown - gamemodes/sandbox/gamemode/commands.lua:835
4. unknown - lua/includes/modules/concommand.lua:5
here is the link: https://steamcommunity.com/sharedfiles/filedetails/?id=104605598&searchtext=emplacement+gun
it would be cool if you made it compatible with other manable gun mods
like this one here
https://steamcommunity.com/sharedfiles/filedetails/?id=2639959090
because it'd be nice if there was more variety in the guns other than 4 different guns and one with a spotlight
its fine if you look over this suggestion but i just wanted to put the idea out there :)
1. unknown - lua/entities/npc_hl2_turret_gun_explosive.lua:228 (x5)
Another one!
1. unknown - lua/entities/npc_hl2_turret_gun_sniper.lua:212 (x12)
On all of them ;(
In singleplayer.
- Movement of the Airboatgun turret is jag-ed due to being coded in the same way as the Sniper Turret.
++ Added new ConVar npc_turrets_explosive_turret_light
+ Added light to Explosive Turret to show that it is on.
+ Light can be turned off by disabling it using the console command npc_turrets_explosive_turret_light 0 and reenabling it using the console command npc_turrets_explosive_turret_light 1
+ NPCs now will re-man the turret if their enemy they have is in its range.
+ Minor Bugs Fixes
+ Semi-fixed NPCs not getting on the gun at times.
- Can't seem to fully fix this at the moment due to GMod/HL2 being odd with NPCs manning func_tanks.
+ Movement of the Sniper turret is jag-ed due to how it is coded.
+ Sniper Turret shoots a bullet 0.1 times every second but each shot does 20 damage.
+ Fix a bug where NPCs would not get off the gun when the player got out of the gun's range.
+ Fixed a few other bugs.
- Requires Episode 2 in order to see the Combine Sniper Model
+ NPCs will now only get on the gun when out of combat.
+ If an enemy is outside of the parameters of the gun and have a weapon, the NPC will get off to continue fighting the enemy.
+ When an enemy gets close to the gun that is not the current enemy, the NPC will then focus on that enemy and get off the gun.
- Fixed a bug that would break the turrets when removing/deleting the NPC that was operating it.