Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

XLSP84 Mini-Nuke Launcher (Weapon Resource)
25 Comments
avatar Mar 9, 2022 @ 10:39pm 
For those who see it does not work, it worked fine in my BFE game. Also I edit the mod myself locally to greatly reduce the duration of blinding light. If you like to know how, let me know.
danielchitwood5 Aug 17, 2021 @ 11:33am 
still cant get it to work
danielchitwood5 Jun 27, 2021 @ 8:27pm 
mini nuke was an option but it said that its missing files and to contact the author
danielchitwood5 Jun 27, 2021 @ 7:58pm 
is there a resource manager i need before i can use this? i enabled it and restarted but how do you get it? doesnt show up
[SST] dengeR May 31, 2020 @ 8:06pm 
Best gun I've ever seen :steamhappy: :steammocking:
krickerd Jan 15, 2020 @ 12:19pm 
Would be great if it were practical. Player has to be a LONG way off not to get nuked :steamsad:
Nadarith May 31, 2018 @ 9:33am 
can't you, like, port the Cain from mass effect or something for a nicer model? also, the projectiles launch upright and stay that way troughout the air
BlueCat Apr 7, 2018 @ 2:48pm 
Thanks. :)
BlueCat Apr 6, 2018 @ 9:31am 
Can you please move this to weapon slot 8 for HD. Why? Because It's way more powerful than the sniper and cannon, it doesn't really belong among them, it breaks consistency.

It's a nitpick, I know...
Biomechanoid  [author] Feb 10, 2018 @ 4:04pm 
New update has been released. This update includes:

- Fixed the animations for the BFE VR version of the gun.
- Increased the mini-nuke's damage hotspot from 25 to 30.
- Increased the mini-nuke's damage falloff from 50 to 100.
Warmonger Jan 31, 2018 @ 12:56pm 
Am I the only one who doesn't like blinding flash of explosion? It totally obsucres all view for a long time.
Biomechanoid  [author] Nov 4, 2017 @ 8:37am 
Update has been released. The mini nuke projectiles now use the newer generic projectile parameters. Also included a fix for the VR rendering parameters.
PootisMayo Nov 4, 2017 @ 7:15am 
You need to update this weapon resource. The CannonProjectiles now use GenericProjectile after the last update.
George Smoke Jul 17, 2017 @ 4:41pm 
The reason it's so slow firing is because it is extremely powerful! :steamhappy:
Pls, make that mushroom cloud damage everyone around will it exist. And make shockwave not only a special effect, but give it a damage and knockback. Because its AoE of this gun to little for such weapon.
Thanadrax Jul 3, 2017 @ 10:43pm 
Very good job Bio! I will use this thing with pleasure in my mods :)
Lucifer Morningstar Jul 3, 2017 @ 8:46am 
i love it but is too slow when you shoot
Lankycide Jul 3, 2017 @ 8:06am 
Very nice! That mushroom cloud is a work of art, and oddly enough, is extremely fitting as something Sam Stone would cause. :D

This gun makes a fun alternative to the cannon, but isn't really playable currently due to the gigantic mushroom cloud. It lasts a long time, so it is quite obscuring, and I also noticed a bug in which I could see the mushroom cloud through the building I was in (The BFE start building).

Also, I'm not too faffed about the textures, but the gun viewmodel itself is too large, and makes aiming a little difficult.

If those two problems were fixed, I'd happily use this gun alongside (or maybe even replace) the cannon. :) Thanks for the mod!
Banan Jul 2, 2017 @ 8:53am 
The model is quite ugly and way to big in firstperson view... if you could make something similiar to BFG doom or Quake 2 BFK10k it would be good:)

The properties of this weapon however is quite amazing.
Soulmyr Jul 2, 2017 @ 8:04am 
https://www.youtube.com/watch?v=KZYOMGIYbvM Video for those interested
PootisMayo Jul 2, 2017 @ 6:31am 
Amazing! A BFG weapon more powerful than the Cannon. Reminds me of the Nuke Gun from Will Rock.
Banan Jul 2, 2017 @ 5:05am 
Could you please add some screenshots in third person?:)
Biomechanoid  [author] Jul 1, 2017 @ 10:18pm 
Mod is now compatible with NSKuber's custom weapon mangement mod. Check the description for the commands.
Biomechanoid  [author] Jul 1, 2017 @ 9:44pm 
He's trying to add it right now.
Serious Snake Wolfer Jul 1, 2017 @ 9:40pm 
I don't see it compatible to NSKuber's custom weapon management mod