Legend of Grimrock

Legend of Grimrock

Eye of the Beholder: Waterdeep Sewers
198 Comments
pscigulinsky Jan 19, 2024 @ 2:04am 
If you want to try a remake of EOB2, you will find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=3142623589
It is not intended to look like the original game (way above my scripting skills), but it contains the whole EOB2 story in the Grimrock engine.
WildWolverine Nov 5, 2023 @ 9:42am 
Once this is finished I'll probably play it, but seeing the Eye of Beholder maps brings back good memories, making me want to pick Eye of Beholder back up. For those interested, a lot of the DOS games are available on GOG for purchase with little to no setup unless you're using some kind of controller.
gbozoki Jul 22, 2022 @ 5:26pm 
Buggy. Pity, could be nice.
Cimaera May 2, 2022 @ 11:50am 
too sad its not playable. i thought my dreams come true. :)
Lusoka Apr 9, 2021 @ 3:06pm 
I was able to ignore the first skeleton since it doesn't seem to have any relevance to forward momentum, but killing 4 skeletons then being unable to open the gate due to the crashing bugs attached to the gate and the pushing mechanic, ya. Honestly, I don't know what the problem here is. While it might not be game friendly, just swap out the gate with something more stable next time. If ya don't know how to fix it, put in a place holder till you do. Better then leaving a buggy mess.

The reason that makes me mad about it is that is a pretty significant bug first off. Second, I have no idea what awaits me further down the road in the mod. I could go down to the next floor, one of these shortcuts happens and bam, trapped. Just not much of a reason to continue. Nvm, reading just a tiny bit further down into the comments, you're fucked on level 3 apparently. I guess I could use the level skip till that isn't an issue, but I wanna play the mod, not dance around the issues.
Oban Oct 11, 2019 @ 10:09am 
in Level 2 i have 2 NIL POINTER errors when walking through doors :( very sad. NOT playable
Bullit Sponge Aug 12, 2019 @ 4:11pm 
Eye of the Beholder was my very first addiction. I remember drawing all of the maps (except levels 1-3 which they gave you.)
Frenne Dilley Mar 17, 2019 @ 7:43am 
thankyou heeeeeeeaps :lunar2019piginablanket:
dj  [author] Mar 17, 2019 @ 6:42am 
Source code of this project is always available on GitHub, I added link into description.
GitHub: https://github.com/grimrock/eob1-waterdeep
Frenne Dilley Mar 15, 2019 @ 9:41am 
hey uploader author dude, release the files to the community, someone will be willing to work on it! :MFF_Mog:
Alistair.1999 Mar 14, 2019 @ 9:42pm 
Anyone stuck on Level 2 where it crashes when you force the grate with the portcullis and the skeleton behind, ignore it, just kill the skelly through the grate and then go to the other portcullis and throw a knife through
[RGC] Scendera Feb 4, 2019 @ 2:54am 
So, EotB fan from waaaay back. Any chance you'd update and fix the portcullis into the...interesting little side room on lv 2? (Intentionally not spoilering anyone who didn't play the original, this room was a FINE little treat back in the day that took me days to figure out fully)

Loved what I've seen so far...extremely well done!
Frenzy Jan 22, 2019 @ 8:37am 
Yeah, I've been waiting for this one to go active again as well. I must have logged well over 1000 hrs on EoB when I was a kid. LoG was just amazing to find when it came out, and I still play it a few times a year.
Frenne Dilley Jan 5, 2019 @ 12:49pm 
It's been 2 and a half years, unless you can contact him personally, i don't think you're getting through :sad_mermaid:
GrimrockLegend Dec 27, 2018 @ 10:28am 
I would pay money for a completed version of this and I believe others would too. Eye of the Beholder is one of my favorite games of all time.
Arcadian Nov 26, 2018 @ 4:39am 
It's going to be interesting to see how you manage the drow elves, if you ever get there.
Zaxabock Mar 10, 2018 @ 3:02pm 
In the path of the strong area, it crashed the game when I tried forcing the door.
Anyway, I enjoyed what this custom dungeon. So much that I bought the full beholder game series on GOG.
A SoloQ Adventure™ Jan 29, 2018 @ 6:42pm 
I remember there was some old , I think german forum where the mod's progress was updated once in a while even thought he nexus page and here didn't seem to get many updates. I think the link was probably on here until valve was a dick and deleted the urls, so you'd have to google and try a million search phrases if you didn't hit it on the first page (it hsould be on the first page for grimrock eye of the beholder though. I stoppe dkeeping up on it a year or 2 ago once it looked dead unfortunately. I played this game on super back in the day and loved it, I was hoping to play it again on amodern engine.
mishra.tl Nov 19, 2017 @ 11:38pm 
many bugs, unfortunately no corrections, the programmers have probably stopped working in 2016. Very sad, I was looking forward to the mod.
Frenne Dilley Oct 19, 2017 @ 2:46am 
PLEASE tell me this isn't abandone… i absolutely love what i see :bulauren:
Pollux Troy Apr 15, 2017 @ 4:02pm 
How do spells work in this mod exactly?
Bob Arctor [NoThreat] Apr 11, 2017 @ 7:16pm 
Crashes are on at least two iron gate doors. It's a show stopper on about level 3, where a lever has to be triggered to get further.
VandenWillard Apr 11, 2017 @ 8:48am 
Seems that they've stopped developing this mod. Sad :(
Bob Arctor [NoThreat] Apr 11, 2017 @ 5:08am 
Nice, but crashes all the time.
spamhater420 Apr 5, 2017 @ 12:17pm 
@Erectus - Walk forward into the door to open it.
_-=Liolik=-_ Mar 26, 2017 @ 8:02pm 
Stack at 2 lvl at "forsing the door" near skeleton warrior...game goes 2 crush
Priest Alpherades Dec 20, 2016 @ 9:14pm 
I'm encountering the same issue I've seen posted about forcing the door. I'm on the 2nd level "Only the strong will pass" scenario, and the grated door rose, closed, and I got the "Door seems stuck" prompt, but when I click at the base the door doesn't seem willing to cooperate. I didn't count the clicks, but I clicked rapidly for about 6-8 min]
demontrace Nov 17, 2016 @ 10:57am 
Any more updates coming? I'd love to play Eye of the Beholder again in a modern engine. I miss the old all attack button that series had I think in EotB 3
Arnold Stirrup Oct 15, 2016 @ 11:32am 
getting same crash when trying to force doors.
Error log:
#forceable_doors:46: attempt to call method 'isClosed' (a nil value)
stack traceback:
#forceable_doors:46: in function 'force'
#forceable_doors:21: in function 'hookFunction'
#fw:194: in function 'onMove'
[string "Party.lua"]: in function 'enter'
[string "FSM.lua"]: in function 'setState'
[string "Party.lua"]: in function 'update'
[string "Party.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
arsenicBumpnip Sep 13, 2016 @ 7:42pm 
I'm also experiencing the crash when trying to force doors. It only seems to occur for the grated/portcullis doors though, not the solid steel ones.
Furry Wrecking Crew Aug 4, 2016 @ 10:33pm 
So, is this complete in the sense you can defeat the end boss and see the ending? If it's not, I'd rather wait until it is.
aZavar.Kul Jul 28, 2016 @ 2:11pm 
:meaty:
RPG only Jul 27, 2016 @ 11:27am 
Another bug: Pressing the button "C" on my keybord causes a CTD and the following message appears:

#compass:18: attempt to call global 'drawCompass' (a nil value)
stack traceback:
#compass:18: in function 'callback'
#gw:68: in function '_processKeyHooks'
#gw:13: in function '_drawGUI'
mod_assets/grimwidgets/grimwidgets.lua:21: in function 'onDrawGui'
[string "Party.lua"]: in main chunk
[string "Map.lua"]: in function 'sendMessage'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
RPG only Jul 25, 2016 @ 11:08am 
Thanks for fixing the "save-bug"!
But the problem with the doors in level 2 still exists. Maybe a point: you can attack and kill the skelton(s) behind the door(s) without forcing.it.
RPG only Jun 28, 2016 @ 8:18am 
Can confirm this and another CTD while trying to save the game.
Anchorchain Jun 19, 2016 @ 12:41am 
Hi I am on level 2 and every time i got to force a door open this error comes up and the game crashes, can anyone out there help with this:

#forceable_doors:46: attempt to call method 'isClosed' (a nil value)
stack traceback:
#forceable_doors:46: in function 'force'
#forceable_doors:21: in function 'hookFunction'
#fw:194: in function 'onMove'
[string "Party.lua"]: in function 'enter'
[string "FSM.lua"]: in function 'setState'
[string "Party.lua"]: in function 'update'
[string "Party.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk

Anchorchain Jun 18, 2016 @ 9:29am 
Have come to the door that says only strongest will pass, i push the button and the door does not stay half way open and i cant open it, how do you do this bit

Martin
DAOWAce May 25, 2016 @ 8:34am 
Wow, that update.

Kudos to the new contributor. Think I'll be replaying Grimrock in the near future and also going through custom dungeons finally, so this update was great to see!
Gulp DragonDawn Apr 17, 2016 @ 10:45am 
Thank God!:steamhappy:
dj  [author] Apr 17, 2016 @ 5:28am 
Update! From now, all levels 1-12 are fully playable (as close to original as possible), thanks to our new contributor Carlos.

Michael: subscribe this project in your steam app first, next run Legend of Grimrock and in the main menu select the "Custom dungeon", choose EOB Waterdeep sewers and play...
Gulp DragonDawn Apr 16, 2016 @ 5:24pm 
is this dead?
michael Apr 16, 2016 @ 11:17am 
I'm desperate to play Eye of the Beholder again and your remake looks good but how do I download and play it? I've subscribed through STEAM, what do I do next?
Icedfate Oct 28, 2015 @ 8:48am 
in their defense...modding is extremely time consuming, it can take hundreds of hours to get everything just right. sometimes people aren't up to the task, or they might get discouraged by a lack of interest in their mod.
working with custom assets certainly complicates things as well.

it's too bad though, i would have liked to see a complete reimagining of EoB with the grimrock engine
[FOAD]Iron Sep 5, 2015 @ 12:31am 
Why do newbies always say they are working on a mod and then never finish it? What's the point? Just tell us when it's ready and release it then, which of course won't happen because you anncounced before you finished it (and never will finish it now).

This happens so many times that it's just a joke. Oh well, at least we van now all play them on GOG.
chroz80 Jul 20, 2015 @ 6:12am 
There seems to have been a bit of activity on the github page: https://github.com/grimrock/eob1-waterdeep
Planetdune Jun 24, 2015 @ 4:36pm 
Is this mod dead :( ?
TopSP Dec 29, 2014 @ 12:27pm 
Old Amiga time ... long ago
Kharn! Oct 18, 2014 @ 1:42pm 
hey thats pretty cool, oh the memories!
crash fan razer63 Aug 5, 2014 @ 1:16pm 
how can i do a theme overhaul, i want to make some themes of my own.