Total War: WARHAMMER

Total War: WARHAMMER

Better Rebels Armies
42 Comments
skrauskopf Dec 29, 2023 @ 8:43am 
update
olivier.amiet Oct 17, 2020 @ 6:02pm 
updated dude...thx...
Necrolyte Jun 13, 2020 @ 12:59pm 
Great mod! (: (: (;
Foehammer Nov 1, 2019 @ 8:13am 
Thank you for this.
thaygiaomap2000 Sep 1, 2018 @ 3:29am 
how to make every rebel stack have 20 units ? i want them stronger
Celtik  [author] Mar 10, 2018 @ 3:19pm 
[L]Sanders Mar 10, 2018 @ 3:14pm 
So now that your AI mod for WHII & ME is out, any update on whether we'll be getting this soon?
LordOmlette Dec 12, 2017 @ 9:09pm 
Makes sense, thank you for the update.
Celtik  [author] Dec 12, 2017 @ 9:59am 
Yeah I think I'll do it eventually. The best time to do it will be just after the TK release in January as they'll have their own rebel list so i'll do all in one. But if I'l motivated enough I might do it before that. I'll just prioritize the work on the AI mod first.
LordOmlette Dec 8, 2017 @ 11:27am 
@CeltiK: any word on a version of this mod for Mortal Empires?
Celtik  [author] Oct 8, 2017 @ 5:09am 
@Jim J. Digby: Will be released after Mortal Empires :)
Leifr Oct 8, 2017 @ 2:20am 
Hi CeltiK. Are you working on a TW:W2 version? Cheers!
Martin Walker Sep 19, 2017 @ 5:13am 
I'm playing with this mod and SFO right now, I'm pretty sure its compatible after more than a 100 turns with a lot of rebels to fight againts. Also I checked the files they doesn't seem to touch each other.
Celtik  [author] Sep 3, 2017 @ 3:47pm 
@SovietStandarD: Yes, fully compatible. You'll have Beastmen armies instead of Chaos ones.

@Triggerhappy333 & (13thBC)Dominatus: I honestly don't know. If you see in the comments (last page) there was someone that said it wasn't compatible but I didn't test to see if that was the case.
Solar-Monkey Sep 3, 2017 @ 8:46am 
Work with steel faith?
Lak Sep 1, 2017 @ 3:42pm 
compatible with beastmen rebels?
Dmformom Aug 26, 2017 @ 9:34pm 
Compatible with steel faith?
Celtik  [author] Aug 26, 2017 @ 5:27am 
@Tommnj: This is not included in the Advanced AI, it's a separate download.
Tommnj Aug 26, 2017 @ 2:47am 
Is this mod no longer needed with your advanced ai mod?
Celtik  [author] Aug 23, 2017 @ 6:30am 
@Raviollius: No they only raze, this is by design and I don't think it can be moddable unfortunately.
Raviollius Aug 23, 2017 @ 4:41am 
Hey CeltiK, do the Vampire Rebels have the options 2 and 3 as well, so they are able to actually revive their faction, or they are still restricted to only razing the settlements?
Skellyman Aug 12, 2017 @ 4:23am 
Thanks Celtik.
cvemf Aug 11, 2017 @ 5:09pm 
thx Celtik
Celtik  [author] Aug 11, 2017 @ 2:11pm 
Mod has been updated to work with the last update and the Norsca DLC. Enjoy!
Bhelliom Jul 1, 2017 @ 12:12pm 
@kone2408 I see you everywhere, this sounds like a very sad and wierd problem. Tried turning off all anti-virus & especially windows defender? I got a new PC and defender was crashing my game whenever I started it until I removed all mods via another computer, then reinstalled and tried installing all mods with the defender turned off. Just be virus-safe, no risky clicks while trying this.
Bhelliom Jul 1, 2017 @ 12:10pm 
Did anyone try this with SFO running and see if it felt right / worked?
Chris Jun 30, 2017 @ 12:23pm 
@Jesse Sprenger My internet is good. I have no mods because i have uninstalled and reinstalled the game.
Celtik  [author] Jun 30, 2017 @ 10:19am 
@kone2408: The button is hidden unless you pay me 1,000,000$, in cash, only in cents actually :p
Sometimes_Consistent Jun 30, 2017 @ 9:23am 
@kone That's weird, maybe something about internet? Although your comment went fine. Are you maybe on the mod cap? (around 75 I believe)
Chris Jun 30, 2017 @ 9:19am 
I cant click on the Subscribe Button. Can someone help me? :(
Celtik  [author] Jun 28, 2017 @ 3:05am 
@AchievementHunter: They do capture towns and heal, at least the Greenskins Rebels do. but making them a full working faction is beyond any modder capability, only CA could do that :)
Baron Von Horn Jun 27, 2017 @ 6:56pm 
this would be cool if the rebels captured a town they would heal up tech up,recruit and make more armies if given time to prepare so they actualy present a threat to the player
Celtik  [author] Jun 26, 2017 @ 2:22pm 
@RafaL: sorry I'm not gonna do that. I'd have to add the units to each rebel army template for each faction and that's some work.
Rachel L Jun 26, 2017 @ 11:48am 
Any chance of you adding support for custom units from the most know modders? (Parte, Mixu, Aguirre and so on?)
[PuB] Axlegolas Jun 26, 2017 @ 10:28am 
great job, thanks for that
Sometimes_Consistent Jun 25, 2017 @ 2:38pm 
Alright then, great!
Celtik  [author] Jun 25, 2017 @ 2:35pm 
@Jesse Sprenger: ah yes you're right, forgot about this one (sorry Nyraan ^^). Good news, Nyraan's mod IS compatible with this mod. You'll have Beastmen armies instead of Chaos ones if you use his mod (and so you won't have the changes I've made to the Chaos armies), but all the rest will work fine.
Sometimes_Consistent Jun 25, 2017 @ 2:32pm 
The mod is just called 'Beastmen Rebels'.
Sometimes_Consistent Jun 25, 2017 @ 2:31pm 
There's the mod that changes chaos rebellions into beastmen rebellions, forgot the name. Probably not compatible with this, right?
Celtik  [author] Jun 25, 2017 @ 2:26pm 
@RafaL: Yes but those new units won't appear in the rebels armies, other than that everything should be fine.
Rachel L Jun 25, 2017 @ 1:36pm 
Is it compatible with Crynsos Faction unlockers and mods that add units?
michimatsch Jun 25, 2017 @ 11:47am 
Yup, not compatible with SFO you can clear that up.