Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Projectile Firing Soldiers
8 Comments
APOLLODORUS Nov 11, 2021 @ 12:21pm 
Hello! I really like this as an idea. I suggest increasing the damage, though. Original Cloned Soldiers deal low damage but they make up for it because they are hitscanners. Dodging these guys' lasers is obviously easier than dodging hitscanners, so I just suggest increasing their damage values to make them more challenging. Kinda like the Zorgs from the original games. What do you think?
betaMarine78 Dec 3, 2019 @ 6:14pm 
oh, its just that my game has a problem with the effects of the projectiles, they dont shine like the pic above
Spaghettacus  [author] Dec 3, 2019 @ 6:07pm 
Sorry but I have no intention of going back to BFE, the engine is old and outdated and the editor is buggy.
betaMarine78 Dec 3, 2019 @ 5:12pm 
do you know of any way of porting this back to BFE?
MarkoJ Oct 7, 2019 @ 5:13pm 
is this a mod or a resource?
Lankycide Aug 1, 2017 @ 1:10am 
Aha! Thanks a bunch bro. You're awesome! :D
Spaghettacus  [author] Aug 1, 2017 @ 1:07am 
I just changed a single value in every attack state they have. From "Moving trail, immediate hit" to "Physical, flying”. That’s why I stated in the description that it was easy.
Lankycide Jul 31, 2017 @ 11:57pm 
Not bad, not bad at all. I can definitely use something like this. I'm currently doing a similar thing for myself, so I can control the damage values and stuff.

Can I ask you a question? How did you get Shotgunners to fire more than one projectile at a time? I can't seem to get it right. Any help would be much appreciated. :)

Regardless, thanks for the mod. :D