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Yaktribe's new gang url syntax is like:
yaktribe.games/necromunda/gang/gang_name.12345/
It looks like we just need the string of numbers at the end?
If I use an old gang ID the roster and skills sheets generate just fine, but there's another large white sheet that's blank (the weapons, maybe?) and the cards are all blank (some white, some black).
If I use a new gang ID (created earlier today) I get a 404 error on the roster sheet and everything else is blank.
You will need to delete old rosters and regenerate.
Split Skills and Weapon Stats onto seperate cards because it was way eaiser....
i.e.
http://convert.itcloud.co.nz/cards.php?name=Rats11&gang=24177&number=1&version={5}
ther number in {} gets increased by one.
The webserver that has the images ignores the number.
This however forces Tabltop Simulator to treat it as a new image and not cache it next time it loads it.
Once the token is generated the name and description can be anything you want, you don't need those cards that you initally put the name and number on.
You should be able to save the generated items only then import them and they should just work as long as you don't manually change the url.
I would expect to see that error if the url was missing the "version={5}" on the end.
I can probably rework it so you only need the number.
Also, there's a similar program online that just uses the gang ID - is there any way to make it so you only need to enter the ID instead of ID and name? One campaign I'm in we have to put W/L in the name so its harder to have a save of your mod that i can just reload to update everything.
Tabletop Simulator caches it so it will not reflect updates to your roster unless you clear your cache, I have worked out a fix I just need to make the script work...
The IP address is public.
Clicking ok on the error made it actually go away and generate them. I tested it for
Thanks for trying it out.