Tabletop Simulator

Tabletop Simulator

Necromunda Gang Roster Creator
15 Comments
Nomad `o_ Apr 27, 2020 @ 4:26pm 
This looks awesome, having gang sheets available in-game would be super helpful. I've had a few issues trying to get this working though...

Yaktribe's new gang url syntax is like:
yaktribe.games/necromunda/gang/gang_name.12345/

It looks like we just need the string of numbers at the end?

If I use an old gang ID the roster and skills sheets generate just fine, but there's another large white sheet that's blank (the weapons, maybe?) and the cards are all blank (some white, some black).

If I use a new gang ID (created earlier today) I get a 404 error on the roster sheet and everything else is blank.
Adzi Jan 21, 2020 @ 8:25am 
this one is for the old Necromunda, there's another mod for Underhive
atomicdogmeat Jan 21, 2020 @ 4:29am 
Is this just for Necromunda or does Underhive work too?
kambuk  [author] Apr 2, 2018 @ 5:01pm 
Roster should work now.
Adzi Apr 1, 2018 @ 4:31am 
My first gang generated the ganger cards, but no roster. The gang in 2017 edition didn't generate anything.
Adzi Mar 30, 2018 @ 9:17am 
Just used this mod for a wholly new gang... the Ganger cards were generated, but the roster was not.
kambuk  [author] Nov 1, 2017 @ 9:47pm 
Mostly working again after yaktribe site update.
You will need to delete old rosters and regenerate.
Split Skills and Weapon Stats onto seperate cards because it was way eaiser....
kambuk  [author] Jul 8, 2017 @ 6:21pm 
That was really easy, updated it so you only need the ID not the name
kambuk  [author] Jul 8, 2017 @ 6:06pm 
What the script does is when you pick it up the URL of the image gets incremented by 1
i.e.
http://convert.itcloud.co.nz/cards.php?name=Rats11&gang=24177&number=1&version={5}
ther number in {} gets increased by one.
The webserver that has the images ignores the number.
This however forces Tabltop Simulator to treat it as a new image and not cache it next time it loads it.
Once the token is generated the name and description can be anything you want, you don't need those cards that you initally put the name and number on.
You should be able to save the generated items only then import them and they should just work as long as you don't manually change the url.
I would expect to see that error if the url was missing the "version={5}" on the end.
I can probably rework it so you only need the number.

Taikkuus Jul 8, 2017 @ 9:16am 
Not sure whats supposed to be happening when you pick things up, but I get errors when I try to do so. "Error in script (custom token -21dd70) function <onPickUp>: chunk_1:(3,0-33): invalid capture index"

Also, there's a similar program online that just uses the gang ID - is there any way to make it so you only need to enter the ID instead of ID and name? One campaign I'm in we have to put W/L in the name so its harder to have a save of your mod that i can just reload to update everything.
kambuk  [author] Jul 5, 2017 @ 2:35am 
Now updates properly, if anything is not updated thow it in an bag and pull it out again and it will be up to date. (need to regenerate any existing sheets/cards)
kambuk  [author] Jul 4, 2017 @ 3:42pm 
Just need to make it automtically refresh the image.
Tabletop Simulator caches it so it will not reflect updates to your roster unless you clear your cache, I have worked out a fix I just need to make the script work...
Taikkuus Jul 4, 2017 @ 2:40pm 
Looks like its working now. Thanks for the nice tool!
kambuk  [author] Jun 25, 2017 @ 4:32pm 
Update it and try now, I put a delay in the script as it did actually make them.
The IP address is public.
Clicking ok on the error made it actually go away and generate them. I tested it for
Thanks for trying it out.
Taikkuus Jun 25, 2017 @ 2:47pm 
Doesn't seem to work at all for me. Seems like you might be trying to access something locally on your computer with the Generate Cards button cause all the images fail to load with errors and it shows its trying to directly access an IP address.