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Things get knocked over if items are ATTACHED (so if you put arrows in a quiver and attach them,, or a door on to a door frame, or weapons on a weapon rack, Flames coming out of a Dragons mouth, etc)....... it does NOT like attached items...
So, sorry but you cant use them.
Hopefully he will see this and fix it...
Also maybe add a Feature to Add 2 or more bags together for a few items you might of missed 1st time.
Apparently this issue is "network" wide for anything using memory bags. Arkham LCG, Dice Throne, Gloomhaven etc.
Love this... Really well done, and thank you very much :)
but is there anyway we could change the Bag to an Icon or Object....
Id love to make a card (for example) with a picture of Mission 1 on it and you click that to open mission 1.... then another card with Mission 2 etc.... so you can just look at the picture and you will instantly know which one is which....
because at the moment it looks like il have to put down 20 Bags lol
1. Is it possible to script in the ability to select the green boxes via a mouse drag? Clicking every square, as I'm sure everyone who uses this amazing mod or has tested know, is quite time-consuming. Having the ability to drag over them and select would be powerful! If you can’t currently do this, can someone help me figure out how to script that into the bag?
2. How do you select Custom PDF (via imported components) with this tool? Essentially I have a bunch of imported PDFs organized on the tab for rules that I would love my players to be able to push in and out of this memory bag. If you can’t currently do this, can someone help me figure out how to script that into the bag?
Will have to play around a bit more to figure something out.
Anyone know of a way to turn memory bags into buttons?
Would love the ability to recall table setups, items, games, etc but not have a ton of bags all over the place. A row of buttons embedded into a command console would be slick. When using bags as buttons things fall into them or users click the setup button all the time.
If there's already a way to do this via another method that's cool too. Thanks!
I made a fork of this bag with features like "Add", "Remove", "Copy", "Move" "Set new position based on new placement". Kudos!
https://steamcommunity.com/sharedfiles/filedetails/?id=2057376256
cause for what I'm making, I sometimes give things certain rotations that make the colliders clip, and I don't like massive explosions throwing my models and dice all over the place...
Only when I'm assigning contents, when I click Submit.
I figured you would enjoy seeing what ive done with your mod. When i say it is the central pillar of my work here, it is by no means an overstatement.
https://steamcommunity.com/sharedfiles/filedetails/?id=1671724036
and id like to request a way to lock the bags setup button, to prevent accidental button clicking by people who dont know what theyre doing XD