The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Morthal's Ghastly Mine
49 Comments
Arron Dominion  [author] Feb 13, 2016 @ 5:14pm 
It is right next to the town. I tried to place it in a spot where it probably wouldn't be used by other mods.
Kayinn Feb 13, 2016 @ 4:18pm 
Nvr mind, just watched the video. Didn't auto play for some reason.
Kayinn Feb 13, 2016 @ 4:16pm 
Since it's in the morthal area, could you give me a more specific location. Want to make sure it doesn't clash with the Windstad Mine mod I have.
jadedkratosttv Oct 23, 2015 @ 5:39am 
This mod definitely will be helpful especialy with gathering enough Iron for building materials.
h3lios1 May 8, 2014 @ 6:53pm 
Thank you for makinf this, it's quite a challenge, to say the least, to find mods that just give you "your own" business.
Arron Dominion  [author] Nov 9, 2013 @ 4:11pm 
Alright just updated.
Arron Dominion  [author] Nov 7, 2013 @ 7:46pm 
Any other things that need to be tweaked before I take a look at it?
Arron Dominion  [author] Nov 7, 2013 @ 7:26pm 
I will take a look at that.
Grekkle Sep 15, 2013 @ 2:16am 
I'm the same with the modding Knowlege comment Sherwood374 made
Arron Dominion  [author] Jul 9, 2013 @ 9:01pm 
To my knowledge no, although I have not looked for any in awhile. I do allow for people to make their own versions on projects I consider mostly finalized, so feel free.
Arron Dominion  [author] Jul 9, 2013 @ 5:17pm 
I believe the 1500 was a one time, there are two not one time
Arron Dominion  [author] Jul 9, 2013 @ 10:56am 
Investing is meant to increase the amount earned, based off of the formula. Here are the formulas I chose: int goldTemp = 250 + (250 * (AJDMGMManBacklog.Getvalue() as int)) + ((250 * (AJDMGMTotalInvestment.GetValue() as int)) / 10)

int ironTemp = 75 + ((75 * (AJDMGMManBacklog.Getvalue() as int))/5) + ((75 * (AJDMGMTotalInvestment.GetValue() as int)) / 10)

Where total investment is the number of investments made (not amount invested), and backlog are the times you have missed.
inivu Apr 29, 2013 @ 10:15pm 
FINALLY!! I was just thinking to myself, "hmm, I'd love to actually own my own mine in Skyrim, i wonder if any modders have done something to that effect." :D Thanks a bunch for this! It took me a solid hour of perusing the Steam Workshop to find this one :)
The Dark Ranger Jan 26, 2013 @ 11:31am 
can you change it so I get like 600g instead of geting the ore.
Arron Dominion  [author] Oct 5, 2012 @ 11:04am 
Glad that fix worked, thanks for helping me out with the details of the issue.
mandrake111 Oct 5, 2012 @ 11:03am 
so I unsubscribed, set it so mod wouldn't load, started the game and saved. Exited out of the game, re-subscribed and loaded and started the Ghastly mine over again and all is working fine. Thanks for the effort.
Arron Dominion  [author] Oct 4, 2012 @ 3:52pm 
I changed how to the quest is started, and redid the archive, maybe that will fix it, not sure for your current save though.
B-loeber Oct 4, 2012 @ 12:26pm 
hope its possibol to fix, i really want that mine:)
Arron Dominion  [author] Oct 4, 2012 @ 8:04am 
He won't say anything else until the note has been read. When I get some more time, I will look into these issues.
mandrake111 Oct 4, 2012 @ 1:14am 
I have several mods installed, a couple of which have their own voicing/scripts. One of them works completely, and one gets held up at the end (on voicing). For the Morthal Mine, the only thing the mine owner (at the moorside inn) will say is "Greetings traveler" with no subtitle - and I have also noted that he is set to 'essential' and has nothing in his pockets....
B-loeber Oct 2, 2012 @ 6:10pm 
no, not that i am a vere off. i have som mods but they dont alter scripts just add weapons and a shak in riverwood
Arron Dominion  [author] Oct 1, 2012 @ 7:44am 
You should not need to, are there any mods you have installed that extend scripts or anything like that?
B-loeber Oct 1, 2012 @ 2:55am 
what madrake111 said, do i need to start a new game for it to work?
mandrake111 Sep 30, 2012 @ 11:20pm 
I also have no success moving beyond the reading of the note. I kill the bandit leader, read the note, tab out to continue playing but nothing updates on the quest.
Arron Dominion  [author] Sep 30, 2012 @ 2:55pm 
Have you read the note to see if it goes forward?
B-loeber Sep 30, 2012 @ 2:44pm 
yes, i have but nothing hapens after that
Arron Dominion  [author] Sep 30, 2012 @ 8:38am 
Have you picked up the bandit note on his body after checking?
B-loeber Sep 30, 2012 @ 5:51am 
hmm, i cant get past slaying the bandits and when the qvest tells me to sjekk the bandit leader it vont register that i did that, vhat can i do to fix it?
Arron Dominion  [author] Sep 29, 2012 @ 10:26pm 
Unfortunately Bethesda messed up the dialogue, there are workarounds, but even those workarounds do not work for all users. Really sorry the dialogue will not work.
MrJenkins Sep 29, 2012 @ 3:49pm 
Looks very good. Killed bandits. Found note. Dialogue with fellow at inn won't work properly. Tried doing what you suggested above and it has no effect.
madd_larkin Sep 24, 2012 @ 5:24pm 
Nice mod, it can be a bit tricky getting to Morthal on Sundas, but well worth it, the ore and gold that had piled up in 3 in game weeks was A LOT wish I could give my miners a bonus :-)
Neon Nanite Sep 16, 2012 @ 12:17am 
There is a mod quite like this for Morrowind, subscribed!
I love mods that give you more options like this.
ʚϊɞ Sep 15, 2012 @ 8:53pm 
Just tried it on a completely new save... Aside from having to save/reload upon initiating dialogue with the mine owner, everything ran very smoothly. Great job~
Arron Dominion  [author] Sep 15, 2012 @ 11:36am 
Pushed update to accumulate profits over time if you miss days, thanks for the suggestion Rin/Vardath.
ʚϊɞ Sep 14, 2012 @ 4:44pm 
Actually, if you could make something like that happen... That would be incredible. :D
Vardath Sep 14, 2012 @ 2:09pm 
I have been playing since your last update so missed this one for today, but it's been working well, thanks. A suggestion for version 2.0 if you want to go that far, is to have the money add up over time, so if you don't get to Morthal for a few months you can come back and collect a larger amount, and/or be able to collect the money on any day of the week but have it calculated every sunday. That's just a suggestion not a criticisim, I love what you've done.
Arron Dominion  [author] Sep 14, 2012 @ 10:25am 
Pushed another update out to solve another issue that propped up after fixing the missing scripts.
Arron Dominion  [author] Sep 13, 2012 @ 7:59pm 
Good news, I figured out one of the things I did wrong, forgot to add two of the quest scripts, thus you are not able to finish the quest right now, and you would not be able to get your mine profits afterwards. Will be committing as soon as I recreate the archive.
ʚϊɞ Sep 13, 2012 @ 7:19pm 
Ditto Vardath, he never actually takes the money. Just says he'll run the mine, and attempting to talk to him again just loops the dialogue. Also, same with the quest markers.
Arron Dominion  [author] Sep 13, 2012 @ 7:00pm 
Not going to give up on this, just might take awhile for me to track down the issue. Currently have others test it that I know, and setup my laptop with Skyrim to also test it outside of the machine I develop on.
Vardath Sep 13, 2012 @ 10:08am 
Also, dialogue works, but when I tell him yes I'll pay, he doesn't take my money, he just says, yeah you know I'll work the mine for you, etc, but the marker remains on him, I can talk to him again and keep saying the same things but nothing changes.
Vardath Sep 13, 2012 @ 10:06am 
What XenonX3 said, when I finish each stage of this quest the message comes up saying I've completed the stage but the markers remain unchecked in the quest description, and the arrow still points to all the objectives of every stage of the quest. I tried setstage (yourquestid) 50 and finished the quest but I don't get the income and the mine doesn't update with workers even after a week of waiting at the inn.

I'd really like this quest to work properly as it's one of the best ones out there at the moment. Please keep working at it, thanks.
Arron Dominion  [author] Sep 12, 2012 @ 3:48pm 
Could you walk me through your actions leading up to where you notice the bug (fast-traveling to the mine, opening the door, fast-traveling to morthal first, etc.)?
XenonX3 Sep 12, 2012 @ 2:56pm 
I think I discovered what the problem is: Even when finishing one of the quest objectives, it isn't marked as finished in the quest log.
Arron Dominion  [author] Sep 11, 2012 @ 9:50pm 
Haven't been able to track the bug down both in game and ck, anyone else ecountered this?
Arron Dominion  [author] Sep 10, 2012 @ 10:18am 
Hmm, I will have to look into that, did not mess with the quest markers too much.
XenonX3 Sep 10, 2012 @ 10:17am 
I read it just after picking it up.
Arron Dominion  [author] Sep 10, 2012 @ 10:08am 
Did you read the note after picking it up or just wait awhile before reading?
XenonX3 Sep 10, 2012 @ 10:05am 
Nice mod! I found a bug: When you pick up the note in the mine the questmarker doesn't vanish. It might be sth. you want to fix.