Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A driver who races it, said the physics are pretty accurate:
https://forum.studio-397.com/index.php?threads/taming-radical-sr3.64404/page-2#post-1010641
F:\Steam\steamapps\common\rFactor 2\Installed\Vehicles
Something is not right
So for modders it's not as simple as setting CalcPointAccel=1.0 and running tTool after all. Additional tuning has to be done at least for some cars? As I understand, if it was so simple then all Studio 397 cars would already use new QSA model.
Hope you enjoy the updated car. (the lateral CG fix is just for the left hand drive). The GT500 has a different construction and older spec tyre compared to the other GT's. It's generally not just a case of recomputing the tyres, as other parameters have to be tuned as well.
"Added newest CPM. Corrected lateral CG (center of gravity)"
So it seems the fix has just been released(coincidence? :)) Assuming CPM stands for Contact Patch Model then it would suggest Radical is already using point based acceleration update.
OK Thanks. Yeah It's better to test the fix using real telemetry data etc. Worst case scenario would be if the "fix" breaks something else in existing cars, that handled perfectly fine before. Anyway, as I understand modders may already use CalcPointAccel=1.0 (or 0.5 if suitable) to enable new QSA model, or is it not stable yet?
> Formula E, GT3 pack
OK, so right now only recent DLCs have the fix. Any ETA for other cars?
thx micheal for clearing this up ive asked on bothe discord and the forum. im glad ive now got the answer!
also will the ai" too great top speed" issue be fixed? sry
So far then, it would just appear to the the Formula E, GT3 pack (McLaren, Callaway, Radical RXC, Mercedes-AMG, Bentley) and Honda Civic BTCC.
Thanks, I was expecting the model has the QSA fix, but I see the car was last updated 1 July. As I understand the feature is supported only in latest builds.
Anyway do you know which cars are updated to support the new QSA model?
https://www.studio-397.com/2017/12/6512/
? How about other ISI cars?
But I prefer the F1 equation more. Will the F1 car be produced in the future? When will the new UI and weather system come? RF2's future is worth looking forward to, come on, thank you!
Perfect car for close action !!!
Thank you S397 :)