Tabletop Simulator

Tabletop Simulator

Remote Control Cars
40 Comments
Lundo Jelding Dec 1, 2022 @ 7:39pm 
It seems like my game fails to load in the model and/or the scripting, everything else works fine (I can even load it under a different model but then it still won't move), any idea what I could do about this?
SigmaSix Oct 28, 2022 @ 9:35pm 
Is there any way I can make cars of my own using the same script, just with a different model? I can get the gist of attaching the camera, but not able to control the cars outside of turning left or right with them once I do this.
youstube_ May 1, 2022 @ 6:34am 
how does it work? i cant get it to work for apparentt reasons
shadowyblade Apr 30, 2022 @ 10:56pm 
Works perfectly as advertised. Thank you so much. Do I have permission to use this car in a workshop item of my own? I want to use it as one step in a rube goldberg machine I have planned out.
Coping Kobold Jul 28, 2021 @ 11:07am 
@ZenyphL that's not the only reason. For some reason the car isn't detecting some custom tables as "Ground", in which case floor detection has to be disabled for the cars to run. Take lallander's large hexagon table for example.
MetalDude Jan 27, 2021 @ 10:32pm 
warnig! Breaks if tries to apply this to miniatures!
pato Oct 27, 2020 @ 2:10pm 
is so cool
pato Oct 27, 2020 @ 1:49pm 
i have the numpad lock XD
pato Oct 27, 2020 @ 1:48pm 
dosent work
ZenphyL Jul 7, 2020 @ 2:52pm 
i've discovered why many people have problems with racing workshops: you MUST set physics to FULL, anything else doesn't work, if you add that to your instructions ratings gonna improve, cheers and thank you for doing this script, you deserve much more then 3 stars
Markimus  [author] Jun 18, 2020 @ 12:32pm 
It's working for me? I've sent you a friend request maybe we can figure out what's going on.
Assassin Fennec Jun 1, 2020 @ 8:37am 
it does not make any sense to me how do i get this to work pls do a video cus this is confusing
Markimus  [author] Apr 4, 2019 @ 2:21pm 
You can change a few variables at the top of the script, including the speed of the car. Try playing around with "MoveMax", "AccelerationSpeed", and "TurnSpeed".
Markimus  [author] Apr 4, 2019 @ 2:09pm 
That's a cool idea, though automatic scalextric cars is outside the scope of this project I'm afraid. :)
You're welcome to try and modify the code to make it yourself.
jwhittley Apr 2, 2019 @ 3:35pm 
I have played with the bases but with these digital bases can you assign speed variations if you can then you can weight the race car performances. What I envision is let's say 12 cars lined up on a walled track each with a digital speed assigned to it to keep them competitive. If you can figure out how to make them all go let's say by pressing the space bar and then when you wish to pause the race you just hit the space bar again. Forget about controlling the individual car and watch the race as it devdelops naturally. (a minature care race... wow!) off of my two year experimentations I had developed all kinds of races. Track and field, horse racing, stock car, chariot, but my current favorite is pursuit futuristic backs. Any way get back to me let me know if any of this is possible.
jwhittley Apr 2, 2019 @ 3:34pm 
I'm interested in this remote movement of these cars so I created off of the electric football vibrating game my own race track and raced a million races. The vibrating bases are pretty uncontollable unless you use guider pins then they can follow a walled track it's pretty cool but even cooler would be these cars running against each other on a walled track.
Zeke Wildfire Nov 24, 2018 @ 1:55am 
Hello, Markimus! I have to say, I've loved this script - have had it for around the year.

I've started using the script for a roleplay of mine, when I found out a bit of a bug. It seems putting the car (we had the script set to a ship at the time) in a perfect cardinal direction sends the thing careening at ludicrous speeds, despite the way the script has been edited. Let me know what you think, I have the script and a video of the bug waiting to send to you whenever. Thank you!
DayzMasterChip Oct 23, 2018 @ 12:25pm 
Sorry, but could you tell me how to bind the function to the num pad?
Markimus  [author] Sep 16, 2018 @ 4:28am 
What improvements would you like to see @WarsWorth?
WarsWorth Sep 16, 2018 @ 12:23am 
Cool idea, poor execution, 2/5
spongee07 Jan 27, 2018 @ 9:02am 
this way I can also load the dice up on the ship and play keep away
spongee07 Jan 27, 2018 @ 9:01am 
Sweet, thanks man! I want to make one of the ships from the boardgame / mod "The Dutch East Indies" RC so I can make a full pirate armada tonight when my friends / fmily play table top tonight. They already get pretty salty when i have 3 or 4 cars going around the table ROFL!
Markimus  [author] Jan 27, 2018 @ 8:08am 
Of course you can! Just paste the script into a different model. If the vehicle moves sideways, you might need to swap the X and Z values in the script. The script should have the necessary comments to help you to change anything.
spongee07 Jan 26, 2018 @ 11:39pm 
Can i change the race car out for a differnt model?
Kulpas Nov 30, 2017 @ 1:56pm 
nah fam it doesnt work at all for me
Kulpas Nov 28, 2017 @ 1:38am 
I'll look into it later. Assumed somethings wrong with the ground detection.
Markimus  [author] Nov 27, 2017 @ 11:24am 
Does it not already? I thought I updated it to work with other objects too. You may need to swap the forward and side values in the script if the object is moving sideways.
Kulpas Nov 27, 2017 @ 10:32am 
Can you make a script that works on every object?
Lorentius Nov 23, 2017 @ 6:11pm 
This is amazing. I love when people make original stuff like this, it makes TTS so much more fun.

Keep it up!
Alphadelta1608 Oct 28, 2017 @ 9:22am 
Thanks
Markimus  [author] Oct 25, 2017 @ 8:11am 
The mod has been updated with a friendlier script. You can now type in the description the owner's colour to override tint ownership.
TEMPEST Aug 23, 2017 @ 3:00pm 
which variables can we modify to change car behavior?
Markimus  [author] Aug 19, 2017 @ 5:31pm 
I'll hopefully be able to make the cars a little more user friendly soon. We'll see.
Alphadelta1608 Aug 19, 2017 @ 4:26pm 
how do i script this?
Markimus  [author] Aug 17, 2017 @ 3:57am 
I've been planning to pair this with that map though haven't got round to updating it yet. I also want to make an infinite bag which will tint the car the colour of the player drawing the car to make things easier.
AGoat Aug 16, 2017 @ 9:25pm 
Pair this up with The Map That Everyone Owned and Initial D music, and you got yourself a good meme
:steamhappy:
Baryonyx Jun 16, 2017 @ 10:27am 
Ah, you have to pick the precise player colors... well that makes sense I guess. I thought it would somehow work by a certain color margin. I have not noticed these buttons in the color picker so far. :P
Now it works, but seems like the car likes to get stuck on certain areas, like at the beginning of the first curve.
Markimus  [author] Jun 16, 2017 @ 10:09am 
It's White by default. If you're not the White player when you load it up, you won't be able to control it. Right click on the object and tint it to your colour, or sit at the White position.
Baryonyx Jun 16, 2017 @ 9:56am 
The car does not respond to whatever keys I assign the script buttons to.
jay_rab Jun 11, 2017 @ 6:28pm 
very cool, though for someone like me with a laptop I did have to rebind the scripting keys to be other buttons since I didnt have a keypad