RimWorld

RimWorld

BetterSandbags
65 kommentarer
Palasis For 11 timer siden 
Thanks!
Goalie  [ophavsmand] 2. aug. kl. 21:58 
OK, everything is updated, sorry for the wait. Have fun out there!
Avokant 25. juli kl. 23:05 
Okay!
Goalie  [ophavsmand] 13. juli kl. 20:16 
Looks like after all these years there is a change to the XML format I will need to look at. I'll try to get to it in the next day or so, sorry.
Avokant 18. apr. 2024 kl. 19:48 
Damn its been 7 years since you posted this mod and you've been keeping it up to date since 0.18. Good on ya!
Taemaly 4. feb. 2023 kl. 18:30 
Thank you :)
Goalie  [ophavsmand] 4. feb. 2023 kl. 17:51 
I just confirmed it, I'm making the proper update package now, but it works as-is
Thundercraft 4. feb. 2023 kl. 17:42 
Can any confirm that this works okay in RimWorld 1.4? :lunar2020sweatrat:
Taemaly 13. dec. 2022 kl. 14:00 
oh nice thank you , I will check incase it doe work anyway
Goalie  [ophavsmand] 13. dec. 2022 kl. 13:49 
@Teamaly
its almost certain to work as is, due to its simplicity but I'll try to get some time this weekend.
Taemaly 13. dec. 2022 kl. 12:55 
Please consider updating this
Taemaly 21. nov. 2021 kl. 11:44 
Thank you so much for updating this!
Goalie  [ophavsmand] 20. juli 2021 kl. 10:23 
now with 1.3 goodness.
Goalie  [ophavsmand] 31. mar. 2020 kl. 14:27 
Updated for 1.1, sorry for the delay.
DSD 28. mar. 2020 kl. 9:56 
Does this work in 1.1?
Shavrak Chay 8. jan. 2019 kl. 23:48 
I came here for the pizza rolls in the picture
Mewfuz 1. nov. 2018 kl. 13:51 
Finally! Thank you! One of the most infuriating quirks I had with vanilla is solved! So many cookies for you!
Veyn Wingsong 20. okt. 2018 kl. 12:51 
Thank you! Looking forward to putting it to use.
Fell-x27 20. okt. 2018 kl. 6:58 
Awesome! Thanks!
Goalie  [ophavsmand] 19. okt. 2018 kl. 17:35 
ok, all updated, it was easier than I thought.
Goalie  [ophavsmand] 19. okt. 2018 kl. 16:54 
yes, I'm hoping to get a chance this weekend
Fell-x27 19. okt. 2018 kl. 13:09 
1.0?
Veyn Wingsong 22. maj 2018 kl. 19:54 
Thank you SO much! A mod that makes sense! I don't know of ANY real-world sandbag that's made with steel.
Depleted 22. feb. 2018 kl. 5:06 
Yo, just wanted to say that i had been using the mod without issue b4 the new update, however thanks for updating it :)
Goalie  [ophavsmand] 21. feb. 2018 kl. 18:06 
Ok, sorry for the delay, I'm back to Rimworld now. Everything is updated for v18 as well as a fix for the broken raids (see update above)
Nylem 21. feb. 2018 kl. 16:40 
Please update. Thanks!
Depleted 12. jan. 2018 kl. 5:42 
update the mod please <3
Graywolf 21. nov. 2017 kl. 8:04 
Works with B18
Saxon 13. nov. 2017 kl. 12:30 
I really liked this mod but it broke pirate sieges. It felt too much like cheating because the pirates would leave free mortar rounds without buildig their own artillery.
5katz 20. okt. 2017 kl. 10:14 
ay boii theres a small startup warning that looks easy AF to fix:

Config error in Sandbags: Sandbags is madeFromStuff but has a defined constructEffect (which will always be overridden by stuff's construct animation).
Verse.Log:Warning(String)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__84C()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84A()
DonnieLove 21. aug. 2017 kl. 0:24 
I'd like to point out that different HP based on material does make more sense than universal HP. From experience: sandbags that have gotten wet and dried several times over become hard, sometimes like concrete, and they're a lot harder to punch through than freshly filled bags with dry dirt. Are they moveable, and if not will they ever be?
BinkyDragonlord 4. aug. 2017 kl. 12:36 
Found a bug that I'm pretty sure is caused by this, it sounds related to the error you mention in the description. After adding to an existing save with vanilla sandbags, choosing an old sandbag and 'build a copy' vanishes my entire UI menu system. Architect, Work, Research, Menu, all the tabs are gone. No way out but quitting to desktop and reloading. I assume it's because it can't find the object it's meant to copy since vanilla bags don't really exist anymore. No idea why it makes all the menu tabs vanish though.
Mad Derp Packer 26. juli 2017 kl. 17:42 
Can the recipe inculde textiles? Bcoz sandbags need Bag to hold them.
Anvil Pants 22. juli 2017 kl. 6:42 
@Goalie; it's probably the categorized "stuff" breaking sieges. Vanilla siege is already coded to read <costList> on recipes; maybe it just doesn't understand <stuffCategories>.

I know that sieges are correctly reading recipe costList, because a siege with the following patch works (the stuff thingdefs were from Fertile Fields Concrete): https://pastebin.com/raw/TXZ4QvhQ
Harry Kane 18. juli 2017 kl. 15:30 
Thanks for the explanation Goalie, but this is a huge error and a missplan in the mod. It causes bugs to the AI probably because they are written to use only certain ammount of Steel for sandbags and also the mortars, thats a comfusing part...
Goalie  [ophavsmand] 18. juli 2017 kl. 13:57 
Sadly this isn't a code based mod, it's an XML mod. It just changes 2-3 lines of XML and thats it. The only real way around it without writing a bunch of code is to make a new sandbag (i.e. NewSandbags) that uses these settings and leave the old sandbags for the AI. the real question is why cant the AI use this?
Greystar 18. juli 2017 kl. 13:30 
I get the same bug with Sieges with this mod installed.
Harry Kane 18. juli 2017 kl. 6:22 
Goalie, I would like to talk about this mod and the bugs it gives to the player. Whenever you get sieged pwns don't know how to build the sandbags and sieges are bugges therefore fthey don't build mortars and such. I would like to ask if you could re-write the code for the mod because this mod is really helpful. Thank you ^^
ambi 14. juli 2017 kl. 3:08 
Does this mod bug out sieges? I got this error popping out on an AI-built sandbag, and the besiegers aren't doing anything besides walking around. There's no blueprint to build more sandbags or mortars.

http://steamcommunity.com/sharedfiles/filedetails/?id=975544412
Planewalker 4. juli 2017 kl. 5:49 
Makes no sense to make sandbags from steel.
There. Is. Gravel & Rocks. In. The. Game. FFS.
-here is hoping you get your mod in vanilla.

Nice work, thank you.
ambi 30. juni 2017 kl. 20:15 
nice. downloaded last night, works great for my desert colony (lots of stone, not so much steel).
Araxiel 29. juni 2017 kl. 10:31 
This has nothing to do with this mod directly; but is Steam censoring the word steel? As in the material? Why the hell? :conwayfacepalm:
Anvil Pants 24. juni 2017 kl. 9:22 
Also note that now, in A17b, we have effectively the same sand being made in [RF] Fertile FIelds - Concrete, but no sandbags yet made from that sand.

http://steamcommunity.com/sharedfiles/filedetails/?id=945717482&searchtext=concrete
Anvil Pants 24. juni 2017 kl. 9:20 
@Goalie, In Alpha 12 we had sand stuff made from chunks and sandbags made of sand stuff. You can still find it as it was left (link below). It just got lost in the alpha-release schedule speed up that happened right before RimWorld came to Steam.

A12d Mod Variety Pack has that sandbag def in its Buildings_Security.xml

https://github.com/simon-82/ModVarietyPack/blob/master/Mods/ModVarietyPack/Defs/ThingDefs/Buildings_Security.xml

As I remember, sand was made on stone cutter's table and the like, and the bags were vanilla with sand replacing steel. In Mod Variety Pack the same sand stuff was used for glass things.
Oddworld86 17. juni 2017 kl. 8:52 
I Agree with KarateKite. And why not adding textile (for the bag)?
Pancakes 15. juni 2017 kl. 23:05 
I think that chunks should be added as a sandbag material, 1 chunk per sandbag. It makes sense because Hescos are basically big reinforced bags full of sand and rocks and stuff.
Spiders Everywhere 12. juni 2017 kl. 18:33 
This seems to mess up sieger's ability to build sandbags. They put down one blueprint and it's throwing tons of errors. It seemed to throw off their whole script.

Cannot get AdjustedCostList for Sandbags with null Stuff.
Verse.Log:Error(String)
RimWorld.CostListCalculator:CostListAdjusted(BuildableDef, ThingDef, Boolean)
RimWorld.Blueprint_Build:MaterialsNeeded()
RimWorld.LordToil_Siege:Init()
Verse.AI.Group.Lord:GotoToil(LordToil)
Verse.AI.Group.Transition:Execute(Lord)
Verse.AI.Group.Transition:CheckSignal(Lord, TriggerSignal)
Verse.AI.Group.Lord:CheckTransitionOnSignal(TriggerSignal)
Verse.AI.Group.Lord:ReceiveMemo(String)
Verse.AI.Group.LordToil_Travel:LordToilTick()
Verse.AI.Group.Lord:LordTick()
Verse.AI.Group.LordManager:LordManagerTick()
Verse.Map:MapPostTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Dr. Quackers M.D. 12. juni 2017 kl. 10:04 
Sandbags are not an amazing defensive tool they are ok and dont add to much to a tribal play. They should have stayed colth. The fact there are made out of a stupid material like steel made me scrap sand bags forever and get mods with barbed wire, shields and real defensive structures.
Martin Harris 9. juni 2017 kl. 13:20 
I think sand bags are made out of steel netting and cloth It will have a inner layer of 2 "Lines" Of thick clothe and then steel netting (Like a fire guard) Around all of it and filled with sand for extra protection from sand, Mostly used due to its mobilty and ease without sand, Can be filled with sand when soldier have reached an outpost or other place that might need protection from enemy fire. One of these with "Bricks" for the outside, Makes it a wall not a sand bag. Also the vannila one does not include "cloth" Because of early game balancing due to sand bags made for more early game sulotions to defence.
Goalie  [ophavsmand] 9. juni 2017 kl. 13:16 
@ThePatchworkHoax, the same could have always been said of the steel ones, at least now you dont have to waste steel.