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You're welcome to join the Discord (link above) to chat more about it though
I'd be super duper up for that, since the Leverage storylines are great and the original game's is kind of a bummer
Personally I'd love to do that, I love Wilson and Breanna. Design is always a challenge, though. Feel free to drop any ideas you have. (For Breanna one could always go with drones? Idk.)
Thanks again !
I would like to know, is it possible to have custom pictures for each character rather than the existing agents' ones ? I mean Shalem for Chrysler, Xu for Elias, etc..
You added custom portraits for each of them, but the agents' pictures on the upgrade screen are still the vanilla agents'.
Thanks a lot for your work though, very good mod :)
https://www.dropbox.com/s/ev50qp2i3yjwb5n/invisibleinc.txt?dl=0
https://www.dropbox.com/s/ev50qp2i3yjwb5n/invisibleinc.txt?dl=0
She did it without hesitation
Log is in /Documents/Klei/InvisibleInc/logs. Either upload it somewhere and give me a link, or post it in our Discord server (link in mod description).
https://discord.gg/aQrXEse
I have a bug.
I free Picker from detention centr.
In the next mission she always spend 4ap on first step if able.
I test Picker in new game. She walk without problem.
From the updates, I assume you're still working on this?
I may be able to help with the art. I need to see if I have time for this first, but I should be able to make custom portrait art in the style of the game, and do the tweaking of the in-game sprites needed /described in the documentation, provided I get them in a format I can open.
* Fixed Blueprint Intel augment having no activation icon.
+ Added Archive Piker, with Experimental Cyberthief augment.
* On-File Elias and Archive Softson now start with their augments installed properly. Fix by Cyberboy2000, please update Sim Constructor.
Add
overrideUpgradeProperty = {
["LEVER_augment_melee_specialist"] = {traits = {installed = true}}
},
to Elias and
overrideUpgradeProperty = {
["LEVER_augment_iceman_chip"] = {traits = {installed = true}},
["LEVER_augment_ded"] = {traits = {installed = true}},
},
to Archive Softson.
Here's code, replaces lines 41-45 in unitdefs.lua:
if type(upgrade) == "string" then
if lookupTemplate( upgrade ).traits.augment and not lookupTemplate( upgrade ).traits.installed then
local upgradeParams = { traits = { augment = true, installed = true }}
upgradedefs.applyUpgrade( upgrade, unitData, upgradeParams )
else
upgradedefs.applyUpgrade( upgrade, unitData )
end
else
if lookupTemplate( upgrade.upgradeName ).traits.augment and not lookupTemplate( upgrade.upgradeName ).traits.installed then
upgrade.upgradeParams.traits.installed = true
end
upgradedefs.applyUpgrade( upgrade.upgradeName, unitData, upgrade.upgradeParams )
end
About not unique augemnts, I don't know how to install them AND keep them as non-unique. Current situation is a stopgam measure.