The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Abandoned Mine Shaft
38 Comments
Gerald_Apollyon Aug 29, 2018 @ 11:25pm 
Great mod, combined with the Infiniveins mod, makes this the most awesome location in all of Skyrim. Only thing I would change is the lack of workbench.
AverageAvenue Jul 29, 2016 @ 3:02pm 
any way you can post pics of the statistics of the mine?
ashkaari.talan May 31, 2016 @ 10:35pm 
make it were you can hire workers and smiths to make things then a trader sell to the holds and it would be amazing

Runebooke May 15, 2016 @ 10:04am 
A nice addition to my collection. I always wanted more mineshafts; thank you.
Jon Jul 21, 2015 @ 12:42am 
What are all the ores?
parker Jul 13, 2015 @ 3:36pm 
If i store my things in the chest found in the mine
Will they be gone after i come back?
CactusCraze Apr 12, 2015 @ 7:02pm 
i cant find it
mafeilian Oct 25, 2013 @ 7:09am 
This mod has met my expectations, a job well done. I will recomend this and any future to my friends. I liked the premise and enjoyed the not so heavy lore friendly adaptability.
Omega Jul 31, 2013 @ 12:10pm 
what is the shovel for?
Renwar Jul 27, 2013 @ 8:51pm 
add guards inside please that would be awesome :D really good mod no bugs so far :)
Spare Parts  [author] Jun 26, 2013 @ 10:37am 
Thank you all for the praise, I will in the next couple of days make some edits to the mine, like make improvments to the lighting and adding in a workbench near to the smelter, I will also get a list of the Ores that are available in the mine.

I'm also working on another mod at the moment which is at the stop/start level as of yet but I am hoping to beable to put more work into it in the near future.
Silverhand Jun 26, 2013 @ 12:33am 
Really worth the download, perfect for when you start the game over or for a first timer. Plenty of ore to choose and collect. The note at the entrance really was creepy and added to the secret area (won't spoil it ^^). All in all this is worth a good rating and worth your time to download. Good job on this, I would look to see more from you!
Russ Jun 23, 2013 @ 6:41pm 
What are all of the ores in the mine?
Galileon Jun 15, 2013 @ 1:38am 
Very nice mine, lots of room, lots of ore! Just what I needed, thank you very much! I was getting tired of running all over looking for ore, especially iron. It's in a perfect spot, directly across the river from the Hunter's Cabin! Funny thing though, from the mine entrance I can see the cabin clear as day but, from the cabin I can't see the entrance or platform. Was it planned this way?
I do agree with sasquach, the lighting could be a little better. I like the removable torchs on the wall, myself:) Hey, that smelter in there is just perfect! Starting a new game and having just an iron sword is a bummer! I don't recall seeing a workbench in there, am I mistaken? and if there isn't one, can you add one in? It seems like I'm always upgrading my armor at the start of a new game, and working around Alvar is a pita!
Spare Parts  [author] Jan 25, 2013 @ 6:49am 
Updated to fix issues, if anyone is having any other issues, or if me fixing issues has created more issues then let me know.
Spare Parts  [author] Jan 25, 2013 @ 6:40am 
I'll be looking into the line/crack now and hopefully have it sorted out. For the enemies they are ment to be low leveled but it can be changed if need be.
Liontamer024 Jan 20, 2013 @ 3:18pm 
Not bad, It's pretty well made, but there was some problems I noticed.
I saw a line/crack to the void in the final room that when up the wall on the ledge and went onto the ceiling in a boxy like pattern, It looks like the texture wasn't touching, also when I went in at a fairly high level and the enemies weren't leveled, was that intentional?
Spare Parts  [author] Jan 17, 2013 @ 7:28am 
I'm afraid that i'm not currently working within creation kit at the moment, doing work between Unity and G.E.C.K at the moment so won't be able to help out, sorry about that.
Logic Of Liam Jan 14, 2013 @ 12:59pm 
Hi there, I'm currently creating a small/medium sized mod, and I was wondering if you would possibly be willing to help me out... I need someone to create a cave for me (I have a plan created on Paint xD), I just don't have time to learn how to create these type of things yet :') If you say yes I'll give you the details, but yea... Would you like to help? (:
darth_sasquach Jan 10, 2013 @ 3:03pm 
This is awsome! Is there anyway to upgrade it? I am thinking in the order of add more lighting.
Spare Parts  [author] Sep 9, 2012 @ 1:05am 
Updated, the void is now gone.
Spare Parts  [author] Sep 9, 2012 @ 12:12am 
Don't worry about, I'll get right on to correcting it.
cheeky_the_8th_dwarf Sep 8, 2012 @ 3:50pm 
Great, but there is still one more void. lol Sorry I did'nt see it the first time around, but evidently I didn't raise my eyes high enough. Nevertheless, when you enter the second main room, turn around and look at the wall above the hallway entrance. There you will see a rather sizable hole to the void.

Again, sorry. ;)
[TCDU] Fallen1 Sep 8, 2012 @ 3:16pm 
ok, thanks for trying anyway.
Spare Parts  [author] Sep 8, 2012 @ 2:41am 
The problems should hopefully be clean up now, the voids have been delt with and extra ebony has been added in please of the empty ore in the first room (right of the ramp) and malachire added in please of the iron in the second main room.

Unfortunately I wasn't able to change the respawn rate of the ore, I do belive there are mods available that change the respawn rate, sorry.
[TCDU] Fallen1 Sep 7, 2012 @ 1:25pm 
thanks for the prompt replies to our comments
Spare Parts  [author] Sep 7, 2012 @ 9:31am 
I don't currently have access to my computer that I use for the creation kit, but as soon as I do (Chance are Saturday Morning) I take a look into making changes, especially the void which I'll set as a top priority for change as well as the empty ore.

The chest that is locked but empty is there by design.

Finally I can look it to adding some ebony and malachite ore and also setting the respawn rate to a lower time.
cheeky_the_8th_dwarf Sep 7, 2012 @ 3:01am 
Nice mine design,but Skyrim has more than enough iron and corundum ore. Why not a bit more ebony and some malachite ore? Both are rare in Skyrim, especially the malachite.

Anyway, the mine is incomplete. The winding tunnel between the two main rooms leads to an intersection, where if you turn right, the collapsed tunnel veers to the left and into a void.

On another note, the small vein to the immediate right of the beginning of the ramp in the first main room was empty when I entered.

Yet another note, the medium sized chest in the second main room was locked but empty. Was that intentional?

Anywho, again, nice design. I have been hoping someone would create a mine or two with the more rare ores. This doesn't quite fit the bill, but it is a good attempt at adding a mine to Skyrim. Thanks. ;)
[TCDU] Fallen1 Sep 7, 2012 @ 12:37am 
any chance you would be up to making a mod that make vanilla ore veins respawn quicker? like it respawns 1 in game day after being mined?
Cardinalmecha Sep 6, 2012 @ 5:08pm 
Okay thank you
Spare Parts  [author] Sep 5, 2012 @ 6:54am 
I have checked and the ores are set respawn and the map maker should be show up, if anyone else has any problems please let me know.
Spare Parts  [author] Sep 3, 2012 @ 7:10am 
The ores should be set to respawn, I will double check the time that it takes to respawn and update the mod if need be.
Cardinalmecha Sep 3, 2012 @ 7:01am 
do the ores respawn
Spare Parts  [author] Sep 3, 2012 @ 6:35am 
A map maker should show up, I'll check it out and update it if need be.
Roanark Sep 3, 2012 @ 5:48am 
Does is add a map marker? It isn't showing up for me.
jconsort Sep 2, 2012 @ 4:23pm 
ITS A GAME WITH MAGIC. THE GODS PUT IT THERE. I think it's op but criticizing it because it's "fake" is silly. it's all fake.
Spare Parts  [author] Sep 2, 2012 @ 1:33pm 
Hows it "fake" when I made it with multiple ores of different types in the same mine.
anvil2011 Sep 2, 2012 @ 1:16pm 
Fake...because not all ore types ever are in the same mine.