Total War: WARHAMMER

Total War: WARHAMMER

Matmannen's Ogre Leadbelchers
48 Comments
Matmannen  [author] Jul 25, 2017 @ 5:01am 
It's going fine, I recently took a week or so time of from unit edting, it's a tireing business.
The Running Man Jul 24, 2017 @ 1:53pm 
how is your work doing! im very hyped!
The Running Man Jun 21, 2017 @ 5:40am 
No way.......holy shit!!! cant wait!!! she looks amazing with the custom textures!!!! great work!!
Matmannen  [author] Jun 20, 2017 @ 11:29pm 
Currently I'm working on a faction, not a unit. But I may be able to release some of those units as seperate unit mods in the meantime. Meanwhile, here's a sneakpeak on an LL: http://i.imgur.com/wJDREj5.jpg
The Running Man Jun 20, 2017 @ 7:01pm 
Hey Matmannen! what will be your next unit?
Matmannen  [author] Jun 9, 2017 @ 10:08am 
You mean like a mod group? Cause I could very much do that. If you on the other hand mean a singe mod with all my units, then the answer would be no.
The Running Man Jun 9, 2017 @ 7:30am 
Will you make a compiliation of all ur units?
The Running Man May 30, 2017 @ 3:56pm 
OMG YOU ARE FUCKING BOSS!
WhySoSerious May 30, 2017 @ 11:37am 
Good and take your time m8
Matmannen  [author] May 30, 2017 @ 11:09am 
I'll see if I can borrow the mod makers animations, if not, I might be able to construct them myself assuimng that it's done as I theorize. But, that's not gonna happen for quite some time atleast.
Matmannen  [author] May 30, 2017 @ 11:02am 
I'll have a look. Thx for the tip =)
WhySoSerious May 30, 2017 @ 11:01am 
I know if you search on workshop Dwarven Cavalry (Griffon/Boar/Wolf) you find a mod the creator is MIA and with latest update bretonnia it is not working maybe you can have a look at it and use the code to fix it and use it https://www.youtube.com/watch?v=vkito6x9Hlg
Redguard May 30, 2017 @ 10:46am 
WhySoSerious im very happy that he puts his time and effort on it. So dont be so serious :) I actually got all his unit mods and im looking forward for more (hope for Lord unit some day). @Mat oh...i was rather thinking of missile infantry...then ok.
Matmannen  [author] May 30, 2017 @ 10:42am 
What I could do is widen the area the projectiles are allowed to hit os that they will miss alot easier. Also, I can't mount the ogres. As you might have guessed, the ogres are essentially over sized dwarfes with a paint job. They can't share animations with the orcs...
WhySoSerious May 30, 2017 @ 10:29am 
I just tested the amount of dmg they do and think it is fine thought they would be to op but looks good.
your right they are not game breaking.
It would be nice if you manage to make the boar that orcs ride a little bigger and mount a group of ogres on it with 2 handed weapons like axes would be great
Matmannen  [author] May 30, 2017 @ 10:11am 
But then they won't be albe to funtion as artillery pieces. The ogres shooting cannonballs will lose decisivly against a great cannon, I have made sure of it.
WhySoSerious May 30, 2017 @ 9:55am 
Also look forward to your future projects man
WhySoSerious May 30, 2017 @ 9:53am 
also can you please lower the range a little bit 420/450 is think to op I think around 240 would be better
Matmannen  [author] May 30, 2017 @ 9:52am 
They do, ok. I'll look into it. I think CA were planning to make a ogre unit, there is a battle entity called chaos ogre.
WhySoSerious May 30, 2017 @ 9:50am 
cause in the lore they also see chaos as their masters and fight with them for destruction
Matmannen  [author] May 30, 2017 @ 9:49am 
It is, but why would chaos use them?
WhySoSerious May 30, 2017 @ 9:47am 
Is it also possible to make them avaible for chaos faction?
WhySoSerious May 30, 2017 @ 9:32am 
everyone needs to rate a thumbs up for such wonderfull work
WhySoSerious May 30, 2017 @ 9:31am 
C'mon guys give this man some love with such a incredible work I really like youre creativity with the assets that you limited to create such beaty
Matmannen  [author] May 30, 2017 @ 9:29am 
Remember, think of them as an artillery unit, not infantry.
Redguard May 30, 2017 @ 9:25am 
Hmm balance you say....hard to say something about it. I mean ok they got lot dmg and very high range (a bit too much i would say) but still there arent many models in each unit. Ill test it a bit more on diffrent type of situations.
Matmannen  [author] May 30, 2017 @ 8:06am 
Thx, I'll take a look at it.
WhySoSerious May 30, 2017 @ 7:11am 
leadbelchers update with time 2:33pm works fine with multiple mods I can confirm that
WhySoSerious May 30, 2017 @ 7:09am 
Yes now it works leadbelchers work great models good job but maneaters need to be fixed also that one is still crashing
Matmannen  [author] May 30, 2017 @ 7:04am 
I got it fixed, made a faulty entry in the uniform colours table during an update. Fixed the mod, with an entry but then broke it with a new entry, imagine that xD
WhySoSerious May 30, 2017 @ 6:49am 
yes have downloaded resource mod and both ogre mods game dont crash but in custom battle it was.
Will test it again
Matmannen  [author] May 30, 2017 @ 5:33am 
It's fixed.
Matmannen  [author] May 30, 2017 @ 5:13am 
Did you also download the resource mod?
WhySoSerious May 30, 2017 @ 4:45am 
got no errors but whenever I want to use them in cutom battle game crash
Matmannen  [author] May 30, 2017 @ 3:35am 
By the way, to those testing the mod, I would appreciate any feedbakc, especially focused on balance. This unit pack is in someways an experiment for a larger project I'm just beginning now. No, it's not an ogre faction, the resources within Warhammer Total War wouldn't allow you to make even a fifth of their roster...
Matmannen  [author] May 30, 2017 @ 3:33am 
Perfect. I reworked my entire ID system to make it easier to avoid ID conflicts.
Redguard May 30, 2017 @ 3:24am 
Everything works smooth now without problems. No errors :)
Matmannen  [author] May 30, 2017 @ 1:54am 
Ok, we should be good now. I am able to run the three mods (two ogres, resources and huntsmen) without any apparant issues. If you do find any conflicts, then I would appreciate it if you would be somewhat specific as I can't find any conflicts in the tables.
Matmannen  [author] May 30, 2017 @ 12:33am 
I'll take a look.
Redguard May 30, 2017 @ 12:31am 
Still errors in some place unfortunetly.
Matmannen  [author] May 30, 2017 @ 12:24am 
Ok, it should all be fixed. The issue was ofcourse the buildings_units_allowed_tables having the same name, as well as an ID issue. When I gave the units their colour ID's, I forgot that I used six different ID's in the huntmen mod and I managed to make them share ID. And ofcourse, all ID's must be unique...
Redguard May 30, 2017 @ 12:19am 
No problem :) I'll test in a minute and check again :) No collison with previous mods from you or any other i got (and i got lot of them).
Matmannen  [author] May 30, 2017 @ 12:12am 
Ok, I think I resolved the issue with the ogre mods, updating soon. I'm gonna look through the other mods. Wanne know the problem? Same as before, I gave a table the same name, forgot one work, "arty". The problem is that even if those errors exist, I don't crash.
Redguard May 30, 2017 @ 12:09am 
Both Ogree mods dont work together. Same story as with Hunters of Sigmar it seems :D
Matmannen  [author] May 30, 2017 @ 12:05am 
Which other mods doesn't it work with?
Matmannen  [author] May 30, 2017 @ 12:05am 
Crap, that's news to me. I developed both of the ogre units at the same time ran ran them together several times over. I'll take a look, maybe there's an error specifically I don't get due to having the source files.
Redguard May 29, 2017 @ 11:54pm 
Both units looks great Matt. But...it seems you made same mistake as with previous mods and both unit mod dont work together :)
Solace May 29, 2017 @ 5:50pm 
Oh man this looks fun! Thank you Mat!