Stellaris

Stellaris

Randomized Starting System
18 Comments
Sauron's Bro Apr 19, 2020 @ 8:30am 
Will this get updated to 2.6?
Steven Nov 12, 2018 @ 5:08pm 
Steven Nov 12, 2018 @ 9:19am 
be nice if this get update but i guess hasnt been updated sense 2017
Tatuzka Mar 4, 2018 @ 12:46am 
Is this going to be updated to 2.0 anytime soon? Loved this mod!
Grimm Spector Feb 9, 2018 @ 7:30am 
This work for 1.9?
Brian Potter Dec 31, 2017 @ 3:50am 
Hi, does this mod affect AI empires too? The also wont get the free planets?


Cheers :@)
Cytrix Drakani Oct 29, 2017 @ 9:18am 
also maybe some megastructures next to/inside your home system would be cool for rare start (the broken ones) unless that'd require making it need Utopia and you don't wanna do that
Cytrix Drakani Oct 29, 2017 @ 9:17am 
oh sweet!
the other mod i found to do this doesn't do anything except remove the guarenteeds
Saelkie  [author] Oct 29, 2017 @ 9:14am 
Should now work for 1.8.3, sorry for the delay
Cytrix Drakani Oct 1, 2017 @ 12:04am 
yea this doens't work in 1.8, and it causes synthetic pops to try and use food instead of just building
Tatuzka Sep 27, 2017 @ 9:52am 
Please update this mod! :3333
Questionable Sep 26, 2017 @ 12:53am 
@Crimson Phantom at the moment this mod causes planets to spawn without robots/syncretic species or buildings at the start. So, sadly no.
Crimson Phantom Sep 25, 2017 @ 3:15pm 
Compatible with 1.8?
Cytrix Drakani Sep 21, 2017 @ 9:36am 
does this work with acheivements? i'm assuming no and disabling it for this run but if it does that'd be a pleasant suprise
Kepos Sep 4, 2017 @ 6:31am 
Interesting idea. Starting system allows a variety of different routes to choose. Go ahead and support us with some more stuff. :steamhappy:
古代 Jul 4, 2017 @ 6:10pm 
i need something that vastly reduces number of habitable planets.
Saint-Benjen Jun 2, 2017 @ 10:21am 
Well, as the mod was updated the 30 may, it is OBVIOUSLY working for 1.6. :Birds:
Heimlich May 31, 2017 @ 7:38pm 
does this work for 1.6?