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wether a frame looks good is one of the criteria for me to use it..
with this skin I might actually use Nezha
thank you for creating something different to what is mostly put onto this workshop
(*cough cough* all the bloody Exial skins and ash skins)
All i'm trying to say is that nezha is the "third lotus prince" in chinese lore and his set seems to reflect the divine appearance of such a mythological figure. The reptilian appearance doesnt even really reflect chinese dragons as their scales tend to be in layered patterns rather then oddly mottled like this skin is.
@Erneix Like I said before, the file size doesn't matter. The file has 6 textures for the helm and 6 textures for the skin. Those file sizes will not change AT ALL. Then there is the model for the body, which I cannot change AT ALL. Then there is my helmet model, which has a cap of 5,000 tris. My helmet is under that cap, so there is technically some room to make it bigger and stay within the limit.
+ 1 in agreement of this skin being out of place tbh...
you are entirely correct in that however one thing that DE have said is that you are allowed to leave parts untextured, rendering them invisable, one thing that can also be done (see: Mirage Mithra) is that aditional parts can be textured as an energy texture, for instance the ring on his back. i do love your texture on the ring though, it's a pretty nice upgrade from what was there originally.
Thank you for being very special space dust.
http://i.imgur.com/fR3IbO4.png new colour spread
http://i.imgur.com/Hj5jHLa.png just the changes (to make it easier for you to see)
sorry about the shit quality, just threw that together in Paint.net in a few seconds
I certainly think the skin and helm combo is an improvement from your original just helmet design...
I still feel that it doesn't quite match the current aesthetic of the game. Wouldn't be the first time a skin like that has actually made it into the game though, so hey, best of luck! :)
@Erneix The file size doesn't really have any affect on the model. Helmets are limited to 5k tris and 6 textures that are 2048x1024, the skin is limited to the tris of w/e the model the Devs made is and 6 textures of 2048x2048. The file size will not change much no matter if I submitted blank textures, or if I added as much fine detail as possible.