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I always wanted to play as Baltz!
Yup. Won't cause any technical issues with this mod.
There is no russian translation that I know of. The chinese and italian translations were done by fans, of their own accord.
You can rest assured that it isn't caused by this mod. It only tweaks the traits and skills of the lords.
Launcher issue. There has not been any new patch for WH1.
Haha! Love ya but as I state in the notice above in the description, LLR 2.0 would be too ambitious of a project for a hobby modder. There are even more legendary lords, more things to balance and more datatables to edit in WH2. But I'm always overjoyed to see the many, many requests for a sequel mod.
Never heard of anyone having such a problem. You are not trying to use it for WH2 are you? That won't work because this is a WH1 mod.
All table-top lords is only standard lords I think, should work fine.
Free upkeep for the RoR reiksguard.
Why doesnt that happen in game?
They work together but keep in mind that there will be a "mishmash" of changes as SFO also makes their own adjustments to legendary lords.
This is the LLR workshop page, not STR :P But to answer your question, correct, but I'm already aware of it and it will be tweaked in the next patch.
Tnx a lot m8 for this mod.
Just wait for TWW3 and then make final version. ;)
take your time
Haha, yeah! My best guess is that they took a sneak peak at my google doc. But if it is all coincidental, I'm equally honored to know that the mod's refinements were ahead of the curve.
Np!
Read the notice at the very top of this page :P
Thanks :) I agree, while having selection bonuses (as I call them) for the lords is a cool idea, not making them available to the player after you confederate and not applying them to the AI cheapens the experience instead imo. CA is improving on this front fortunately and they were clever enough not to lock away any thematic bonuses this time and instead put stuff like upkeep reductions for Temple Guard for Mazdamundi on his trait, as LLR would have done.
I have considered what you've suggested actually, and my thinking was to maybe put that feature in future "lite" version of LLR. But I can't say when or if it will happen so if you are feeling impatient you can poke around the LLR pack and follow the recipe there to make your own mod.
Would you consider a mod that applies that idea to TWW2? i.e. make it so you receive the lords faction effects when you unlock them.Regardless, I may begin attempting to mod that for myself.
Thanks for the fantastic mods! I look forward to more from you in the future.
Cool! Yeah, the only major issue is the time investment needed to maintain mods as ambitious as LLR & STR for the entirety of WH2's lifecycle. Otherwise I would be gung-ho to do it.
As for the missing skills and such, the PR-people at CA stated that their dev teams got out of sync which is why the latest updates to WH1 didn't make it onto WH2. I wouldn't be too harsh on them, they wanted to give the WH1 folks new updates even if it meant the updates wouldn't make it in time for WH2's release.