Total War: WARHAMMER

Total War: WARHAMMER

Legendary Lords Remastered
626 Comments
Gorwe Mar 24, 2020 @ 2:34am 
Damn, I wish this was available for TWH 2. It's literally the only one I'm missing.
Gorwe Mar 13, 2020 @ 3:13pm 
It's a very nice mod that FINALLY made Balthazar useful(oh and Kemmler too)! You have my thanks for that even if I am quite unsure about the balance between Kemmler and Ghorst. Kem SEEMS better in almost every way, but I could be wrong.

I always wanted to play as Baltz!
Black Baron Sep 4, 2019 @ 10:46pm 
Thanks.
Frosty  [author] Sep 4, 2019 @ 3:00pm 
@Black Baron
Yup. Won't cause any technical issues with this mod.
Black Baron Sep 4, 2019 @ 12:06pm 
Specifically Sebidee's mods that make 60 lvl max and x2 point earn for LL/Lords and Heroes. I am not aware of any other changes that add or change traits.
Black Baron Sep 4, 2019 @ 11:56am 
@FrostyDemise Can this be combined with increased level/x2point dump type of mod? Both Lords and heroes i should mention.
KARMERICAN Aug 23, 2019 @ 8:37pm 
please bring this hotness to Wh2
Frosty  [author] Jul 19, 2019 @ 12:41am 
@Васенатр
There is no russian translation that I know of. The chinese and italian translations were done by fans, of their own accord.
Васенатр Jul 18, 2019 @ 3:20pm 
Где перевод на русский?
Frosty  [author] May 9, 2019 @ 2:41am 
@thaygiaomap2000
You can rest assured that it isn't caused by this mod. It only tweaks the traits and skills of the lords.
thaygiaomap2000 May 9, 2019 @ 1:29am 
i can't recruit 2 LL as play kart frant after build building need for them , don't know this bug cause by this mod or not , but i can't play without your mod
Frosty  [author] May 5, 2019 @ 10:36pm 
@roycewho
Launcher issue. There has not been any new patch for WH1.
Kerizma May 5, 2019 @ 3:22pm 
Does this actually need an update or does the mod manager just suck
☠✠endtimesmate✠☠ Nov 28, 2018 @ 8:41am 
Is there any Option (or Mod) to play ONLY with the Legendary-Lords, without the "Army-Spam". Only when a Legendary-Lord is wounded, u can recruit a temporary normal Lord.
Green Ramirez Oct 12, 2018 @ 1:06pm 
Man, I really wish this was the way this buff was handled on the base game. Astonishing mod, a shame it's not available on Warhammer II.
Frosty  [author] Sep 22, 2018 @ 7:55am 
@thaygiaomap2000
Haha! Love ya but as I state in the notice above in the description, LLR 2.0 would be too ambitious of a project for a hobby modder. There are even more legendary lords, more things to balance and more datatables to edit in WH2. But I'm always overjoyed to see the many, many requests for a sequel mod.
thaygiaomap2000 Sep 22, 2018 @ 5:57am 
please make WH2 version , for both vortex and mortal empire please
Frosty  [author] Sep 22, 2018 @ 5:42am 
@Alex Pendragon
Never heard of anyone having such a problem. You are not trying to use it for WH2 are you? That won't work because this is a WH1 mod.
Alex Pendragon Sep 22, 2018 @ 2:49am 
i dont see this mod with the others in the mod manager, why ?, works anyways ?
thaygiaomap2000 Aug 3, 2018 @ 4:26am 
wait for War 2 version
Blade Jul 27, 2018 @ 11:34pm 
Thank you
Frosty  [author] Jul 27, 2018 @ 7:49pm 
@Blade
All table-top lords is only standard lords I think, should work fine.
Blade Jul 27, 2018 @ 7:05pm 
Eric·G Jul 24, 2018 @ 9:03pm 
dude you so nice
[VN] Michael Doan Jul 21, 2018 @ 12:33am 
arhhh thanks mate :D
Frosty  [author] Jul 20, 2018 @ 11:55pm 
@[VN] Michael Doan
Free upkeep for the RoR reiksguard.
[VN] Michael Doan Jul 20, 2018 @ 11:07pm 
hMMM, Im using this with Steel Faith, Frank had a free upkeep for reiksguard unit in his starting trait right ?

Why doesnt that happen in game?
Chidorah Jul 19, 2018 @ 5:23pm 
Hey, is there any way to recieve the prophet of renown trait when starting as the bloody handz? Because a global upkeep reduction to all savage orcs seems a lot better than reduction to only his army, making bloody handz feel like the worst faction to pick for savage orcs by mid-game.
Frosty  [author] May 4, 2018 @ 12:30pm 
@kgmi
They work together but keep in mind that there will be a "mishmash" of changes as SFO also makes their own adjustments to legendary lords.
kgmi May 4, 2018 @ 11:36am 
Does this work with Steel Faith Mod?
Kir Feb 4, 2018 @ 1:09pm 
Other than that, I like this and STR. Caster lords don't suck quite so bad at the start, and it's really nice to look at a Lord or Hero recruitment list and not see a list of mostly worthless traits. Having to decide want I want instead of trying to pick what is least useless is a great change.

Kir Feb 4, 2018 @ 10:26am 
Sorry, I was trying to figure out how to use Kemmler's alternate raise dead effects when I noticed.
Frosty  [author] Feb 4, 2018 @ 5:36am 
@Kir
This is the LLR workshop page, not STR :P But to answer your question, correct, but I'm already aware of it and it will be tweaked in the next patch.
Kir Feb 3, 2018 @ 7:04pm 
From what I've read of your document, Undead characters should not have Ruthless as a trait, right? But I do have that on both Wight Kings and Banshees.
FreeMayk Jan 6, 2018 @ 11:30am 
@FrostyDemise
Tnx a lot m8 for this mod.
Just wait for TWW3 and then make final version. ;)
Mortuaire Dec 27, 2017 @ 7:47am 
i hope to see this mod on tw w2 but i can wait :steammocking:
take your time :steamhappy:
Frosty  [author] Dec 14, 2017 @ 10:55am 
@The Regi Mafia
Haha, yeah! My best guess is that they took a sneak peak at my google doc. But if it is all coincidental, I'm equally honored to know that the mod's refinements were ahead of the curve.
Otto Von Dawi Nov 29, 2017 @ 8:22pm 
Holy cow, I think they added almost the exact same skills for some of the legendary lords as you did.
Frosty  [author] Nov 26, 2017 @ 12:22pm 
@AnalDeflowering
Np!
AnalDeflowering Nov 26, 2017 @ 12:11pm 
Omg lol how could i miss it! Thanks!
Frosty  [author] Nov 26, 2017 @ 11:58am 
@AnalDeflowering
Read the notice at the very top of this page :P
AnalDeflowering Nov 26, 2017 @ 11:56am 
When selecting a faction before starting a grand campaign, all the factions descriptions says all the factions have 0% to their respectful bonuses. Is this the intention or a bug?
Lulu Nov 10, 2017 @ 1:38pm 
I just cant play the second game without your mod, its just so good ;_;
Frosty  [author] Nov 4, 2017 @ 9:57pm 
@Bean
Thanks :) I agree, while having selection bonuses (as I call them) for the lords is a cool idea, not making them available to the player after you confederate and not applying them to the AI cheapens the experience instead imo. CA is improving on this front fortunately and they were clever enough not to lock away any thematic bonuses this time and instead put stuff like upkeep reductions for Temple Guard for Mazdamundi on his trait, as LLR would have done.

I have considered what you've suggested actually, and my thinking was to maybe put that feature in future "lite" version of LLR. But I can't say when or if it will happen so if you are feeling impatient you can poke around the LLR pack and follow the recipe there to make your own mod.
Big Dick Bandito Nov 4, 2017 @ 5:08am 
@FrostyDemise Thanks for communicating with your fans at least. I think that this mod solved a big issue I had with the way TWW1 was design; when you unlocked a legendary lord you didn't get their faction benefits. It just seemed silly to me.
Would you consider a mod that applies that idea to TWW2? i.e. make it so you receive the lords faction effects when you unlock them.Regardless, I may begin attempting to mod that for myself.
Thanks for the fantastic mods! I look forward to more from you in the future.

ArmageddonAsh Nov 2, 2017 @ 4:05am 
So, whats the chances of a WH2 version for the new lords and working for Mortal Empires. This mod rocks and makes the Legendary Lords good! would be aweosme to get it for the new factions ^^
Raveus Nov 1, 2017 @ 10:40pm 
i know chances are slim, but damnit this is my favorite mod by far for wh1. A follow up for the second, even just adding the improvements to wh1 lords in mortal empires would be fantastic, the old lords really feel lack luster compared to wh2 lords lol.
Arda Oct 31, 2017 @ 8:50am 
Here's to hoping you make LLR for WHII as well, improved the first game so much that it feels like I'm playing an incomplete game right now.
Hakazin Oct 31, 2017 @ 7:44am 
@RARE2000 That mod got replaced by a mod buffing all of the Old World lords to TW:WII standards.
Frosty  [author] Oct 30, 2017 @ 10:56pm 
@Devastator
Cool! Yeah, the only major issue is the time investment needed to maintain mods as ambitious as LLR & STR for the entirety of WH2's lifecycle. Otherwise I would be gung-ho to do it.
As for the missing skills and such, the PR-people at CA stated that their dev teams got out of sync which is why the latest updates to WH1 didn't make it onto WH2. I wouldn't be too harsh on them, they wanted to give the WH1 folks new updates even if it meant the updates wouldn't make it in time for WH2's release.