Stellaris

Stellaris

Additional Traditions - Expanded (Stellaris v1.6)
56 Comments
All hail the Cartlord Apr 26, 2018 @ 3:44pm 
(Note that this may be listed compatible somewhere, but I'm asking this question on every mod I have because screw 2.0)
Is this mod compatible with V1.9? Or is there a seperate version, possibly?
Chubzilla Mar 30, 2018 @ 3:14am 
any update for this?
kolokommouna Mar 8, 2018 @ 5:05am 
update?
All hail the Cartlord Jan 1, 2018 @ 2:29pm 
Hey, Geki blanked the files for Merged Traditions and is now deleting comments pointing to other compatches. You might wanna do something about that, maybe remiove their crediting.
GMsU | AuxiliusM Dec 19, 2017 @ 3:23am 
update if possible <3
[Khorne] Shits'N'Giggles Nov 24, 2017 @ 9:44am 
Anyone know of a fan patch? i know that the main mod is discontinued but i love bastion so much
Уберите Из Мута Nov 16, 2017 @ 7:27am 
ye , i still not have this traditions (
Doctor Proteus Nov 5, 2017 @ 4:42pm 
Still miss those traditions. :(
Apohkalypz Oct 13, 2017 @ 12:20am 
Will this be updated ever? o:
Slaith Sep 29, 2017 @ 2:18pm 
Keep up the good work! First game I've played were modders such as you make the biggest impact. ^_^
Meltup  [author] Sep 27, 2017 @ 9:56am 
Thanks! :LIS_pixel_heart:
Doctor Proteus Sep 26, 2017 @ 6:50pm 
Sounds good, keep up the good work. We appreciate what you do, even though not everyone shows it in an appropriate manner. Modders like you make a good thing into something amazing.
Meltup  [author] Sep 26, 2017 @ 10:46am 
Yeah, I am trying to find out how tradition swapping works. Unfortunately it may take a while because my irl work keeps me very busy :LIS_poker_face:
samsockeater Sep 26, 2017 @ 8:46am 
question: tradition swapping, would it be possible to implement for machine empires to make things genesis for example not appear for them unless custodian, unless that would be very difficult, in that case ignore me completely
Doctor Proteus Sep 22, 2017 @ 1:33pm 
Thank you for the extra traditions, I really love having lots of traditions to choose from and to help further personalize my civilization. Eagerly looking forward to an update.
Meltup  [author] Sep 22, 2017 @ 12:56pm 
On it! However it may take some time so bear with me! :elindustry:
Уберите Из Мута Sep 21, 2017 @ 3:47pm 
update to 1.8 plz
Leosky Jul 26, 2017 @ 4:29pm 
@Meltup, try modding on bethesda stuff :D
Meltup  [author] Jul 25, 2017 @ 1:27pm 
@Leosky, oh, ok! I a bit worry sometimes when people report strange things because... sometimes really weird things happen due to some bugs in Paradox code structure. But glad to hear it is not this mod then!
Leosky Jul 25, 2017 @ 10:36am 
@Meltup, ok sorry wrong 'extended' mod :P sorry about that.
Meltup  [author] Jul 25, 2017 @ 5:24am 
Yeah, it is just that "building_power_hub_1" and "building_power_hub_2" are located in
Stellaris\common\buildings\00_buildings.txt
And this mod doesn't modify that file either. So probably something else was causing the problem?
Leosky Jul 25, 2017 @ 5:05am 
@Meltup, now, as i'm using modified files i can't check references anymores to see what it was refering to.
Leosky Jul 25, 2017 @ 5:04am 
@Meltup, i checked the base files and compared with the mod files, produced_resource_trigger property werenot using tr_prosperity_pursuit_of_profit as it was in the base game files, i changed them back and that fixed the issue
Meltup  [author] Jul 25, 2017 @ 3:00am 
@Leosky, are you sure that the problem is caused by this mod? As much as I can tell, Additional Traditions do not modify Prosperity tradition tree O.o
Leosky Jul 24, 2017 @ 5:32pm 
building_power_hub_1 and building_power_hub_2 dont give unity with tr_prosperity_pursuit_of_profit
brucethemoose Jun 30, 2017 @ 12:51am 
Not sure if this is a bug more than a side effect, but games with this mod installed tend to have few or no AI federations. I think there are just too many other branches for them to choose from.
Meltup  [author] Jun 4, 2017 @ 6:48am 
@Birdy, oh, right, thanks a lot! ^^
Artanis Jun 4, 2017 @ 3:09am 
tr_ether_4 of Ether from Additional Traditions has ship_hitpoints_mult = 0.15 in the code but hit points in the localization.
Kilted'HuntingHorn'Key Jun 3, 2017 @ 8:02am 
Genesis is so good. Thank you!
p6kocka Jun 2, 2017 @ 8:38am 
Deutsche Übersetzung dieser Mod könnt ihr unter:
http://steamcommunity.com/sharedfiles/filedetails/?id=938063565
abonnieren.
Meltup  [author] May 30, 2017 @ 5:01pm 
@Geki, good :) I will retweak some tradition picks in "Additional Traditions - Expanded" during the weekend but GUI is going to remain the same.
Meltup  [author] May 30, 2017 @ 4:52pm 
@Geki, sure! ^^
Geki May 30, 2017 @ 4:45pm 
I successfully merged the two mods. It's only missing the Additional Traditions expansion merged into it now. May I release it when I credit your work?
Meltup  [author] May 30, 2017 @ 1:14pm 
@Geki, sure! ^^ Just give a proper credit in mod description and... well, if it will require both original mods then feel free to publish merge patch in the open - a lot of people were asking for it.
Geki May 30, 2017 @ 1:09pm 
May I merge this with Plentiful Traditions for personal use?
Meltup  [author] May 30, 2017 @ 12:40pm 
@greenpinkredfire, thanks! I will add it with next update though some tradition picks are going to be reworked (and thus will need translation changes)!
76561198111391954 May 30, 2017 @ 6:50am 
Russian translation
{LINK REMOVED}
I hope someone will need it
Artanis May 25, 2017 @ 4:15am 
Aye, it's just a matter of allocating X and Y positions for each additional tradition tree within a GUI file.
Meltup  [author] May 24, 2017 @ 3:45pm 
@Geki, wow, really? Interesting, I will look into his code. Though I don't plan to expand my mod any farther than this expansion so not sure if there is a really big need in scrollable GUI.
Geki May 24, 2017 @ 3:11pm 
Birdy made the traditions GUI scrollable though.
Faustian Device May 24, 2017 @ 2:46pm 
Update: had some time, so I decided to boot up the game.
Your mods are overshadowed by the tradition mod I have running called "Plentiful Traditions" by Birdy.
So yeah, guess I was too optimistic.
Faustian Device May 24, 2017 @ 2:34pm 
I just wanted to know how the mods conflict. It's fine if you're not into making a patch for the two.
I'm going to try the mods together and see what happens.
Probably not anytime soon, sadly, because I'm being dragged away from the comp soon, but I'll report back with anything I find out when I test them.
Meltup  [author] May 24, 2017 @ 11:08am 
@Faustian Device, well, there are many reasons. Technical ones are that every tradition indeed takes a certain slot on page, that is described in variables, so one would need to resize slots and refer to them to include more traditions - and then the use of other mod becomes necessary. And that also would add the problem of resizing to fit all traditions on screen while not making them very tiny. Then there are also idealogical reasons - while I like Plentiful Traditions, my view is quite different. So I don't see a reason for myself to unite both mods (if anyone wants though then feel free to do it).
Faustian Device May 24, 2017 @ 9:27am 
That's unfortunate.
Is that because traditions take up certain slots on the tradition page, or is there another reason?
Meltup  [author] May 24, 2017 @ 9:19am 
@Faustian Device, yeup - this is extension of Additional Traditions and it doesn't have compatibility with other tradition mods.
Faustian Device May 23, 2017 @ 7:28pm 
So, this probably conflicts with other tradition mods?
Meltup  [author] May 21, 2017 @ 9:01am 
@Elitewrecker PT, Additional Traditions

@Rough, yeah, it requires the base mod - way easier without file duplication :)
Elitewrecker PT May 21, 2017 @ 8:55am 
What base mod?
Rough May 21, 2017 @ 8:54am 
ohhhhhhhhhhhh I didn't realize you actually needed the base mod installed for this to work. Derp.
Rough May 21, 2017 @ 8:52am 
resolution is 1980x1080. I've never seen it before, including with the regular version of this mod. I should sit around and experiment with the UI scaling to see if that's somehow the problem...