Stellaris

Stellaris

Ultimate Technologies
1,833 Comments
Nahios-si Jun 16 @ 7:52pm 
Waiting for your update
Umpkto Jun 10 @ 1:26am 
ah, in the "click here to see details" under technologies, it lists the Utopian Infrastructure as a prerequisite for edenization, am i just reading that wrong?
AdmirableOstrich Jun 9 @ 7:07am 
@Umpkto The Edenization and Utopian Infrastructure techs aren't very related:

Ultimate Technology → Geological Reconstruction → Edenization

Ultimate Technology → Molecular Manipulation ↘
Ultimate Technology → Control Dark Energy → Utopian Infrastructure
Ultimate Technology → Nano Drone Colony ↗

Which order they come in is random, but you will typically get edenization first.

This is also all independent of whether the Utopian Infrastructure decision works. If you are using base Ultimate Tech without my or SolidSpaceDisk's patches, you will crash to desktop. In the patches, the decision works but what it does to districts isn't quite as intended as there's basically no way to do it without modifying vanilla files (slightly, but enough to make compatibility a bit more complicated).
Umpkto Jun 9 @ 1:48am 
is the Utopian infrastructure decision broken in 4.0? I've gotten edenization twice (i've only played twice since 4.0) without getting the utopian infrastructure research first
ASU Jun 8 @ 10:28pm 
作者请多注意休息,但我会一直视奸你直到乖乖更新
米缇 Jun 7 @ 4:44am 
作者请多注意休息,但我会一直视奸你直到乖乖更新
Rachkofivich Jun 6 @ 1:26am 
作者请多注意休息,但我会一直视奸你直到乖乖更新:steamhappy:
mingjin09175184 Jun 5 @ 1:43am 
作者请多注意休息,但我会一直视奸你直到乖乖更新
MightyThor769 Jun 2 @ 2:06am 
update please?
八云之舞 May 31 @ 7:26am 
作者请多注意休息,但我会一直视奸直到你乖乖更新
小浪蹄子 May 30 @ 5:44pm 
作者请多注意休息,但我会一直视奸直到你乖乖更新
麦克阿瑟将军 May 29 @ 7:40am 
Come on, the author is waiting for your update:steamhappy::steamhappy:
Mato Sakura May 28 @ 1:19am 
这个mod太好用了
DXY__HAN May 27 @ 5:45am 
update,please....
AdmirableOstrich May 24 @ 8:21am 
I've posted patches:

- Ultimate Technologies Patch
- Ultimate Weaponry (Standard) Patch

Just note that as mentioned, the utopian infrastructure decision will work but currently it just adds new district options and redistributes your old districts where it makes sense. Without vanilla changes, or new planet classes and major changes to the current events, I can't disable vanilla districts.

Otherwise, should be good for most use-cases in v4.* until Stellaris breaks something else.
Kedi May 23 @ 12:28pm 
@Míla same here omg
Míla May 23 @ 11:49am 
Love the mod, looking forward to playing with it again :3
breloom1994  [author] May 23 @ 7:26am 
@AdmirableOstrich You're welcome to do so. Having a busy working schedule atm, It may take longer time for me to patch for the new version.
甲基磷酸钙 May 23 @ 5:20am 
updates pls!
AdmirableOstrich May 20 @ 6:17pm 
@breloom1994. If you don't have bandwidth right now, I can post a temporary patch for both this and Ultimate Weapons (Standard), both of which I have working and moderately balanced. The district situation is somewhat hacky for ultimate infrastructure decisions (that part needs more balancing) but it is functional. There's also the patch below, but I feel that one overtunes a bit too much to fit in with some more-powerful mods.
明智三海信长 May 20 @ 1:57am 
Sir....hello? update...please....
SolidSpaceDisk May 16 @ 9:28am 
learnst May 14 @ 10:04am 
求求你更新吧,我什么都会做的
DoKne May 14 @ 8:24am 
I love this mod. Please take all time you need to update. :)
我就是我 May 14 @ 6:53am 
大人,时代变了
星辰耀龙 May 13 @ 12:26am 
大佬,等更新
純灰chunhui May 12 @ 10:26pm 
大人,时代变了
TheSoi2 May 12 @ 6:35pm 
Can't wait for the update, keep up the great work :Fistofdosh:
Battlespark May 12 @ 4:35am 
@blast. Its not 4.0 compatible yet, i wouldnt use it until hes fixed stuff man. Its alright, you will survive a while without it haha.
Blast Hardcheese May 11 @ 8:08am 
I've been using this mod with 4.0 and so far it still mostly works. Just don't use the utopian infrastructure decision or you'll get a CTD. I hope the AI don't use it.
Why not Zoidberg May 10 @ 9:45am 
thank you for all the hard work and cant wait for the update. Though a note the virtual particle cannon needs to be nerfed, so overpowered. :heart:
Kinoe May 8 @ 12:16pm 
thanks for updating. Enjoying this mod for years now
Designed May 7 @ 3:32am 
thank u smm for working on this
Eternum May 6 @ 12:11pm 
take your time, we look forward to what you cook up
breloom1994  [author] May 6 @ 3:56am 
Due to massive overhaul of economy system, update this mod will take tremendous amount of time, please be patient. Thanks for the understanding.
learnst May 6 @ 12:13am 
求求你更新吧,我什么都会做的
1661025149 May 5 @ 6:32pm 
4.0更了,求更新
Koornia Apr 20 @ 5:17am 
The “Strategic Resources Discovery” edict, once activated, causes the game to crash when attempting to open the Council screen.

Only official DLCs. No other mods are installed.
α·瓦索龙 Apr 11 @ 11:53am 
I rolled the tech as early as 2248, and another playthrough in 2301. @WCHR VIPER
WCHR VIPER Mar 30 @ 12:36pm 
What's the fastest anyone has rolled the tech for this stuff?
Dzone5 Mar 9 @ 1:37pm 
still confused. does this require another mod to run?
new user Mar 3 @ 9:00pm 
The MOD adds powerful buildings to Orbital Ring and Starbase, but there is one type of building that increases dock capacity. This means that some bases that do not specialize in shipbuilding will also receive shipbuilding tasks, which reduces the efficiency of shipbuilding. However, those buildings have other benefits, and it is regrettable not to simply use them. These buildings should strengthen existing shipyards instead of creating new ones.
new user Mar 3 @ 8:58pm 
Ionic Cannon Battery has duplicate reactors

Reactors, thrusters, and combat computers cannot be used on fallen imperial ships
These three components do not work well with other mods either
There are similar issues on Star Eater as well
DonDon Feb 24 @ 7:15pm 
are the images using ASB? its a must have for me so I was wondering if it was like automatically compatible or smth
Dzone5 Feb 22 @ 10:58am 
I'm not seeing any of the edicts or tech options on my game. Is an update pending?
Ronin Feb 9 @ 3:09pm 
The mod works just fine it's just stupidly OP and unbalanced. You'll out snowball the AI massively with these buildings. Had a 5 million power fleet while the AI could barely field 50-100k fleets on highest difficulty.
Skylingale Feb 7 @ 2:56pm 
@MajorGeneralPike The last update was literally less than 2 months ago chill tf out you no life loser and stop being so damn entitled for something that is free. show some damn respect or stfu
MajorGeneralPike Feb 7 @ 7:23am 
This mod is BUSTED, the Author has abandoned it too.
Roland Feb 6 @ 4:31pm 
I love this mod just the way it is thanks, makes my game be what I want.
MajorGeneralPike Feb 1 @ 12:31pm 
I wouldn't remove it mid save