Stellaris

Stellaris

Additional Traditions (Stellaris v2.1.*)
317 Comments
Luna Apr 9 @ 10:02am 
missing files, is there a fix?
The Grim Sleeper Aug 9, 2022 @ 4:05am 
Not entirely surpising, as of 2022 aug 09, this mod does not work in stellaris 3.4.5.
Jetstream Sam May 23, 2022 @ 4:10am 
@Meltup many thanks!
Meltup  [author] May 22, 2022 @ 6:49pm 
@Astrodoge
Sure, feel free to do so! :yavannawink:
Jetstream Sam May 22, 2022 @ 3:12pm 
I would like to know if I can use this mod in my modpack (not a collection but a merge of mods) with credits of course.
Med May 2, 2021 @ 12:02pm 
miss this mod. was SO good.:2015holly:
In'ei  [author] Nov 4, 2019 @ 1:52pm 
I was thinking of making more traditions based on tree levels back then, but then found out that large variety of options (no matter if it traditions, techs or ships) make AI to become way more dumb and not interesting to play with in the long run - the problem is in Clausewitz engine weight system - it just was not made to use so much options and large variety of them make AI decision way more random (and you can't even change the weight of decisions based on AI personality - at least it was not possible back then), and layers upon layers of random decisions make AI fall too far behind players around year 2300 - cause of those "random" mistakes. Even with custom set 400% tech and unity points bonuses, even though AI is overwhelming in early game, it still quickly fall behind later.
RedPrometheus Nov 3, 2019 @ 11:43pm 
Will you update this at some point? I LOVE this mod :)
Fazbear Sep 7, 2019 @ 3:25am 
This is a good mod but it needs an updateeeeee!!!
Cúchulainn Aug 28, 2019 @ 12:19am 
Hoping for a return oneday
Spiffing Reynard Jul 21, 2019 @ 1:42pm 
@Meltup yeah its dead
[Khorne] Shits'N'Giggles Jun 9, 2019 @ 6:26am 
Easily my fave traditions here, hope they are updated someday
Knyghthawk Jun 7, 2019 @ 3:29am 
please update or advise if you will still be updating this mod
Rastro May 3, 2019 @ 4:57pm 
What is involved in coding something like this?
I have minimal coding experience (mostly cutting and replacing) for Stellaris, but maybe another set of eyes or labor could help
KuchenEsser Apr 5, 2019 @ 10:19pm 
Well that's good to hear! This was always my go-to tradition mod, as all the other ones add far too many, especially now that there's uses for unity after you've unlocked all traditions.
Meltup  [author] Apr 5, 2019 @ 9:34pm 
@KuchenEsser
Hey! It is not completely dead yet... however I can't provide ETA for update. Most of the old crew has either dropped out or went back to 2.1.3 version of the game. We will probably provide the refined version for Stellaris 2.1.3 as separate release at some point (with Aggression tradition tree being replaced), but In'ei is still cooking something for 2.2!
KuchenEsser Apr 5, 2019 @ 9:19pm 
Hello! Just wondering if I should consider this mod dead or not. I assume those issues you where having IRL proved to be more of a bother than you expected, so I understand if you can't work on the mod anymore. Would just like to know if I should hold on to hope, or unsubscribe. Hope things work out for you!
Doot Mar 24, 2019 @ 2:40am 
Hey man, any chance of n update?
Dr. Quackers M.D. Feb 28, 2019 @ 1:15pm 
Heie hope the update is going well. Your mod is missed and needed it adds just the right number of traditions unlike others mods which add to many. Also this worked with STNH and was the only tradition mod that did. You should try to maintain that compatibility going forward thanks!
Zag14 Jan 29, 2019 @ 5:01pm 
yes he is
Plerion Jan 28, 2019 @ 7:15pm 
@Marcus Marcellus - Did you delete your updated vesion of this mod?
In'ei  [author] Jan 26, 2019 @ 5:42am 
@ Marcus Marcellus Augustus Feel free. Though you need to PM Meltup to ask him to add you as mod contrbutor for that. I decided to change mod conception and add some new swaps for corporations (including some swaps for crime syndicates specifically), that is why it taken longer that I expected, which in couple with my IRL issues ended up in that delay.
timjohnb5 Jan 26, 2019 @ 1:21am 
No worries, thanks for the update on the update :-)
Mr. Robicheaux Jan 26, 2019 @ 1:01am 
Can I update the Mod for you with crediting you as long as you have no time? I'll going to delete it as soon as you have updated it.
In'ei  [author] Jan 25, 2019 @ 12:44pm 
Next few weeks probably. I am sorry for delay but I have lots of issues to deal with IRL and do not have much time to work on mod, or even play stellaris for now I afraid cause of it (and I still need to do some play testing too). Sorry for that.
timjohnb5 Jan 23, 2019 @ 5:51am 
Hi In'ei, just wondering if there was any eta on update?
⎛⎝muffin⎠⎞ Jan 19, 2019 @ 7:00am 
I'll will waiting for an update:steammocking:
Oldhip Jan 4, 2019 @ 4:47pm 
last update in sept, so i guess not reliable.
Djura Dec 31, 2018 @ 1:41am 
Hey man your mods the last of a big 3 pack I really like that hasn't update. Can't wait for you to be done. Take your time though ^^ always prefer a wait for good rather than rushed bad.
In'ei  [author] Dec 29, 2018 @ 4:37pm 
@ [gaNL]ChuckBoris, Already working on it, though, I reworked conception a bit, and having two possible ways to design the thing. Not yet came to final conclusion yet, as need some testing to be done first.
EatTheRich Dec 29, 2018 @ 2:56pm 
We will be waiting, i am just glad its getting update at all. take your time :)
In'ei  [author] Dec 19, 2018 @ 2:16pm 
@ Mutaco Will take some time. Approximately middle of January for now, as I am quite busy with studying till New Year. Sorry about that.
Mutaco Dec 19, 2018 @ 12:19pm 
2.2.1???
YLLUEMNATI>JONES Dec 10, 2018 @ 9:06am 
I really love your work hope to see it in le guin
FlamingFeather Dec 7, 2018 @ 3:58am 
@Meltup Thank you for responding so quickly! I look forward to seeing your work. Good luck on it.
Meltup  [author] Dec 7, 2018 @ 3:43am 
@FlamingFeather
Oh, haha! :nepnep: It will definitely be done sooner, however expect update to take quite some time due to the major rework of game mechanics.
FlamingFeather Dec 7, 2018 @ 3:02am 
"Next scheduled update: 25 August"

I do hope this is not when you're intending to update this amazing mod to 2.2.
In'ei  [author] Nov 22, 2018 @ 12:01pm 
@Hysteria_55 That can be a case, if you having some other mods that changing traditions, unless there was some patch recently that changed interface.
Hysteria Nov 22, 2018 @ 10:59am 
having a problem where the origional traditions are completely bugging out and inly some of the perks are there. This happens in save games and new games
In'ei  [author] Nov 21, 2018 @ 3:19pm 
@ Kserkes It is true it still needs some balancing, especially in parts for consiusness (be it hive or AI - as I was not playing them for long) though, I was trying to make it balanced considering it as whole branch, so if some specific tradtion seems weak, it only means the whole branch has some strong point elsewhere that suppose to balance that weakness in comparison to other swaped traditions.
Kserkes Nov 21, 2018 @ 11:40am 
I have feeling that cybernetics traditions is very disapointing. Probably not worth to update it before Le Guinn but i think automated buildings are very weak. I also think some traditions could use some more leader experience gain, it's very neglected mechanic in game. Maybe just a little nerf to Bureauctaric Perfection? It makes ambitions little too overpowered i think
christophe.poth Nov 8, 2018 @ 12:22am 
Hi In'ei,

Thanks for this explanation, i understand.

but would it be possible to release the Agression trad as it is if it's not too much work ?
Le Guin will change a lot of things (too much for my taste) , and some of us (like me) intend to stay with a pre Le Guin version of the game... having this trad available anyway would be great ...
I hope you will consider this possibility.

Anayways and as always thanks for this great mod !

Regards!
In'ei  [author] Nov 7, 2018 @ 8:58pm 
@ christope.point Thank you for you support. :)
As for the mod and aggression tree, I was planning to release it earlier before and change it to be improving chosen ascension path (like advanced traditions plus mod), but then decided to wait till Le Guin (as it's going to change many general game mechanics) to make complete rework and rebalance of the mod after that.
christophe.poth Nov 7, 2018 @ 3:10pm 
Hi In'ei,

First thanks to you and the others dev for this wonderful mod !

I just saw that the "Agression Tradition " wasn't available , do you intent to release it soon ?

This trad seems very interesting...

Anyways thanks a lot .

Regards !
In'ei  [author] Nov 3, 2018 @ 1:12pm 
@Chosen Mimes Just checked it and it still works fine for me. Is there possibility you accidently unchecked it cause of outdated mods warning screen? (happened to me few times somehow).
Or maybe you are using some other mods that change interface perhaps?
Chosen Mimes Nov 3, 2018 @ 10:05am 
mod does not work. only vanilla traditions show up.
In'ei  [author] Oct 23, 2018 @ 12:07am 
@Knove What screen resolution you are using?
Knove Oct 23, 2018 @ 12:04am 
hey bro Why i cant scroll down or right or left cos the tree is just doesnt fit in my monitor
In'ei  [author] Oct 20, 2018 @ 8:59am 
@ AresOfThrace There certainly will be rebalancing after release of 'Le Guin' patch.
Floofqueen Erunas Oct 20, 2018 @ 8:23am 
@AresOfThrace I would recommend a level cap increasing mod tbh