Age of Wonders III

Age of Wonders III

Racial Heritage Mod - Archon & Tiefling Extension
36 件のコメント
Daverin2112 2022年1月14日 14時35分 
So this'll sound like a dumb question... but does this -actually- require the base heritage mod? I ask because this'd be a nice way to add some love to these races when added to games where other plus-unit mods are present, and thus I'd like it to be special to them.
Invincibrah 2021年12月17日 17時27分 
So why did the (Evil) Archons come back with shadow demons attached to their heads? There is no descriptions :O
Eomolch  [作成者] 2021年10月25日 11時19分 
Hi skaz88! To be perfectly honest, no. Making a Racial Heritage is a lot of work, so I am not planning to make a mod for it for races of other modders. Sorry!
skaz88 2021年10月24日 19時34分 
Have you considered making extensions for the Nomads and Shadow Elves?
Eomolch  [作成者] 2021年7月27日 11時25分 
Hi Faye~! Thanks for all the nice words (also on the archon & tiefling race page). :) AoW3 is still a fun game to come back to. And at the very least I still want to get the tiefling hero professionis done before I retire from AoW3 modding ;-)
Faye~ 2021年7月26日 19時05分 
i absolutely love that youre still working on mods for this awesome game, thank you so much
i dont actually have much to say i just want to give some moral support <3
Eomolch  [作成者] 2021年7月24日 14時44分 
I just uploaded the new version of this mod with the tiefling heritage added ;-)
Eomolch  [作成者] 2021年7月15日 11時21分 
Hi skaz88! Yes, I'll be adding a Tiefling extension to this mod too! It is actually about 75% done for some time now, but unfortunately my normal life is keeping me very busy at the moment with no time for modding. Hopefully I can finish it soon though.
skaz88 2021年7月11日 0時41分 
Are you adding a Tiefling extension too? Have you considered adding compatability for the Shadow Elves and Nomads?
njgamer frontend web developer 2018年6月18日 16時50分 
wings:steamhappy:
Cookiesnm1lk 2018年3月15日 18時47分 
one more thing. i find shadow sickness on enemies to be a debuff to myself. considerring i'll go and attack things with the shadow runner, kill 3 at a time, and blow myself up with void implosions. perhaps immunity to them for shadow walkers?
Cookiesnm1lk 2018年3月15日 16時43分 
i find it difficult to keep up. i have to then find the void runner.
Cookiesnm1lk 2018年3月15日 16時43分 
so i noticed something that bothers me with the void runners. is there any particular reason they need to be so fast onmn their attacks. i mean i know it shows the three units that will be hit... but why can't the animation run more like "strike. blink. strike. blink. strike."? instead of "OH MY GOD EVERYTHIGN IS EXPLODING!"
Thrones of War 2018年3月11日 16時21分 
I have a ton of your mods, and I have to say that I love them all! You're doing fantastic work... and I agree with rheceehlert... I just got into the Insetoid rece, andI absolutely adore them! If you made a heritage mod for them, that would be incredible!
FlamingFeather 2018年1月24日 5時24分 
Amazing work once agian. Is there any chancw you will be doing a racial heritage for the insect race mod?
PaleEnchantress 2017年9月27日 20時21分 
Oh Here it is! I love your racial heritage so much I just couldnt do arcons without it.
ronehjr2262 2017年8月10日 20時31分 
Anyway to make your mod compatible with this mod http://steamcommunity.com/sharedfiles/filedetails/?id=745699351&searchtext= .
Cannot build the any new buildings with the archons.
Le_Canapin 2017年7月12日 16時44分 
Thank you for your reply.
Eomolch  [作成者] 2017年7月12日 9時21分 
Hi Coin-coin le Canapin, I think you misunderstood the ability description. The effect will trigger when one of your units from the stack of the avenger dies. So the "complete" unit has to die not just one of the figures (which just have cosmetical value). The game generally treats the units this way (see e.g. blood honor).
Le_Canapin 2017年7月11日 12時35分 
Hey, it seems that the Righteus Verdict doesn't work. Plus how is this supposed to work if we turn off the "Kill figures as units take damage" option? I tried the units with and without this option and it didn't work in both cases anyway.
The Speaker 2017年6月30日 7時46分 
@Eomolch, I'm happy to help if you need it - I wrote some of the unit descriptions for the Brave New World mod for AoW2. Your work is great though, so if you write them yourself I'm sure it would fit in well with the rest of the game.
Häskfler 2017年6月30日 7時13分 
Brilliant. Glad to be of service.
Eomolch  [作成者] 2017年6月30日 3時10分 
Hey HjAa, this is indeed a bug! Or rather an oversight on my part since I practically copied the ability over from the flaming arrows of the warship.

@TheSpeaker: Not yet, sorry :/ But you are right, I should at least decide now whether I want to write them myself this time or ask someone else for the job again.
Häskfler 2017年6月30日 1時11分 
Hi Eomolch! Is it intended that the Seraph's AOE arrow attack should damage walls? Feels a little odd to me. :)
The Speaker 2017年6月29日 12時16分 
Hi there. Are the descriptions for the racial heritage units on their way? :)
Cookiesnm1lk 2017年4月23日 17時46分 
"Hi Cookiesnm1lk, I will take a look at this ingame, but since I used the black bolt entity as the projectile (just with different target location impact FX) there shouldn't be a problem concerning visibility."
If I might make a different, more... informed decision... based on previous experience with modding another game...... perhaps you could try making a copy of the black bolts skill, then use said copy as their shadow bomb thing. but for this copy, you make the projectile bigger. I think the visibility problem here is that this skill is normally fired in a group. btw, that void priest thing, as a tier 3, should be in a group of 3 to go wtiih the rest of the game. this would ALSO fix the problem most likely.
Zharevion 2017年4月23日 16時28分 
Hi Eomolch,

Glad to see you're still active, first i'd like to say that kudos to you for the mammoth project that is adding a new playable race to the game.

Now i wanted to report a minor but annoying bug, archon saint has a female voice.

I hope to see more from your awesome work!
Eomolch  [作成者] 2017年4月23日 11時43分 
Hi Cookiesnm1lk, I will take a look at this ingame, but since I used the black bolt entity as the projectile (just with different target location impact FX) there shouldn't be a problem concerning visibility.
Olorin 2017年4月23日 4時16分 
Hi, I'm really impressed by your mods and I would love to get started on modding units but I have tons of question and I feel nowhere close to be able to make such awesome units ! Could you please accept me on steam so I can ask you a few questions ? ^^
Cookiesnm1lk 2017年4月21日 19時36分 
the archon void priest thing. the projectile they fire seriously needs to be embelished like... a LOT.... i JUST saw it now for the FIRST time and i've been using them for a whole day and thought there was no projectile. you know, since it says "void lightning", you might try starting with the lightning-catcher's projectile as a base, and then turning that a glowing greenish, and giving it cool explosiony thing...... but that's just my thoughts.
Häskfler 2017年4月20日 11時34分 
Fun! Will give it a try!
Cookiesnm1lk 2017年4月20日 9時29分 
well technically everything gets devout except for pikemen and archers.......
Eomolch  [作成者] 2017年4月20日 3時19分 
Hi Cookiesnm1lk, nice to hear you like the mod :) (or rather double strike from the core mod^^)
The reason I decided against making the saint and the seraph devout was that they shouldn't be tied to a religion. They are supposed to be divine beings such as archangels just less powerful so they don't have to follow a religion in the human sense. Their relation to heaven or the realm of the gods is simply a different one since they are a part of it.

@medhathobo: True, I spend an unreasonable large portion of my available time on this :steammocking:
Cookiesnm1lk 2017年4月19日 18時41分 
oh and you coded in double strike. i wish to hug you.
Cookiesnm1lk 2017年4月19日 18時25分 
oh i llike this a bunch. works with theocrat nicely..... or at least..... half of it does. if that archer (who i do really like btw) was devout, then it would synergize perfectly. but there are other things for this purpose.
medhathobo 2017年4月19日 17時05分 
That was fast