Stellaris

Stellaris

Half maintenance | ships
28 Comments
Spiritouspath Jan 29, 2019 @ 12:35pm 
2.2.3 i am using and just recently your mod started to malfunction
Rou  [author] Jan 29, 2019 @ 8:59am 
@Spiritouspath

Thanks for the info! What version of 2.0 are you playing? Since it's stated above that it's For 2.0.* . I did update it for 2.1, I didn't do any bugtesting but still worked for that version as far as I know. As for 2.2... Well I haven't updated it for 2.2 so I can't really say what happens when you use my mod but the launcher should state that my mods are OOD. I will update it when I have time and need for it :ratcoon:
Also! These mods are only meant for vanilla and will probably break if any other mod edits the same files.
Spiritouspath Jan 29, 2019 @ 1:26am 
just to tell you Rou this mod makes vanilla and modded ship designs into pixel boxes
TortoTheConqueror Aug 5, 2018 @ 6:09am 
NSC?
DK Mar 8, 2018 @ 11:52pm 
Hello,
Would you please update the mod for 2.0.1? thanks for the effort you put into this mod. :)
Rou  [author] Mar 5, 2018 @ 12:27pm 
@Nanoelite001

I don't feel like this will lead anywhere, I have stated before that I'm not doing this to satisfy anyone else but myself and my friends. There are countless of mods that do the exact same thing as mine. The reason I even make them is so that I don't have to wait for other mods to update when I feel like playing.

You're being a ♥♥♥♥ for fixing something I didn't ask for to be fixed and called it a simple task. If you can't figure out how you come out as rude then I won't discuss it further with you.
Nanoelite001 Mar 5, 2018 @ 11:10am 
The problem was you had #max speed = (# lines are ignored)
And max speed = @(variable) referring to something which wasn't even in the file

You're welcome
Nanoelite001 Mar 5, 2018 @ 11:08am 
I'm not being a ♥♥♥♥, I'm pointing out that your mistake was so simple I'm surprised you made it in the first place.

I offered my help, and you chose your own pride and arrogance over the people who want to use this mod.

It would take you literally less than a minute to correct
Rou  [author] Mar 5, 2018 @ 7:57am 
@Nanoelite001

If you find modding simple then maybe you should make your own. I am not interested in your help for two reasons, one is you being a ♥♥♥♥ about it and number two would be the same as reason number one you're being a ♥♥♥♥ .
Think about your manners and feel free to try again without unnecessary comments.

I will fix my mods when I have time and want to play Stellaris, sadly that is not now and I can't say when that time will come.
Nanoelite001 Mar 4, 2018 @ 10:40pm 
I fixed your mod, it was so simple someone with no experience (me) saw the problem right away.

I'm not too sure about ship speeds in the base game, but your mod seemed to make them
painfully slow, I buffed that too.

I can send you the details if you want
Rou  [author] Feb 28, 2018 @ 10:06am 
@pilgrim71

thanks for the report, I am aware of the issue and will fix it when I have time. Currently none of my mods are up-to-date to the latest v2.0.1 so they should not be used anyway. :beconfused:
Bailey Feb 28, 2018 @ 7:48am 
civilian ships don't move with that mod.
gvcanada Feb 27, 2018 @ 9:01am 
keeping an eye out for this whenever you can fix it. Thank you for your work.
Rou  [author] Feb 27, 2018 @ 8:56am 
@gvcanada

I am aware of the current bug but cannot fix it atm. Thanks for reporting it :)
gvcanada Feb 27, 2018 @ 6:26am 
HI, I subscribed to your mod yesterday and used it for a bit, I noticed after a few minutes that civilian ships do not move. (colony and science ships). I tried to remove my sectors thinking it could be that but still the same. So I removed all mods (everything was OK) and added them one by one again. When I activated this mod, same thing happened. Civilian ships wont move.

Just giving you feed back, overall a very good to have.
jk Feb 26, 2018 @ 4:16pm 
thanks
WAREAGLE Aug 2, 2017 @ 6:56pm 
thanks man!!!! love it
Rou  [author] Aug 2, 2017 @ 7:25am 
@WAR EAGLE

All the mods above will work on any 1.6 update (1.6.*), so even if the launcher says that they are incompatible with the current state of the game they'll still work. I'll fix this error msg when I have more free time.

Thanks for using my mod! :D
WAREAGLE Aug 1, 2017 @ 8:07pm 
will you be updating this to 1.6.2
Rou  [author] Apr 25, 2017 @ 12:43pm 
@letsgetsomescotch

I'd love to tell you but I don't know which mod you're referring to as there are quite a few with that title.
letsgetscotch Apr 25, 2017 @ 11:45am 
im currently using the galactic empire mod do your mods conflict with that mod or are they compatiable?
Atlantika Apr 19, 2017 @ 10:26am 
thanks will test it now :P
Rou  [author] Apr 19, 2017 @ 10:19am 
@Bandit Xaviera

The mod is updated and should now reduce the maintenance for military ships. :cfacepalm:
Rou  [author] Apr 19, 2017 @ 10:09am 
@Bandit Xaviera

You're absolutely right, it seems both this and my other mod doesn't reduce the cost for military ships. I'll resolve this as fast as I can, thanks for your help! :slscream:
Atlantika Apr 19, 2017 @ 10:03am 
with all mods disabled and only this running, only seems like science and construction ships get the reduction. military isnt touched far as I see. if you wanted to look into it.
Rou  [author] Apr 19, 2017 @ 1:00am 
@Bandit Xaviera

There shouldn't be any issues with the mod, it is probably a conflicting mod like you said. Hope you find the fault, if the problem is not a conflicting mod, please let me know. :ExcitedElica:
Atlantika Apr 19, 2017 @ 12:46am 
doesnt quite work for me I bet I have a conflicting mod will have to dig threw it for a bit but atm im gonna head to bed 2:45 am :P thank you for the mod though, I also use your planetary buildings one and its quite nice.
Atlantika Apr 19, 2017 @ 12:40am 
Thank you :P