Day of Infamy

Day of Infamy

panzer_tag (Panzerschlacht Tag Version)
27 Comments
FAZE 𒉭 [RAZER] Dec 22, 2017 @ 6:00am 
oh ok then , thanks for the answer :^)
=Freddy=  [author] Dec 22, 2017 @ 1:44am 
Hi Vik,
thanks for your feedback, I like to exchange ideas, but unfortunately I discontinued mapping for Insurgency and D.O.I.
FAZE 𒉭 [RAZER] Dec 20, 2017 @ 4:07pm 
Oh yeah and if possible i would like to have a chat with you for some ideas and stuffs like that
thank you for your patience :^)
FAZE 𒉭 [RAZER] Dec 20, 2017 @ 4:06pm 
There are only 3 things that i think will make it even better
1-More cover for the open areas (like holes or destroyed houses)
2-Less prop Tanks
3-More trenches connections
=Freddy=  [author] Dec 20, 2017 @ 3:17pm 
Hi, I'm glad you like my map.
Personally I like more the original (Panzerschlacht) version. :)
FAZE 𒉭 [RAZER] Dec 20, 2017 @ 8:01am 
nice dude
{WeB}*DoG* Jul 5, 2017 @ 8:40am 
Without wanting to repeat what I have said elsewhere once again thank you one of our firm favourites
=Freddy=  [author] May 20, 2017 @ 2:39am 
Release version 11b

- Corrected Position various models near the sky box
- Tracks of the Panther tank replaced which were changed after the last update
- Displacements fixed

- Position verschiedeber Model in der Nähe der Sky box korrigiert
- Ketten vom Panther Panzer ersetzt welche nach dem letzten Update verändert wurden
- Displacements gefixed

Have fun / Viel Spass

[FRS]=Freddy=
=Freddy=  [author] May 8, 2017 @ 9:29am 
Release version 10b

- Liberation: Additional control points "C" - "D"
- Frontline: Control points updated
- Various small bugs fixed
- Displacements fixed

- Liberation: Capture-Punkt "C" und "D" hinzugefuegt
- Frontline: Capture-Punkte angepasst
- Kleine Fehler behoben
- Displacements gefixed

Have fun / Viel Spass

[FRS]=Freddy=
=Freddy=  [author] Apr 28, 2017 @ 2:10pm 
Release version 09b

- Stronghold: second allies spawn moved
- Additional line of defense added
- Navmesh updated
- Displacements fixed

- Stronghold: zweiter Allierten Spawnpunkt versetzt
- Zusaetzliche Verteidigungslinie hinzugefuegt
- NavMesh (Bot Laufwege) angepasst
- Displacements gefixed

Have fun / Viel Spass

[FRS]=Freddy=
Mamba Apr 25, 2017 @ 1:05pm 
Well done Freddy! Large map so can be far to run between caps, but that means lots of action in the trenches (if you want any cover on the run). The bots only called air-support/arty on us one time, later on in the map...maybe due to being out of their line of sight? Still a lot of fun, tx!
=Freddy=  [author] Apr 21, 2017 @ 11:34am 
Release version 08b

- Stronghold: First spawns moved
- Displacements fixed
- Optimized portals
- Trees replaced with tree stumps
- Various sound triggers customized

- Stronghold: erste Spawnpunkte versetzt
- Displacements gefixed
- Portale optimiert
- Baeume ersetzen mit Baumstuempfen
- Diverse Soundtrigger angepasst

Have fun / Viel Spass

[FRS]=Freddy=
=Freddy=  [author] Apr 20, 2017 @ 1:20pm 
Hi,

all my maps have this feature :)

Btw. On all panzer maps the reported spawns were fixed and the portals were optimized.

If i find free vietnam models to replace the vehicles i´m release a vietnam version, including vietnam radio sounds :))

On my vietnam server it works quite well, only the WW2 models still disturb.

Here you can see first pictures:

http://www.free-rebel-squad.de/forum/mybb/showthread.php?tid=333&pid=2037#pid2037
Red Apr 20, 2017 @ 5:00am 
I like the radio sound in that room, never seen that feature before
Mamba Apr 19, 2017 @ 1:38pm 
Liked the original a lot, looking forward to this one once it's tweaked/fixed. Tx!
=Freddy=  [author] Apr 18, 2017 @ 2:29pm 
Hi,

@Maxim & DoG: Fu**ing Spawns, is being worked on :)

@ Swagred: Yes i know :(
The portals on the three panzer maps are currently being optimized.

Stay tuned for more :)
Swagerd Apr 18, 2017 @ 9:28am 
Nice map, but optymalization is bad
Andbrew Apr 18, 2017 @ 4:59am 
BTW, thanks, I love this version even more!
Andbrew Apr 18, 2017 @ 4:59am 
I can confirm on what DoG said, the germans and you spawn in the same location after capping A
{WeB}*DoG* Apr 18, 2017 @ 3:41am 
Hey Freddy.... Just a quick thought, would it be possible for allies that die before A) is capped to spawn at the 1st spawn, as at the moment you respawn right in front of the trench hut that the axis spawn in?.... Certainly not a nap breaker but would name B capture more possible!
=Freddy=  [author] Apr 17, 2017 @ 3:43am 
Thx :))
{WeB}*Modtools* Apr 17, 2017 @ 12:13am 
nice
Wolf.Enstein Apr 16, 2017 @ 11:35am 
The new version looks great, Freddy, I'm looking forward to testing it :) .
{WeB}*DoG* Apr 16, 2017 @ 9:34am 
Thanks as always Freddy for another version once again it's been added to our rotation,obviously if we encounter anything unusual I'll report back!
=Freddy=  [author] Apr 15, 2017 @ 12:49pm 
Hi,
that was my first thought too :))
Therefore I have releast the map.
Master Baiter Apr 15, 2017 @ 10:53am 
Finally I can shee the bastard who will kill me :D
=Freddy=  [author] Apr 15, 2017 @ 9:09am 
Hi,
i´m testing convert the map panzerschlacht to the Vietnam Mod.
My first step I create a daylight version.
I think it looks also not bad
So I do not withholding you the map :))

You can play the map also with the vietnam mod.

see [FRS]=D.O.I-B.T.K-CO-Server= Testserver
84.200.7.7:27016

http://www.gametracker.com/server_info/84.200.7.7:27016/

A complete adaptation is already in process.
I try it :))