Stellaris

Stellaris

Inclusive Civics
160 Comments
Janlitschka May 9 @ 5:03am 
This mod makes the new Origins disappear in the origins menu!
Janlitschka May 6 @ 10:40am 
Hey, how is the 4.0 Compatability? Thank you!
Karl V Feb 18 @ 2:17am 
I'd like to ask why Pleasure Seekers and Warrior Culture remain exclusive? Is it really unthinkable that an empire of hedonists might take pleasure in Combat and Gladiatoral displays? Not only would this combination help me roleplay as Dark Eldar, but it also is a neat representation of some facets of roman culture and society during the late republic and early principate.
BasJack Feb 17 @ 7:16am 
Not sure how it works, for example warrior culture forces me to be militaristic, no other way.
Luiz Guerra Dec 2, 2024 @ 11:09am 
am I going crazy or did this mod use to allow aristocratic elites with dictatorial goverment and now it changed?
edwin gibson Sep 28, 2024 @ 8:04pm 
Having the Cortasyps undead space life forms CIvic from Hives. With The undead pops civic from mega Corps. and the undead armies civic from normal Empires. All while using the Tree Of life origin. has been my Dream for many years. Would it be alright to lossen the restrictions more so we could do some things like this?
edwin gibson Sep 28, 2024 @ 7:31pm 
There is a Bug or some thing where i can't have Indentered Assets, and Corperate Hedonism together I thought the restrictions were lossed so i could take more veriaty of civics for RP perpuses. :(
edwin gibson Sep 28, 2024 @ 7:25pm 
I want to use Agrarian Ideal with Worker Cooperative. But one is for normal empires. and the other is for Mega Corps. any way we could use Cross EMpire type civics? I have some really nice themed ones i really want to try.
Surik_at Sep 23, 2024 @ 10:37am 
eager explorers being compatible with fear of the dark would be really great... Why wouldn't a civilization like that want to expand quicker to minimize further risk to themselves
Dragonmaster957 Sep 15, 2024 @ 5:08pm 
are you able to do non gestalt machine knights of the toxic god origin?
mzilli  [author] Sep 14, 2024 @ 1:56pm 
@Iadria Fixed, thanks!
Iadria Sep 13, 2024 @ 11:07pm 
Thanks for this mod, I like it!

You have an extra closing curly brace on lines 147 and 463 of 03_corporate_civics. It's causing the rest of civic_naval_contractors and civic_private_military_companies to get parsed as a series of nameless, malformed civics and show up in the civic selection list, like so: https://imgur.com/a/ZInB6bW .

The lines are:
147: NOT = { has_civic = civic_citizen_service } }
463: NOT = { has_civic = civic_warrior_culture } }

Deleting that second closing brace on those two lines will fix it :-)

I don't think this actually causes like a crash or anything, even if you pick one of the malformed civics (very surprised the client can handle that, lol). I think it'll probably make it so the affected civics don't actually do anything though.
mzilli  [author] Sep 13, 2024 @ 7:54pm 
Updated to 3.13!
Corvus Sep 13, 2024 @ 8:47am 
same bug as the last DLC
comradecrona May 29, 2024 @ 3:45pm 
Update, it wouldn't let me save with egalitarian cybernetic creed.
comradecrona May 22, 2024 @ 3:41pm 
Does this work with Cybernetic Creed?
Corvus May 16, 2024 @ 3:24pm 
ok is work now
GOLANX May 13, 2024 @ 6:08pm 
could you please update cybernetic Creed Origin to not ban Egalitarian?
mzilli  [author] May 11, 2024 @ 9:15pm 
Updated! Sorry for the delay.
hi3r0ph4nt May 11, 2024 @ 2:43pm 
Yeah, it doesn't work with the Machine AGe. It disappears the new origins
Corvus May 8, 2024 @ 10:17am 
actuallly the mod don't work with machine age
aaorey May 7, 2024 @ 10:58am 
Hello, I don't know if this mod will be updated to 3.12, but it is such a good mod!
aaorey Dec 10, 2023 @ 10:03pm 
I don't know if this just me and my bad luck, but lately after 3.10.2, I found that the random generated AI empires take Inward Perfection way too often.
NCR Desert Ranger Viv Dec 8, 2023 @ 8:45pm 
hey man this might be kinda specific, but do you think you can make it so this mod allows Fanatic Purifiers to be used with Sovereign Guardianship?
mzilli  [author] Nov 17, 2023 @ 1:40pm 
@aaorey Yes, most likely tomorrow.
aaorey Nov 17, 2023 @ 11:25am 
Hi is this awesome mod going to be updated to 3.10?
TheoWolf Oct 22, 2023 @ 10:42am 
this mod is breaking the descriptions and possibly the effects (haven't had time to test it) of some civics. Distinguished admiralty and Philosopher king, are the most obvious, as + x Leader level cap is no longer an effect found in the game.
Roxanne Wolf Jul 22, 2023 @ 7:30pm 
Thank you so much for making this, I've been looking for something like this mod for so long lol
Witchitaw May 15, 2023 @ 7:18pm 
Have you considered opening up the possibilities for Eager Explorers and it's siblings? Like a Fear of the Dark civilization that's still eager about exploration, or a Driven Assimilator gestalt that was originally focused on Exploration Protocols?
mzilli  [author] May 12, 2023 @ 6:24pm 
@ Pepsi Man "Any civic with any government type" is not planned, sorry. This relaxes restrictions, but is not meant to make everything viable with everything else. I will look into the Pristhood issue though.
Pepsi Man May 10, 2023 @ 9:00pm 
@mzilli when are we getting any civic with any government type? Trying to do a authoritarian spiritualists run with a priesthood and inquisition but can only have one or the other due to government type restrictions. The mod would beat out all other mods like this if you could make that happen. In matter of fact, I think you would be the only mod to have removed government type restrictions from civics, that's of course you decide to do that.
mzilli  [author] May 9, 2023 @ 2:28pm 
@aaorey Probably because it hadn't been updated to 3.8. yet. :P (It is now.)
aaorey May 9, 2023 @ 2:05pm 
There is a bug for 3.8 where if you have this mod, it opens the lord commander and grandstory teller council positions
aNamelessBunny Mar 19, 2023 @ 9:24pm 
After uninstalling for a while it worked, that was what happened, thanks.
mzilli  [author] Mar 19, 2023 @ 8:19pm 
@aNamelessBunny Yeah, sounds like Steam is downloading the 3.6 version of the mod for some reason. Try unsubscribing and resubscribing until it's fixed.
aNamelessBunny Mar 19, 2023 @ 7:43pm 
Maybe I'm running an old version of the mod? It says it's made for 3.6, maybe steam's doing something weird and hasn't updated.
aNamelessBunny Mar 19, 2023 @ 7:40pm 
Yes, when I launch without the mod they're all there.
mzilli  [author] Mar 19, 2023 @ 7:16pm 
@aNamelessBunny They're all there on my end. Are you sure you have the DLC activated?
aNamelessBunny Mar 19, 2023 @ 6:49pm 
This mod removes the origins added by the First Contact dlc. I've launched Stellaris with just this mod active to test and none of the new origins were there. Not sure what could cause this, I have no experience with modding.
Pepsi Man Jan 23, 2023 @ 9:28pm 
Please allow exalted priesthood under Imperial governments, that's the only thing missing from the mod
Preowned Dec 10, 2022 @ 11:53am 
exactly the mod I was looking for, giving it a try!
Zeratoth Sep 5, 2022 @ 5:42pm 
it'd be in the spirit of the mod to remove the incompatibility between anglers and agrarian idyll
mzilli  [author] Aug 23, 2022 @ 7:05pm 
@Torres It is updated to 3.4.
Torres Aug 23, 2022 @ 3:02pm 
please update
Ardent Debater May 19, 2022 @ 9:10pm 
This is a fantastic mod and it's done an immense amount for my sense of immersion. Thank you.
Doctor Murder May 13, 2022 @ 3:33am 
Love this mod, looking forward to an update for Overlord.

As a heads up, this mod prevents the new origins from Overlord being selectable, as it makes changes to 00_origins.
It is the only mod I have running which touches this file, and after disabling it, the other origins were available as options.
The Destroyer of Worlds Mar 6, 2022 @ 3:19pm 
Hm. It makes other civics disappear when I use this mod, so that’s why I’m asking if there would’ve been one
mzilli  [author] Mar 6, 2022 @ 8:40am 
@The Destroyer of Worlds I'm afraid not, it would be too much of a hassle to maintain.
The Destroyer of Worlds Mar 5, 2022 @ 11:45pm 
will there be a compatibility patch for the Ethics and Civics mod?
mzilli  [author] Feb 10, 2022 @ 2:03pm 
@✪ Tax I keep this up to date with new vanilla and DLC civics; modded civics should work fine with it.

@🐟 I'll consider it, but no promises -- some of those civics might cause issues if not used by their intended government type.