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You have an extra closing curly brace on lines 147 and 463 of 03_corporate_civics. It's causing the rest of civic_naval_contractors and civic_private_military_companies to get parsed as a series of nameless, malformed civics and show up in the civic selection list, like so: https://imgur.com/a/ZInB6bW .
The lines are:
147: NOT = { has_civic = civic_citizen_service } }
463: NOT = { has_civic = civic_warrior_culture } }
Deleting that second closing brace on those two lines will fix it :-)
I don't think this actually causes like a crash or anything, even if you pick one of the malformed civics (very surprised the client can handle that, lol). I think it'll probably make it so the affected civics don't actually do anything though.
As a heads up, this mod prevents the new origins from Overlord being selectable, as it makes changes to 00_origins.
It is the only mod I have running which touches this file, and after disabling it, the other origins were available as options.
@🐟 I'll consider it, but no promises -- some of those civics might cause issues if not used by their intended government type.