Stellaris

Stellaris

4 Ethic Points + 3 Civic Points
117 Comments
Larzang Jul 23 @ 4:03pm 
This only gives me another Civic point. Ethic points are still at 3.
lioniron Jun 29 @ 5:59pm 
thanks for making this but does it need to be updated for 4.x?
WordyBird Apr 7 @ 5:11am 
Hey, just wanted to thank you for making this mod! Realized how restrictive 3 ethics points is the other day, looked up if anyone on the Workshop fixed that, and here you are, already taking it one step farther. The game feels SO much better to play this way. Many cheers!
CommandoJP Nov 26, 2024 @ 8:55am 
sadly this also increases the cost of gestalt to 4
The False Prophet Oct 8, 2024 @ 3:44pm 
Fanatically Xenophobe + Fanatic Militarist will go tough
Melganor Sep 8, 2024 @ 9:08am 
Think this needs an update
EvilAragon  [author] Jul 18, 2024 @ 8:16am 
Since the last update, everything should work again.
At least I haven't found any problems when testing.
Average Ligurian Jul 17, 2024 @ 10:50am 
So is this mod good or is it buggy? Could you make a list of stuff that is currently broken or is probably broken? Thank you
The Destroyer of Worlds Jun 24, 2024 @ 1:38pm 
cant be fanatic purifier with fanatic mil AND fanatic xenophobe. pls fix? :steamsad:
EvilAragon  [author] Jun 22, 2024 @ 1:17am 
With my mods I also try to make sure that I only edit individual classes in files with a new file of mine, so that it remains as mod compatible as possible. Unfortunately, after some testing, this has not always been possible in the past, which is why I have sometimes resorted to the "bad" method and edited the original file. It's not perfect, but at the time it was the only way to give the mod the features I wanted.

But thanks for the comment anyway.
It's nice to hear that someone has put so much thought into my mod.
And also nice to hear that you like the mod :D
EvilAragon  [author] Jun 22, 2024 @ 1:17am 
@Zane87
Thanks for checking what exactly the problem is. As soon as my computer is up and running again I'll have a look there. About the two files you mentioned, unfortunately I have to correct you. If I remember correctly, the ethic2 file is a new file I added that just overrides a specific class in the larger original ethic file, so it's as mod-compatible as I can make it. It serves as a safety mechanism so that hive minds can still only take the hive mind ethics despite the increased ethic score and cannot be hive mind + military, for example. In the past, this was possible with this mod and led to some problems, which is why I intercepted this with this change.

The Leader Classes File adjusts that leaders start with more trait points as described in the mod description. It's only one line per leader that changes, but because I have a change in all leader classes, this procedure has made the most sense for me so far.
Zane87 Jun 17, 2024 @ 10:23am 
@Kharnath and @EvilAragon I can confirm that this mod broke AI (scientific) leader recruitment (on science vessels only).

Reason is quite simple, in between updates PDX changed a variable in leader_classes for scientists:

line 324 from (your mod):
is_scope_type = fleet
to:
is_scope_type = ship


This broke the mod so should be easy to fix.
However, while comparing this file (and the others) via WinMerge with base game files, there are no other changes to this file (leader_classes\00_base_classes.txt) and the ethics file (ethics\00_ethics2.txt).
Hence, I would recommend for future compatibility and for much fewer issues with about every other mod/patch in the future to remove both folders/files from the mod.

Absolutely not meant as disrespect, just as a friendly heads-up :)
Dirty edits can really mess up the game, everyone who modded Skyrim in the past (so about every other gamer) had that issue :D Great mod and keep it up!
EvilAragon  [author] Jun 15, 2024 @ 4:11am 
I'm sorry but I can't update the mod at the moment because my computer broke down a few weeks ago. As soon as it's up and running again I'll try to look into the problems and update the mod to the latest version. So if you find any more problems, please keep posting them in the chat so I can have a look at them.
Gameer4life Jun 14, 2024 @ 9:43pm 
this mod just broke for me and I have no idea how to make it work again. All my civs are broken
Kharnath Jun 1, 2024 @ 4:04am 
this mod seems to stop the ai from recruiting leaders.
i know it does this because when it's on the ai doesn't recruit new leaders and when i turn it off the start doing it again.

just an fyi.
cristobalripoll Mar 3, 2024 @ 10:49pm 
please update
EvilAragon  [author] Jan 12, 2024 @ 6:11am 
@Myth

Unfortunately not.

All changes can only be set globally and there are only very few things that can be set separately for the AI (e.g. race traits, which can be blocked for the AI if wanted).
Myth Jan 11, 2024 @ 5:28pm 
Anyway to make this only apply to a custom race for the player?
Imperator of Rome Dec 3, 2023 @ 10:42am 
This needs updated again already, I'm getting the 'ruler has a class that is not allowed' bug in the Nation Creator, and this mod is the culprit.
Ekothesilent1 Nov 18, 2023 @ 12:48am 
An update would be appreciated good sir. One of my favorite Vanilla-esque mods in the workshop. PLEASE COMRADE <3
Blah Sep 15, 2023 @ 1:04pm 
the premade empires bug seems to have returned, the 2 human empires and 2 new 3.9 empires dont appear with this one active
nexus_falling Sep 15, 2023 @ 10:59am 
3.9 update please
Inimicus Jun 2, 2023 @ 8:48pm 
You're awesome EvilAragon. Cheers for keeping this updated for as long as you have. That one extra point goes a long way to making every playthrough more unique than it otherwise is in vanilla.
reanimated6 May 13, 2023 @ 3:15pm 
LOVE!!
Merro De'Raven May 12, 2023 @ 10:25am 
Up plz
EvilAragon  [author] May 11, 2023 @ 8:26am 
You're welcome. In general, I'm not playing very active Stellaris at the moment, which is why I don't notice when a new update comes out. That means if the mod doesn't work, just post it here in the comments. I will try to update the mod as soon as possible.
Caramel May 10, 2023 @ 2:26pm 
Thank you
Smoking_GNU May 10, 2023 @ 8:32am 
Thank you.
EvilAragon  [author] May 10, 2023 @ 8:27am 
The mod should now be updated. If there are still any bugs etc., please describe them here in the comments.
Caramel May 9, 2023 @ 4:04pm 
bug with 3.8
makutaex3 Apr 25, 2023 @ 11:06am 
Does this effect both AI and Players, or only Players?
Smoking_GNU Dec 3, 2022 @ 5:03am 
Does this still work fine for 3.6?
EJR Sep 19, 2022 @ 11:23am 
@erik.vale
What's the second bug you got with this mod? Thinking of trying this mod out
5ColouredWalker Mar 12, 2022 @ 9:25pm 
Secondary confirmation.
Got two bugs, this was one. Also was wondering which mod was boosting my rulers, so good to know at least.
Tommy Bombadilly Mar 1, 2022 @ 7:06pm 
Dropping here that on 3.3 with this mod enabled leaders still cost energy when per the 3.3 notes they should be costing unity now.
TheShir Oct 5, 2021 @ 11:03pm 
@801 TTS Airbats Yes, tested with an already modded Lem build
801 TTS Airbats Sep 18, 2021 @ 3:53pm 
this work for Lem?
EvilAragon  [author] May 6, 2021 @ 3:45am 
I have finally found a workaround for the problem. I hope I have not forgotten any empire.
EvilAragon  [author] May 5, 2021 @ 4:21am 
I would be very reluctant to add this change, because it solves the problem with the pre-made empires, but it creates other problems. For example, all trait bans are gone, so you could take the strong and very strong traits together.
Maillog May 2, 2021 @ 4:25pm 
@EvilAragon I found how to fix the bug with the not appear of Pre Made Empires
Vanilla file: 00_defines.txt
ALLOW_EMPIRE_DESIGN_CHEATS = no
Change "no" to "yes"
EvilAragon  [author] Apr 18, 2021 @ 12:11pm 
Now the mod should work again.
Tech Priest Apr 17, 2021 @ 4:58pm 
i can confirm @EvilAragon since the new dlc came out all leaders have zero traits with this mod on. I dont own the new dlc though
JeffreyUSA Apr 17, 2021 @ 10:37am 
From what I can tell the bug I'm seeing is that it removes traits from all leaders.
RED Apr 15, 2021 @ 9:08pm 
BUG BUG BUG
Inimicus Feb 9, 2021 @ 2:08pm 
Great mod. Adds that little bit more customization
Mr. G Dec 26, 2020 @ 9:08pm 
update?
Araneus Jul 7, 2020 @ 2:06pm 
Is this mod supposed to make leaders have 2 traits instead of 1 ?
Dancid Jun 5, 2020 @ 5:00pm 
It was reworked planets... it was basically deleting all my sectors and making the slots unusable... sorry
EvilAragon  [author] May 26, 2020 @ 3:13am 
Could have been because the version was still designed for 2.7.1.
I only update for the official releases and not for beta patches.
But now the mod should work with 2.7.2.
Dancid May 15, 2020 @ 7:19pm 
Something is making 2.7.2 go horribly wrong on the 3rd month... mass deficits of everything but minerals, I suspect it's this. I don't honestly know, nothing in the patch notes mention ethics or civics, but none of the other mods I use are mechanic modifying. Anyone have any ideas?