Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@Juilio Consider taking humanist ideas and slowing down. only expand rapidly (which I guess is how the rebellions firing from years of seperatism is destroying you) added other mods that give effects that reduce unrest.
I am quite sure proper languages require some form of standardization otherwise you just have a cluster of dialects, some which might only be partially mutually intelligible.
Thanks for the reply, will see what I can do:)
The color change is intentional, i really like this very dark black as a map color. The tag for Germany (GER) is unchanged, so it could theoretically be altered by another mod, but i can't guarantee that this mod would still work correctly. The map color is set in the country file in /common/countries/Germany.txt, so if it really bothers you, you could simply switch the rgb color code out for something more to your liking.
thanks for the response
As soon as you use the decision to form the German Empire, you should get an event, that asks you if you want to keep your old ideas, or if you want new ones. That event should work as long as you don't play a custom nation, so starting as Brandenburg should cause no problems. It only fires that one time, maybe you clicked through it accidentally? Do you use the steam, or the Paradox forums version of this mod? And yes, any events specifically for Prussia will not fire after forming Germany, but there aren't all that many and you get a few new ones.
Mod that I use beside music and cosmestic is probably: age of englightment, stronger england and dynamic developtment.
Btw does forming by forming german i will not get anymore prussian event?
I definitely won't rule it out, but i put the conquest missions on the back burner for now. Maybe it'll be included in the next update.
I'm actually not sure, you can't form Germany if you are the Holy Roman Emperor, i don't know if that applies if you unified it.
@Crazy7s1
Thank you for playing!
At least right now, i don't think so. I'm already stretching the sense of these decisions a bit, i only want to add them if there is some sort of connection, e.g. Silesia was germanized, France and Germany were once part of the same empire, etc.. If you can come up with a good idea, i'd be open to adding it.
Those ideas are work in progress, so I'll take any suggestions into consideration. Maybe that will be changed in the next update, i'll see.
I really should. I'll make this a priority for the next update.
I straight up overlooked that last time i checked that file, maybe because i searched for "prussian" while the modifier is called "militarized_society" (or maybe it was added in a patch). Just holding Militarization up via event, or via decisions seems like a little much, Prussia has already great ideas and if you are that big you don't really need militarization. If it's for one battle, you can just push it up for a month. If i'm gonna change this, i need a solution, that's both sensible and (somewhat) fair.
Prussian Militarization is a vanilla mechanic not changed by this mod and moreover it's hardcoded without any way for a modder to change it. So the right target for these ideas would be Paradox, not me. :D I don't think the mechanic is that well thought out either and i would have changed it, but i can't.