Europa Universalis IV

Europa Universalis IV

Germany Reworked
178 Comments
Scullex Jul 31 @ 7:33pm 
i was snoopin around for a mod for germany but holy shit 2017, welp
~_Athena_~ Mar 19, 2024 @ 2:13pm 
can this be updated please thank you
Vitalian Sofievsky Mar 17, 2022 @ 2:12pm 
Greetings! Thx for the mod! Btw, which graphical mod do you use on this pictures?
Andrew Whiteingale Jan 4, 2021 @ 2:39am 
archived in the dead mod channel https://discord.gg/uG2ezKdDm8
Laika Mar 3, 2019 @ 2:19pm 
also mod is ded can some1 pick it up
Laika Mar 3, 2019 @ 2:19pm 
germanize europe, and fix the mission trees, so not every country has the add dev to madagascar city, city in straits of johor, and koreas capitol, also the china puppet decision is broken
Rastro Feb 16, 2019 @ 6:18pm 
Bohemia Region is messed up
iKollector Oct 19, 2018 @ 6:13am 
update plz
76561198148577520 Apr 9, 2018 @ 7:06pm 
@Avalon brandenburg is one two nations that can form Prussia (hence the Prussian ideas).... why would you want to change that?
@Juilio Consider taking humanist ideas and slowing down. only expand rapidly (which I guess is how the rebellions firing from years of seperatism is destroying you) added other mods that give effects that reduce unrest.
Julio Apr 9, 2018 @ 12:23pm 
Why is it needed to get Bohemia, Austria and Switzerland as well? It's making the whole thing just harder and harder. I tried to form the Empire with Brandenburg but before I could even get wienna I died because of rebellions....
Raz Apr 5, 2018 @ 12:55pm 
works in v1.25
Riddick_DK Mar 19, 2018 @ 1:33pm 
I just tried the mod with Brandenburg but can´t see any differences in my gameplay. Neither ideas or anything else is changed at all..
Bob der Braumeister Mar 16, 2018 @ 8:23am 
The mod is great, but could you please add the decisions to germanize Wallonia, Lorraine and maybe Lithuania? I know that it wouldn't be the most historical feature, but it would be great.
myddis Feb 13, 2018 @ 7:45am 
mod is dead?
WojtekTygrys77 Feb 2, 2018 @ 6:34am 
Update ?
myddis Jan 17, 2018 @ 2:39pm 
update?
Deezdoom Jan 11, 2018 @ 5:34pm 
update??
Zwei833 the Buggy Modder Dec 31, 2017 @ 7:30am 
Could you please update it to 1.24?
MasterGamer Dec 20, 2017 @ 2:35pm 
@Walkerlos

I am quite sure proper languages require some form of standardization otherwise you just have a cluster of dialects, some which might only be partially mutually intelligible.
WojtekTygrys77 Dec 17, 2017 @ 10:22am 
update ??
FrostDerek Nov 26, 2017 @ 12:03pm 
Need balance i think, but good call
Johnny Long Nov 23, 2017 @ 7:32am 
@Walkerlos
Thanks for the reply, will see what I can do:)
Walkerlos  [author] Nov 13, 2017 @ 8:25am 
@Johnny Long
The color change is intentional, i really like this very dark black as a map color. The tag for Germany (GER) is unchanged, so it could theoretically be altered by another mod, but i can't guarantee that this mod would still work correctly. The map color is set in the country file in /common/countries/Germany.txt, so if it really bothers you, you could simply switch the rgb color code out for something more to your liking.
Johnny Long Nov 13, 2017 @ 7:36am 
How did u get that colour for your German Empire? Whenever I form it, mines nearly pitch black. Anyhow, I was wondering if you could change it, or if it would be changeable with other mods that change the colour for Germany, or wouldn't that work, since your mod (perhaps) alters they country tag?
Edelgard von Hresvelg Oct 8, 2017 @ 12:45pm 
yeah maybe i clicked it accidentally, i use the steam one

thanks for the response :KneelingBow:
Walkerlos  [author] Oct 8, 2017 @ 10:52am 
@Nobume Imai
As soon as you use the decision to form the German Empire, you should get an event, that asks you if you want to keep your old ideas, or if you want new ones. That event should work as long as you don't play a custom nation, so starting as Brandenburg should cause no problems. It only fires that one time, maybe you clicked through it accidentally? Do you use the steam, or the Paradox forums version of this mod? And yes, any events specifically for Prussia will not fire after forming Germany, but there aren't all that many and you get a few new ones.
Edelgard von Hresvelg Oct 8, 2017 @ 9:55am 
Edit: i did a reload and my german become an empire but the ideas is still prussian's
Edelgard von Hresvelg Oct 8, 2017 @ 9:50am 
I already read the change notes and it said that in the last update you fix the idea bug? but in my current game as bra > pru > ger, the idea still not change and that my german is still a kingdom. is that intended or a bug?

Mod that I use beside music and cosmestic is probably: age of englightment, stronger england and dynamic developtment.

Btw does forming by forming german i will not get anymore prussian event?
Walkerlos  [author] Sep 26, 2017 @ 10:04am 
@info
I definitely won't rule it out, but i put the conquest missions on the back burner for now. Maybe it'll be included in the next update.
Wilmer Sep 26, 2017 @ 9:25am 
Could you make a mission to conquer areas in russia?
76561198148577520 Sep 16, 2017 @ 3:01pm 
@info @Walkerlos yes any formable can be formed, as the check for being the emporer of the HRE (before the nation is formed) nor longer applies once the HRE nation is formed. Example: If you play as Austria and manage to form the HRE nation, Austria will no longer exist of course and a decison to reform Austria appears.
Walkerlos  [author] Sep 16, 2017 @ 11:48am 
@info
I'm actually not sure, you can't form Germany if you are the Holy Roman Emperor, i don't know if that applies if you unified it.

@Crazy7s1
Thank you for playing!
Crazy7s1 Sep 16, 2017 @ 11:02am 
I'll think on it and get back to you. I'd also like to take the time to thank you for this mod I really enjoy it and I'm thankful that you've continuously updated it.
Wilmer Sep 16, 2017 @ 2:22am 
can you form germany if youve formed holy roamn empire?
Walkerlos  [author] Sep 16, 2017 @ 1:48am 
@Crazy7s1
At least right now, i don't think so. I'm already stretching the sense of these decisions a bit, i only want to add them if there is some sort of connection, e.g. Silesia was germanized, France and Germany were once part of the same empire, etc.. If you can come up with a good idea, i'd be open to adding it.
Crazy7s1 Sep 16, 2017 @ 1:11am 
Do you have any plans on adding any more cultural unions or decisions?
Wilmer Sep 5, 2017 @ 6:57am 
i see its just i feel like the german ides should be improvements to my already ides not nerfs but well the prussian ides are actually quite op
Walkerlos  [author] Sep 5, 2017 @ 6:38am 
@info
Those ideas are work in progress, so I'll take any suggestions into consideration. Maybe that will be changed in the next update, i'll see.
Wilmer Sep 5, 2017 @ 6:30am 
could you turn the 10% inftary combat abillty in german ides to 20% so i wont have to lose abit of my benefits from prussian ides
abanner99 Aug 13, 2017 @ 5:33am 
Awesomess, great mod btw!
Walkerlos  [author] Aug 12, 2017 @ 12:17am 
@abanner99
I really should. I'll make this a priority for the next update.
abanner99 Aug 11, 2017 @ 3:17pm 
Could you give Hannover some national ideas as well?
76561198148577520 Aug 2, 2017 @ 4:45pm 
Also Can you make it so that the #1 world power has +100 power projection. I say this becuase at some point after the player becomes the #1 world power, all buffs for power projection from actions against rivals have expired leading to only have power projection from being the #1 world power and age fufilled objectives.
76561198148577520 Aug 2, 2017 @ 4:42pm 
Like I said before, how a modifier that scales with time after prussia has been formed, growing steadily at +0.15 per month per year. This would rise to +2.0 monthly militarization after 13.3 years and continue to grow from there until th end of the game. Somethin along these lines.
Walkerlos  [author] Aug 2, 2017 @ 12:23am 
@ep1c_g@m3r!
I straight up overlooked that last time i checked that file, maybe because i searched for "prussian" while the modifier is called "militarized_society" (or maybe it was added in a patch). Just holding Militarization up via event, or via decisions seems like a little much, Prussia has already great ideas and if you are that big you don't really need militarization. If it's for one battle, you can just push it up for a month. If i'm gonna change this, i need a solution, that's both sensible and (somewhat) fair.
76561198148577520 Aug 1, 2017 @ 8:37pm 
Or maybe s straight +100 monthly militarization buff that can be turned by the player. Yes that's cheaty but at some point it does become necesaary
76561198148577520 Aug 1, 2017 @ 8:34pm 
Maybe it would easier to add an event that happens every month or so that adds militarization or add a buff that scales with in game time (in years) that gives militarization. Also the effects and sources of militarization are listed in the static_modifiers.text file under the common folder and are fully changeble. I would change the myself if I did't use other mods that affect the static_modifiers folder thus negating any changes to it outside of other mods
Imperialist Aug 1, 2017 @ 7:18pm 
yea. its 500 military power to cap prussian militarization and it drains very rapidly. Better spent on development in the long run. However the guaranteed 3 military leader and other bonuses to prussian government are quite nice :)
Walkerlos  [author] Aug 1, 2017 @ 11:41am 
@ep1c_g@m3r!
Prussian Militarization is a vanilla mechanic not changed by this mod and moreover it's hardcoded without any way for a modder to change it. So the right target for these ideas would be Paradox, not me. :D I don't think the mechanic is that well thought out either and i would have changed it, but i can't.
76561198148577520 Aug 1, 2017 @ 8:27am 
Can you please do a rework of the prussian militarization mechanic? The buffs of having 100% militarization are nice but it would be better if it also gave increased manpower recovery. The main thing I want redone with regards to the prussian militarization mechanic is more militarization sources that are scaled modifiers and/or the removal or negation(equal and opposite scaled buff) of the loss of militarization from provinces. That loss alone makes the militarization only good for fighting the catholic league in the Protestant league war and becoming Emporer. Trying to conquer the world as Prussia means military powerpoint dumps every month once the loss in militarization from provinces grows so big