Left 4 Dead 2

Left 4 Dead 2

Colt SAA "Peacemaker" (Desert Eagle)
67 Comments
Skull Kruncher Jan 23 @ 9:16am 
i like the old one a bit more for the extra detail
LordDamian013 Aug 27, 2024 @ 10:22pm 
The Man With No Name gun in The Good,The Bad And The Ugly
Allen_Dulles68 May 7, 2024 @ 1:51am 
Your a Goodman, Arthur Morgan
oompaville Jan 27, 2024 @ 2:20pm 
"It Only Takes One Bullet" -Rango
Ernie of Emeralds Sep 10, 2023 @ 4:19am 
With the right script, you can make it this fire only 6 shots, because we all know that's more then enough to take out anything that moves.
luczhang1109 Mar 26, 2023 @ 2:29pm 
Can you make the 1851 Navy and the 1860 Army to replace the pistols and Magnum? Thanks
doggodiggin Jan 12, 2023 @ 10:37am 
i use this to be john marston
Killa Klappa Jul 20, 2022 @ 4:36am 
I would say "fix the amount of bullets the chamber can hold" but valve would probably do the same and call it a feature, an 8 round revolver.
The Memphis Jun 4, 2022 @ 3:53pm 
i love it. BUTTTTTT

it's modelled after a denix replica, aint it? or some replica (firing pin)
JutterBox Jul 12, 2021 @ 7:51am 
nice
Manimerken Apr 13, 2021 @ 8:32pm 
cowboy animation was delivered, very thank
Hongo Jul 23, 2020 @ 11:29pm 
Thats a goddamn sexy gun right there
Batmite128 Oct 23, 2019 @ 6:53pm 
"This is the greatest handgun ever made"
Manimerken Aug 10, 2019 @ 6:24pm 
good stuff but needs a cowboy animation
OGEYYYY RRAT Apr 17, 2019 @ 3:33am 
toot
Space Cowboy. ☆ Dec 6, 2018 @ 10:13am 
Looks like the man has lived up to the legend. Very nice work as always Tööttieläin.
Black_Thorne Apr 25, 2018 @ 9:10pm 
looks like the gun that killed bobby in supernatural minus the dick
𝓦𝓪𝔂𝓷𝓮📌L>team Mar 1, 2018 @ 8:51am 
I'm a monumental fan about the look and percision detail of this model weapon. I agree that this will go great for anyone wanting a quite fancy and cowboy-ish revolver.
Bakeliteman Jan 22, 2018 @ 3:23am 
Please smith and wesson russian model!
♠ ♣ Jester ♥ ♦ Jan 19, 2018 @ 2:20pm 
6 bullets.... more than enough to kill anything that moves.
Thanks for making this, you are pretty good.
Scar Jan 18, 2018 @ 8:28am 
hey toottti, the model is beautiful but, the update on the walking aminations made it a little strange, the old walking animations were better!
76561198121244421 Jan 7, 2018 @ 1:07am 
That's pretty good :Ocelot:
Tiga Sep 3, 2017 @ 6:37am 
Six Bullets more than enough to kill anything that moves.
SquidMann Aug 26, 2017 @ 10:43pm 
Ocelots are proud creatures. They prefer to hunt alone.
Kaibokan Jun 11, 2017 @ 10:21am 
Tööttieläin  [author] Apr 4, 2017 @ 2:10pm 
@ N.shi: 32. Especially if you planned on having phongmask/envmapmask on alpha channel.
N.KATA Apr 4, 2017 @ 1:53pm 
sorry for this extra question.. i used photoshop but at the moment to save the file the texture the program asked me if i wanna save the file in 16, 24 or 32 bit/pixel what would be the best option?
Tööttieläin  [author] Apr 4, 2017 @ 9:07am 
@ N.shi: You could try using Half Life Model Viewer (or HLMV for short). Or another alternative would be importing model to blender and view the new textures there.
N.KATA Apr 4, 2017 @ 8:36am 
I did it and it works perfectly. the problem or the disavantage is i can't see the model during the process and i need that if i wanna put an asiimov texture or i think that.. xd do u know some program which can give me that?
Ghost Apr 4, 2017 @ 2:37am 
Can You port this pretty for hidden CSS SG552 PLEASE!!!! http://gamebanana.com/skins/44419
Tööttieläin  [author] Apr 1, 2017 @ 10:37am 
@ N.shi: Follow this tutorial: https://steamcommunity.com/sharedfiles/filedetails/?id=132557824

Explaining the whole process in comments would be too difficult.
N.KATA Apr 1, 2017 @ 9:13am 
for example... i want to put this texture https://ih0.redbubble.net/image.108711500.0724/flat,800x800,070,f.u3.jpg so.. u need to convert this file in vtf? and.. what program i need add the new texture?
Tööttieläin  [author] Apr 1, 2017 @ 4:01am 
@ N.shi: You need texture images in vtf format and .vmt text file that has texture and material info. Those need to be placed in correct place in materials folder depending on model's set material path.
N.KATA Mar 31, 2017 @ 9:54pm 
Hellooow agaain! i have other question x,D well i want to put a texture into a weapon.. how can i do that? D:
Tibbles Mar 30, 2017 @ 8:08am 
Ocelots are proud creatures, they prefer to hunt alone.
cheebs Mar 30, 2017 @ 3:26am 
Make the Wunderwaffe From WaW
Tööttieläin  [author] Mar 29, 2017 @ 1:07am 
@ Sakio Sazares: Unpublished work in process.
Tööttieläin  [author] Mar 29, 2017 @ 1:06am 
@ N.shi: I have no experience in hexing models. You'll have to ask about that from someone who does.
I12B6EX Mar 29, 2017 @ 12:10am 
Zoey skin ?
Jyn Erso Mar 28, 2017 @ 8:54pm 
More than enough to kill anything that moves
N.KATA Mar 28, 2017 @ 2:52pm 
is it possible to hex the awp for the hunting rifle? i have a awp asiimov mod but i would like a version for the hunting rifle u_u
Tööttieläin  [author] Mar 28, 2017 @ 1:31pm 
@ Alex_D_Vasilkov: Haven't really thought about making pistol shotguns, but people asking for one gave me an idea for short shotgun.
Alex_D #NoWar Mar 28, 2017 @ 1:26pm 
That Zoey looks sweet! Also, I think if I can hex the chrome shotgun version to the SPAS-12 slot, I'll get a pocket shotgun/revolver that actually makes a firing sound.

Are you thinking of making a double-action revolver for an auto-shotgun? Like the Nagant - or even better - a SILENCED Nagant!
Tööttieläin  [author] Mar 28, 2017 @ 1:04pm 
@ N.shi: Models are compiled to usable format with text files that end with .qc instead of.txt. If you were to decompile mdl file (the model that the game engine has), it will give atleast smd (model that you can edit), qc (text file used to compile the mdl from smd) and animation folder (that has atleast idle animation in smd format)
N.KATA Mar 28, 2017 @ 12:49pm 
ok! thanks! omg my brain x,D i'll try it but thank u for the tutorial i guess it takes me a long time but well i wanna learn. Pd: what is "qc"?
Tööttieläin  [author] Mar 28, 2017 @ 12:40pm 
@ N.shi: It's not something you'll pick up in a day, but not that difficult either.

For 1st person arms. follow the tutorial, but instead of Nick's arms use the arms model you were planning to fix (NOTE: use default skeleton. The model you were fixing probably uses it already). When it's rigged weight painted, export the smd and compile it with the qc you got while decompiling.
N.KATA Mar 28, 2017 @ 12:32pm 
wooo thanks! i'll watch it x,3 about this reg-rig... can i do this process with the mod that i downloaded right? or do i need other files?
N.KATA Mar 28, 2017 @ 12:31pm 
is it difficult to use? x,c i don't have experience in this x,D but i'll try
Tööttieläin  [author] Mar 28, 2017 @ 12:31pm 
Tööttieläin  [author] Mar 28, 2017 @ 12:30pm 
@ N.shi: If you were planning to re-rig it, any 3d modeling program that can import/export smd should do. Blender is free program.