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This is a very unique and fun-to-play idea, and it would be a shame to see it fall behind.
is there a way to increase income without destroying planets?
pls fix
I intended for each version to have differences so that they're not simply reskins. Adding that option would make each of them similar and sometimes might not make sense, like swarm collapsing stars to get energy.
Yeah I always get crushed by FEs because of that. I thought about removing the out of combat restriction for destroying colonies but that may be too overpowered. Disabling the respawn event is easy. But that requires overwriting base files which I'm hesitant to do. I might do it as a last resort though.
@Clockwork
Are you running any other mods? Like mods that adds binary stars, new star classes, or new starting systems? And what options does the crash happen? Only one or all of them?
Oh, well, that's a problem. I'm sure the author can work that out
Ultimate spaceship utilizes trade outposts, Ultimate machine utilizes planets, and another one utilizes stars. Check change notes for details.
I'm not sure how this mod would help you beat a fallen empire.
that would be cool
Lol
True. The planet eating mechanic was only added to simulate some kind of resource. Original plan was to have a regular economy.
Although quarians don't eat planets