Stellaris

Stellaris

Stellar Fleet: Fleet Based Empire
137 Comments
Undying Void May 18, 2023 @ 6:32pm 
yeah..... hey lazy mod guy? maybe just remove your mod or mark it depreciated if you are never gonna do shit with a mod so it doesnt pop up anymore :Rivals:
Zeypheron Dec 8, 2018 @ 7:49pm 
I cant use Nomads since the author (unless they have fixed it) doesn't have computers on the ships so they cant be created, also the warships (well at least the corvettes as I haven't advanced to get the other ships due to the mod not working) lack textures.
Serious Ludd Dec 7, 2018 @ 5:42am 
For everyone looking for a nomad based empire, you could always check "Nomads : The wandering Voids Farers". The devs is building his mod for the 2.2.
Gerdz Sep 20, 2018 @ 6:34pm 
this is an awesome idea. if the original developer of it has abandoned it i would hope that he lets someone else willing enough keep working on it. this is exactly what im looking for
Update?
The Erubian Warlord May 23, 2018 @ 7:27am 
please update
GROMALOCARIS Mar 16, 2018 @ 6:08am 
Someone update this mod to 2.0
Roki Vulovic Jan 13, 2018 @ 6:40am 
Update??
GrassEater Aug 17, 2017 @ 5:03pm 
Will this mod be updated because i would love to play this with some other mods.
echthesia Jun 30, 2017 @ 7:54am 
Are you running on 1.4?
Oddloaf Jun 30, 2017 @ 1:25am 
I can't seem to be able to build a fleet of any kind once i've made the mothership, even if i destroy colonies/stars
echthesia May 26, 2017 @ 8:00pm 
Note to galaxy: You can always revert to 1.4.
Mark May 26, 2017 @ 7:42pm 
Unique and interesting idea, but development is currently dead!
furious May 12, 2017 @ 12:14am 
Hello! I would like to say that an update would actually be useful. Your mod uses custom country types, which actually used to cause the game to lag substantially. With the 1.6.0 update, this no longer occurs. I've been testing a mod for a guy that uses very similar mechanics to yours, and his lag has disappeared entirely. Not only would updating this mod allow it to be played in full, but all the issues that pre- 1.6.0 suffered should be gone.

This is a very unique and fun-to-play idea, and it would be a shame to see it fall behind.
echthesia May 6, 2017 @ 7:46pm 
Paging u/Endershadow
User23 May 6, 2017 @ 5:40pm 
plz update
Nova_Satus May 2, 2017 @ 3:32am 
PLLLLLEEEEEEEEEEEEAAAAASSSSEE UUUUPDAAAAAAAAATE! All I want is this mod to be fully functional. I'll be your best friend :D
wee wee wee wee wee wee wee wee May 2, 2017 @ 3:27am 
pls update
Soulless Jelu Apr 29, 2017 @ 5:03pm 
Any update to Utopia ?
Zeppromancer Apr 23, 2017 @ 3:37pm 
I love the concept of this mod. I would love to see it updated with the new dynamics of utopia.
MagnusEffect Apr 22, 2017 @ 10:16am 
not sure why, but even after constructing all sorts of stations, my economy is still locked at +0 energy and +5 minertals :(

is there a way to increase income without destroying planets?
MagnusEffect Apr 22, 2017 @ 10:15am 
not sure why, but even after constructing all sorts of stations, my economy is still locked at +0 energy and +5 minertals :(
tolaburke Apr 22, 2017 @ 1:03am 
I understand why you've let us have full vision of the entire galaxy(I presume it's a case of 'who to avoid, know where you've been), but the performance hit is large. Perhaps a choice?
markdrankin Apr 19, 2017 @ 8:05pm 
I would really enjoy this mod to play as Nomadic with the new update please if you could update this.
wee wee wee wee wee wee wee wee Apr 16, 2017 @ 7:18pm 
any plans for an update my dood?
furious Apr 11, 2017 @ 4:53pm 
Just informing you really. The 'large' ships for the Ultimate Lifeform actually have less power than the 'medium' ships. There would be a greater incentive to specifically target larger planets if the reward was worth more than what I can get from a single, more commonly found smaller world.
MisterUlysses Apr 11, 2017 @ 1:53pm 
What exactly do the nomads' trading posts do?
Gbrille Apr 11, 2017 @ 4:49am 
Update?
Orc Merchant Apr 5, 2017 @ 10:09am 
I tried to replace a scientist in the research tab but it wont let me.
Dr. Bashir Apr 3, 2017 @ 5:51pm 
Can you add the ability to build ships with my designs?
hitthisquick Mar 26, 2017 @ 9:36am 
the last new feature doesn't seem to work, or I'm not understanding what you mean.
Cheesemongle Mar 23, 2017 @ 1:38am 
yeah apparently for the nomads i don't collect materials with the stations
pls fix
Erar Mar 21, 2017 @ 10:57am 
that would be great !
Jason Mar 20, 2017 @ 1:24pm 
adding on to follower of christ we should be allowed to use the ultimate network to take control of the droids/robots on the target planet in which they fight to control it and add to the empire
bobamcc Mar 20, 2017 @ 12:32pm 
The nomads don't have a drive. just thought you should know.
Oblivious Mar 19, 2017 @ 9:02pm 
How about having an AI version called "The Ultimate Network"
метро Mar 19, 2017 @ 6:04pm 
This mod is really cool but as someone more interested in adding stuff to go on behind the scenes and develop story is it possible for an option to make a nomadic ai empire? Either way for only 2 stellaris mods this is pretty impressive
Narcoleptic Insomniac  [author] Mar 18, 2017 @ 5:00pm 
@Wuzi
I intended for each version to have differences so that they're not simply reskins. Adding that option would make each of them similar and sometimes might not make sense, like swarm collapsing stars to get energy.
Narcoleptic Insomniac  [author] Mar 18, 2017 @ 4:54pm 
@Hypernova1912
Yeah I always get crushed by FEs because of that. I thought about removing the out of combat restriction for destroying colonies but that may be too overpowered. Disabling the respawn event is easy. But that requires overwriting base files which I'm hesitant to do. I might do it as a last resort though.
@Clockwork
Are you running any other mods? Like mods that adds binary stars, new star classes, or new starting systems? And what options does the crash happen? Only one or all of them?
Medium Ai Mar 18, 2017 @ 4:54pm 
@Hypernova1912
Oh, well, that's a problem. I'm sure the author can work that out
echthesia Mar 18, 2017 @ 2:49pm 
I mean that going into their space and destroying their colonies is virtually impossible since their fleets respawn since they are not technically "at war".
Medium Ai Mar 18, 2017 @ 1:01pm 
@Wuzi
Ultimate spaceship utilizes trade outposts, Ultimate machine utilizes planets, and another one utilizes stars. Check change notes for details.
Medium Ai Mar 18, 2017 @ 12:59pm 
@Hypernova1912
I'm not sure how this mod would help you beat a fallen empire.
Wuzi Mar 18, 2017 @ 12:03pm 
could you implement the option to choose wich ressources you can gather? i mean like you play the machines and could now choose between planets or stars OR booth
that would be cool
echthesia Mar 18, 2017 @ 11:56am 
Conquering fallen empires is virtually impossible since they respawn full fleets once all of their starting ones are defeated.
Clockwork The Painfully Ok Mar 18, 2017 @ 11:53am 
For some reason i always crash after the first day, any idea why?
Medium Ai Mar 18, 2017 @ 7:24am 
@Snowblind
Lol
Snowblind Mar 17, 2017 @ 6:24pm 
@stormtrooper03 I didn't even know this mod let you eat planets xD I haven't played with it.
Narcoleptic Insomniac  [author] Mar 17, 2017 @ 6:21pm 
@stormtrooper03
True. The planet eating mechanic was only added to simulate some kind of resource. Original plan was to have a regular economy.
Medium Ai Mar 17, 2017 @ 6:02pm 
@Snowblind
Although quarians don't eat planets :steamhappy: