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So yeah, besides the fact that their master ranks are borderline overpowered after some time, this is a great mod
Yeah, they would be cooler a bit more reptilian, but unfortunately I don't have art skills to make 3D models etc.
I notice you didn't mention their IMO #1 tactical ability, however: mobility. The Lesser Flying on a Pikeman of all classes is a rather huge tactical asset. These are a terror to range-based races like the Elves. I think by opting for making them more traditional combat-styled with a unit with a shield, removing Charge and such you remove too much of that 'mobility' theme. Draconians also often feature 'projectile resistance' anyway which is much better than 'Shield' against ranged classes. I would probably prefer increased base hitpoints, which also further supports their regeneration and fits a race of dragons better IMO.
About that debuff... I don't know man, gonna have to give it some thought. The chilled debuff is a Frostling-specific mechanic, I feel like it would detract from their uniqueness if I made a carbon copy for the Draconians. The Draconians already have enough units that can fight fire-resistant enemies, so all in all they probably don't need this kind of debuff. Moreover, most (if not all) fire resistant foes also deal fire damage, to which the draconians have resistance, so it's sort of an even trade there. Maybe if it were a very specific debuff that only one unit has (a special property of the Elder's purging bolts, maybe?) it could work.
Well, no need to rush things, let's see what other people think.
Gains inflict immolation on veteran and Evolves into Elite Flametamer on elite.
Elite Flametamer: Guardian flame on veteran; Inflict immolation on elite.
Thats how you noted it in your doc - I guess you wanted the first Immo to be scorching heat? ^^
Another note: Ever thought about a stackable debuff similar to chilled? As to say, 'burned' which gives -20% fire res and -1 res or something like that (which could be a nice addition to Elite Flametamer and Elder)
- I increased the upkeep on the Draconian type, so I guess you're right, I should give the unmodded class units a small buff or nifty perk to compensate.
- According to wiki and the unmodded vanilla game, flamers don't get inflict immo, only scorching heat (and only on elite). Which is pretty weird, because in my memory they did get inflict immolation... Am I going crazy? Anyway, the immolating touch ability is meant as an option for them to use without retaliation if engaged by a melee attacker.
- Increasing the pridekeeper's awareness is a very interesting idea. I initially considered giving them total awareness on veteran/elite, but that would make them a bit too good imo, especially with tireless. I feel like it would leave no counterplay for them. But since increasing the awareness is less extreme than total awareness, I'll give it some thought. It does fit the theme.
Again, thanks for the input! :)
- I guess, the increase upkeep is included in the draconian-type, instead of every single unit? In that case, did you buff class-units as well? I mean, most of them seem to come with an increased cost if you buffed them... All in all, unchanged class units could have been nerfed
- Elite Flametamer gets Inflict Immolation on elite - while the normal Flametamer gets it on Veteran. IMO it would mean a slight downgrade upon evolving (instead of inflicting immo, you can only use Imo-Touch...). Any thought of making the Elite Flametamer having Inflict Immo inherently and gain Fire Aura upon reaching Elite?
- just a small suggestion for Pridekeeper: Changing Awareness to 2. It woulod give him more purpose, instead of flying next to creature and defend (upon reaching veteran to gain tireless, I mean), you could now more actively attack with him (only the cell directly behind him would be flanking).